potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 war axe (7, 3, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a box of beasts (50, 37, D) a +3 leather armour of fire resistance (51, 37, D) Jeuzxemuff's Lost Grimoire of the Archmage Spells Type Level a - Discord Hexes 8 b - Controlled Blink Translocation 8 (51, 43, D) a +0 dagger (unseen) (53, 37, D) a +0 robe (59, 36, D) an uncursed ring of magical power (59, 37, D) +2 pearl dragon scales (60, 36, D) a box of beasts (60, 37, D) a +2 longbow of flaming (60, 42, D) a +0 robe a cursed +0 hand axe (61, 0, D) a +3 leather armour of fire resistance (61, 3, D) a +0 long sword (61, 8, D) a phial of floods (61, 16, D) a sack of spiders (61, 26, D) a +3 trident of distortion (61, 36, D) a book of Unlife (61, 37, D) a +2 spear of flaming (61, 41, D) a +0 robe (unseen) (61, 42, D) a +0 robe a +0 scimitar a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 0, D) a sack of spiders (62, 1, D) the +5 hand crossbow "String" {elec, *Corrode MR++ Str-3 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-3). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. (62, 8, D) an uncursed staff of poison (62, 9, D) a sack of spiders (62, 16, D) a +2 leather armour of cold resistance (62, 17, D) a crystal ball of energy (62, 22, D) a +0 short sword (unseen) (62, 23, D) a +0 rapier (unseen) (62, 26, D) a +3 scimitar of holy wrath (62, 27, D) an uncursed staff of summoning (62, 37, D) the Almanac of Curses and the Arsonist Spells Type Level a - Confusing Touch Hexes 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Metabolic Englaciation Hexes/Ice 5 e - Invisibility Hexes 6 (62, 42, D) a +0 robe a cursed +0 great sword a +0 dagger a +0 robe (63, 0, D) an uncursed ring of see invisible (63, 3, D) a cursed -2 long sword (63, 5, D) a +0 long sword (63, 8, D) the +8 arbalest "Quev" {velocity, Str+2} Any bolt fired from it inflicts extra damage. It affects your strength (+2). (63, 16, D) the +4 trident of Beroukk {freeze, Int+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). (63, 17, D) the Tome of Supportive Darkness Spells Type Level a - Dispel Undead Necromancy 5 b - Aura of Abjuration Summoning 5 (63, 21, D) a +0 spear (63, 26, D) an uncursed amulet of magic regeneration (63, 27, D) an uncursed staff of cold (63, 36, D) a sack of spiders (63, 37, D) a +4 hunting sling of freezing (64, 17, D) a +1 chain mail of fire resistance (64, 21, D) a +0 spear (unseen) (64, 26, D) an uncursed staff of earth (64, 27, D) a lightning rod (4/4) (65, 26, D) the +7 short sword of the Candelabrum {drain, *Noise Int+4 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). It may make noises in combat. (67, 0, D) an uncursed staff of wizardry (68, 0, D) an uncursed staff of poison (69, 0, D) an uncursed staff of conjuration (69, 36, D) a book of Misfortune (70, 8, D) a +1 mace of holy wrath (70, 9, D) a lightning rod (4/4) (70, 36, D) the cursed +1 robe of Pessimism {rPois MR+ Int-3} It affects your intelligence (-3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 37, D) a +2 mace of protection (71, 16, D) a +2 plate armour of cold resistance (71, 17, D) an uncursed ring of flight (71, 26, D) a +2 spear of piercing (71, 27, D) an uncursed ring of flight (71, 31, D) a cursed -3 dagger a +0 robe (71, 36, D) a +1 quarterstaff of speed (71, 37, D) a crystal ball of energy (71, 39, D) a +0 glaive a +0 robe a water moccasin corpse (skeletalised by now) (72, 8, D) the +7 mace of Destruction {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (72, 16, D) a +2 quarterstaff of draining (72, 17, D) an uncursed staff of poison (72, 26, D) a cursed ring of loudness (72, 27, D) a +1 ring mail of cold resistance (72, 36, D) a +3 chain mail of fire resistance (72, 37, D) a phial of floods (72, 39, D) a ball python corpse (skeletalised by now) (72, 40, D) a ball python corpse (skeletalised by now) (72, 41, D) a water moccasin corpse (skeletalised by now) (73, 1, D) the cursed +1 mace of Mubistrur {crush, +Rage rElec rF- Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. (73, 17, D) an uncursed staff of power (73, 26, D) a +0 scythe of slicing (73, 27, D) a +1 short sword of venom (73, 36, D) the amulet "Guguyjudd" {Harm *Drain Str+5} [amulet of harm] It increases damage dealt and taken. It affects your strength (+5). It causes draining when unequipped. (73, 37, D) a +4 short sword of venom (75, 1, D) a +5 great sword of holy wrath