potatolord6000 the Dungeon (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (3, 15, D) a +0 club (5, 4, D) a +2 quarterstaff a +2 trident (5, 13, D) a +0 flail (6, 4, D) a +2 dagger (7, 4, D) a +2 mace a +2 hand axe (8, 8, D) a +0 robe (8, 9, D) a +0 hand axe of chopping (8, 10, D) a +2 trident of piercing (8, 11, D) a +2 falchion 12 arrows (8, 18, D) a cursed +0 spear a cursed +0 robe (8, 19, D) a +0 dagger a +0 robe (9, 8, D) a +3 chain mail (9, 9, D) a +1 mace of protection (9, 10, D) a +0 quarterstaff of speed (9, 11, D) a +2 dagger of electrocution (9, 17, D) a +0 trident (unseen) (17, 20, D) a +1 long sword of holy wrath a +3 scale mail (17, 21, D) a +2 rapier of distortion (17, 22, D) a +1 broad axe of chopping (17, 23, D) a +4 quarterstaff of speed (18, 19, D) a +3 plate armour (18, 21, D) a +2 halberd of holy wrath (18, 23, D) a +2 morningstar of protection (21, 10, D) a large rock (21, 11, D) a book of Death (21, 19, D) 2 large rocks (21, 22, D) a +0 trident (22, 13, D) Sif Muna's Guide on Air Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Chain Lightning Conjuration/Air 8 (24, 11, D) 3 large rocks (28, 17, D) Sif Muna's Almanac of Displacement and Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Lesser Beckoning Translocation 3 d - Simulacrum Ice/Necromancy 6 e - Disjunction Translocation 8 (28, 19, D) 2 large rocks (29, 17, D) a +0 mace a +0 giant club a +0 giant club (32, 7, D) +0 steam dragon scales (unseen) (34, 18, D) a +0 rapier (unseen) (36, -2, D) a +2 great sword of holy wrath (unseen) (36, -1, D) a +2 mace of protection (36, 0, D) 2 meat rations (36, 1, D) a manual of Conjurations (36, 2, D) a +2 executioner's axe of chopping (37, -1, D) the +11 dagger "Tipaikk" {flame, +Rage rC- MP+9 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you go berserk. It makes you more stealthy. (37, 0, D) a +1 broad axe of freezing (37, 1, D) 2 bread rations (37, 2, D) a Fen Folio (39, 11, D) a +0 shortbow (unseen) (40, 11, D) a +0 giant club (unseen) (40, 22, D) a +0 short sword (41, 16, D) 2 large rocks (41, 22, D) a +0 short sword 4 large rocks (42, 19, D) a large rock (42, 20, D) a +0 scimitar of flaming (42, 22, D) a cursed -1 battleaxe (42, 23, D) Sif Muna's Compendium of Captivating Good Luck Spells Type Level a - Song of Slaying Charms 2 b - Confuse Hexes 3 c - Invisibility Hexes 6 d - Discord Hexes 8 (48, 20, D) a wand of polymorph (11/24) 2 arrows a +3 dagger of chaos a +0 robe (51, 20, D) a +0 ring mail (51, 21, D) a +3 ring of strength (51, 22, D) an uncursed ring of positive energy (52, 16, D) a +0 helmet (52, 21, D) 19 arrows (53, 23, D) a wand of flame (16/48) (54, 20, D) 17 bolts (54, 23, D) an uncursed amulet of harm (61, -3, D) a +0 short sword a naga corpse (skeletalised by now) (61, -2, D) a +1 dire flail of protection a naga corpse (skeletalised by now) (62, -3, D) a +0 spear (75, -1, D) Sif Muna's Reference Book on Ice and Lightness Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Throw Icicle Conjuration/Ice 4 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 e - Bolt of Cold Conjuration/Ice 6 (75, 0, D) a +0 spear (unseen)