potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 42 fruits (unseen) (7, 6, D) a scroll of holy word (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 10, D) a +2 mace of crushing (61, 0, D) a +3 leather armour of positive energy (61, 8, D) a +4 rapier of venom (62, 0, D) a +6 ring of intelligence (62, 1, D) a +2 falchion of holy wrath (62, 9, D) a +0 dagger (62, 11, D) a +0 longbow a +0 short sword 27 arrows a +0 leather armour an elf corpse (62, 13, D) an arrow (63, 0, D) the +6 war axe "Kopuykab" {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). (64, 9, D) a +1 dagger of speed a +0 chain mail (67, 0, D) the cursed +2 trident of Nakhuxec {freeze, rPois rN+ Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (68, 0, D) the +1 plate armour of the Eternal Void {rPois rN++ Int-5 Stlth+} It affects your intelligence (-5). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. (69, 29, D) an arrow (70, 9, D) a +0 broad axe of chopping (70, 29, D) 2 arrows (71, 8, D) a book of Debilitation (71, 16, D) a +3 shortbow of flaming (71, 17, D) a phantom mirror (71, 18, D) a shapeshifter corpse (71, 26, D) a +0 rapier (71, 27, D) a lamp of fire (71, 29, D) a +0 long sword (unseen) (71, 30, D) a +0 long sword (still there?) 2 arrows (still there?) (72, 8, D) a sack of spiders (72, 9, D) an uncursed staff of conjuration (72, 16, D) a +6 ring of intelligence (72, 17, D) a book of Clouds (72, 19, D) a shapeshifter corpse (72, 22, D) a +0 short sword a +0 leather armour (72, 26, D) a +2 amulet of reflection (72, 27, D) the Compendium of Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Static Discharge Conjuration/Air 3 c - Fulminant Prism Conjuration/Hexes 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Iron Shot Conjuration/Earth 6 (73, 1, D) a +2 rapier of speed (73, 16, D) a cursed -2 ring of strength (73, 17, D) a +2 great mace of venom (73, 26, D) a book of Transfigurations (73, 27, D) the Collected Works on Spatial Conjuration Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Freezing Cloud Conjuration/Ice/Air 6 c - Disjunction Translocation 8 (74, 29, D) a +2 hand axe of venom (unseen) (75, 1, D) a +4 scale mail of fire resistance (75, 28, D) an arrow