potatolord6000 the Dungeon (0, 0, D) a potion of mutation (0, 4, D) an uncursed staff of air (4, -6, D) a +0 club (4, 1, D) a +0 dagger of venom a +0 robe an orc corpse (skeletalised by now) (4, 2, D) a +0 dagger (4, 34, D) a wand of lightning (7/15) an uncursed staff of energy (4, 35, D) a +0 war axe (still there?) a +0 war axe (still there?) a +2 scimitar of flaming (still there?) a +0 lajatang (still there?) the +2 halberd of Hubris {flame, +Inv +Fly rElec Dex+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It insulates you from electricity. It lets you turn invisible. It lets you fly. a +2 dire flail of crushing (still there?) a +2 rapier of holy wrath (still there?) (4, 38, D) a +0 scale mail (4, 40, D) a stone (4, 41, D) a +0 whip (4, 42, D) 3 stones a black bear corpse (skeletalised by now) a big kobold corpse (skeletalised by now) (4, 44, D) a stone (4, 48, D) a +0 short sword a stone a +0 giant spiked club a +0 giant club a hound corpse a yak corpse a manticore corpse (4, 49, D) a stone