potatolord6000 the Dungeon (0, 14, D) a +0 whip a +0 leather armour a +0 dagger a +0 ring mail (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones (5, 4, D) a +2 falchion a +2 dagger (5, 9, D) a +0 hand axe (6, 4, D) a +2 quarterstaff a +2 trident (7, 4, D) a +2 mace a +2 hand axe (7, 23, D) a +0 whip (8, 9, D) a +0 hand axe of chopping (8, 10, D) a +0 trident of piercing (8, 11, D) a +1 flail of protection (8, 12, D) a +3 chain mail (8, 19, D) a +0 short sword (9, 9, D) a +0 quarterstaff of speed (9, 10, D) a +1 long sword of flaming (9, 11, D) a +0 dagger of draining (9, 12, D) a +3 chain mail (13, 21, D) a black bear corpse (skeletalised by now) (13, 22, D) a steam dragon corpse (skeletalised by now) (14, 10, D) a stone (15, 20, D) a potion of mutation (17, 4, D) a stone (17, 19, D) a +4 chain mail (17, 21, D) a +1 broad axe of freezing (17, 22, D) a +2 halberd of venom (17, 23, D) a +4 quarterstaff of speed (18, 6, D) a +0 dagger a +0 robe (18, 20, D) a +5 ring mail (18, 21, D) the +2 scimitar "Doedwafa" {vamp, Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). (18, 22, D) a +2 rapier of electrocution (18, 23, D) a +2 dire flail of holy wrath (19, 3, D) a stone (24, 17, D) a large rock (25, 17, D) +0 acid dragon scales (unseen)