potatolord6000 the Dungeon (0, 18, D) 2 stones a +0 club a +2 vampiric whip a +0 leather armour a +0 halberd (1, 4, D) 2 scrolls of vulnerability (1, 17, D) a +0 club (1, 18, D) a +0 giant club (1, 19, D) a +0 halberd (2, 4, D) 10 stones an uncursed staff of energy (2, 18, D) a +0 spear (4, 15, D) a +3 chain mail (5, 4, D) a +2 falchion a +2 dagger (5, 14, D) a +0 dagger of electrocution (5, 15, D) a +0 hand axe of chopping (6, 4, D) a +2 mace (6, 14, D) a +2 trident of piercing (6, 15, D) a +2 quarterstaff of protection (7, 4, D) a +2 quarterstaff a +2 trident (7, 11, D) a +0 flail (7, 14, D) a +1 long sword of holy wrath (7, 15, D) a +2 flail of crushing (7, 23, D) a +0 whip a +0 leather armour (8, 21, D) a bolt 3 large rocks (8, 23, D) a large rock (9, 4, D) a +0 trident (9, 11, D) 4 stones (9, 21, D) a necrophage corpse (skeletalised by now) (10, 20, D) a +0 arbalest 18 bolts (15, 13, D) 3 throwing nets (17, 19, D) a +0 helmet (17, 20, D) a +0 centaur barding (17, 21, D) the +2 scimitar of Profit {flame, Int+5 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It affects your dexterity (-4). (17, 22, D) a +2 dire flail of venom (17, 23, D) a +2 halberd of protection (18, 19, D) a +2 plate armour (18, 21, D) a +2 rapier of venom (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +2 hand axe (still there?)