potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a lightning rod (4/4) (61, 16, D) a +0 spear (61, 17, D) a +1 glaive of chopping (unseen) (61, 26, D) an uncursed ring of protection from magic (62, 0, D) the ring "Toichuimn" {rElec rC- rN+ MR+} [ring of protection from magic] It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring of Musel {Int+3 Dex+2} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+2). a +3 ring of strength an uncursed ring of resist corrosion (62, 1, D) an uncursed staff of cold (62, 8, D) the ring "Riebud" {rF+ SInv} [ring of see invisible] It protects you from fire. It lets you see invisible. the ring "Nirap" {Ice rElec Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (62, 9, D) an uncursed ring of magical power (62, 16, D) the ring of Meinev {rElec rF+ Int-3 Dex+4 Stlth+} [ring of stealth] It affects your intelligence (-3). It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (62, 17, D) a +0 flail (62, 22, D) a ball python corpse (62, 26, D) a cursed -3 ring of evasion (62, 27, D) a +0 scale mail of magic resistance (63, 8, D) a book of Misfortune (63, 16, D) an uncursed staff of death (63, 17, D) an uncursed ring of resist corrosion (63, 21, D) a +1 hand axe of flaming a naga corpse (63, 22, D) a water moccasin corpse a water moccasin corpse (63, 27, D) a +1 troll leather armour (63, 29, D) an uncursed staff of energy (63, 31, D) the +8 war axe "Upulezuv" {protect, rF+ rN+ Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. (unseen) (64, 16, D) a crystal ball of energy (64, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (64, 26, D) a crystal ball of energy (64, 27, D) a +1 shortbow of flaming (65, 26, D) 4 scrolls of enchant armour (67, 0, D) a book of Changes (70, 8, D) a +2 falchion of holy wrath (70, 9, D) an uncursed staff of cold (71, 8, D) a phial of floods (71, 10, D) a jackal corpse (skeletalised by now) (71, 11, D) a jackal corpse (skeletalised by now) (71, 16, D) Iroxt's Disquisition on the Fiery Mountains Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Iron Shot Conjuration/Earth 6 c - Ignition Fire 8 (71, 17, D) a phantom mirror (71, 26, D) a +1 flail of draining (71, 27, D) an uncursed staff of wizardry (72, 8, D) a book of Death (72, 9, D) a +2 leather armour of cold resistance (72, 16, D) a book of Debilitation (72, 18, D) a +0 scale mail (72, 26, D) a +1 troll leather armour (72, 27, D) a +0 hand axe (still there?) the +1 plate armour of Pathos {Regen+} (still there?) It increases your rate of regeneration. (73, 1, D) the +0 leather armour "Ungoasch" {MR+} It affects your resistance to hostile enchantments. (73, 17, D) a crystal ball of energy (73, 27, D) a lightning rod (4/4) (75, 3, D) the +2 rapier of the Eggplant {freeze, rElec MR++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy.