potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 Singing Sword the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 falchion the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed staff of cold (49, 37, D) a fan of gales (50, 36, D) a +3 blowgun (50, 37, D) the Incunabulum of Glamour and Summoning Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Confuse Hexes 3 e - Recall Summoning/Translocation 3 f - Shadow Creatures Summoning 6 (51, 37, D) a scroll of brand weapon (52, 36, D) a fan of gales (52, 37, D) a crystal ball of energy (52, 40, D) a guardian serpent corpse (53, 36, D) a manual of Axes (53, 37, D) a +0 flail of holy wrath (54, 36, D) a book of Beasts (59, 36, D) an uncursed staff of energy (59, 37, D) a lamp of fire (60, 36, D) the Papyrus of Toxins and the Traveller Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Lesser Beckoning Translocation 3 f - Spider Form Transmutation/Poison 3 g - Alistair's Intoxication Transmutation/Poison 5 (60, 37, D) the +10 shortbow "Arobo" {flame, rC++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. (60, 42, D) a polar bear skeleton (61, 8, D) a +0 vampiric lajatang (61, 16, D) a Grand Grimoire (61, 26, D) an uncursed staff of poison (61, 27, D) a +0 shortbow (unseen) (61, 28, D) a +0 trident (61, 36, D) a +2 mace of holy wrath (62, 0, D) an uncursed staff of conjuration (62, 1, D) a +2 robe (62, 2, D) a cursed -1 short sword a +0 robe (62, 8, D) an uncursed staff of conjuration (62, 9, D) a +2 short sword of electrocution (62, 16, D) a cursed staff of cold (62, 17, D) an uncursed amulet of guardian spirit (62, 26, D) the Compendium of Decompression Spells Type Level a - Sting Conjuration/Poison 1 b - Sublimation of Blood Necromancy 2 c - Olgreb's Toxic Radiance Poison 4 (62, 27, D) a +3 scimitar of draining (62, 28, D) 2 arrows (62, 29, D) an arrow (62, 36, D) an uncursed ring of magical power (62, 37, D) a phantom mirror (63, 0, D) a +2 ring of protection (63, 16, D) a +1 scale mail of fire resistance (63, 17, D) a cursed staff of summoning (63, 27, D) a crystal ball of energy (63, 28, D) a +0 trident a +0 trident 3 tomahawks (63, 29, D) a +1 trident of distortion (still there?) a +0 trident (still there?) (63, 33, D) a throwing net (63, 36, D) the cursed +1 war axe of Jeed {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It has a curse placed upon it. (63, 37, D) a cursed -3 ring of intelligence (64, 16, D) an uncursed staff of earth (64, 17, D) a lamp of fire (64, 21, D) a +0 whip a +0 club (64, 26, D) the cursed +0 steam dragon scales "Uduror" {Int+6 Dex-5} It affects your intelligence (+6). It affects your dexterity (-5). It has a curse placed upon it. (64, 27, D) an uncursed ring of poison resistance (64, 29, D) a +0 trident (unseen) (65, 20, D) a +0 spear (unseen) (65, 21, D) a +0 scimitar (unseen) (65, 26, D) a book of Power (66, 2, D) a +0 dagger (unseen) (67, 0, D) a +3 hunting sling of freezing (68, 0, D) a +0 robe (68, 3, D) a +1 trident of piercing (68, 5, D) an arrow (69, 0, D) the cursed +1 flail of the Little People {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It has a curse placed upon it. (69, 36, D) a book of Cantrips (70, 8, D) a lamp of fire (70, 9, D) a cursed amulet of inaccuracy (70, 18, D) a +0 trident (unseen) (70, 36, D) an uncursed staff of energy (70, 37, D) a book of Burglary (71, 8, D) a +3 hand axe of chopping (71, 16, D) the amulet "Otuos" {Spirit *Corrode MR+ Int+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (71, 17, D) a +2 hand axe of chopping (71, 20, D) a +5 flail of protection (71, 26, D) an uncursed amulet of faith (71, 27, D) a book of Callings (71, 36, D) a book of Maledictions (71, 37, D) a fan of gales (72, 9, D) an uncursed ring of poison resistance (72, 16, D) a +0 dagger (72, 17, D) an uncursed staff of wizardry (72, 19, D) a +0 war axe a +0 chain mail (72, 26, D) a +6 mace of protection (72, 27, D) a +3 hand crossbow of flaming (72, 36, D) an uncursed staff of power (72, 37, D) a +0 scale mail of magic resistance (73, 1, D) a +0 trident (still there?) an uncursed staff of earth (still there?) (73, 16, D) a fan of gales (73, 17, D) the +0 ring mail "Bublui" {+Blink MP-9 SInv} It affects your magic capacity (-9). It lets you see invisible. It lets you blink. (73, 19, D) a cursed -3 dagger a +0 robe a +3 short sword of flaming a +0 robe (73, 26, D) the +4 triple sword of Fuesk {drain, +Blink} A truly terrible weapon, it drains the life of those it strikes. It lets you blink. (73, 36, D) a book of Battle (73, 37, D) a +1 chain mail of cold resistance (74, 19, D) a +0 short sword (unseen) (75, 1, D) a +0 trident (still there?) a sack of spiders (still there?)