potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) +0 steam dragon scales (59, 37, D) a crystal ball of energy (60, 36, D) an uncursed ring of positive energy (60, 37, D) an uncursed staff of energy (61, 0, D) the +9 broad axe "Impaosem" {freeze, rElec Str-3 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+2). It insulates you from electricity. (61, 8, D) the +8 great sword of Karma {protect, Str+6 Dex-4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). It affects your dexterity (-4). (61, 16, D) a crystal ball of energy (61, 26, D) a crystal ball of energy (61, 36, D) a +2 long sword of holy wrath (61, 37, D) a +0 war axe of chopping (61, 40, D) a shapeshifter corpse (62, 0, D) a lightning rod (4/4) (62, 1, D) an uncursed staff of earth (62, 3, D) +0 steam dragon scales (62, 8, D) a crystal ball of energy (62, 9, D) an uncursed staff of earth (62, 16, D) a +0 scimitar a +0 chain mail a +0 short sword a +0 plate armour a +0 club (62, 17, D) the cursed +0 leather armour of Lugonu's Condemnation {rC++} It greatly protects you from cold. It has a curse placed upon it. (62, 20, D) a +0 war axe a +0 chain mail (62, 26, D) a book of Flames (62, 27, D) a book of Party Tricks (62, 28, D) a +0 long sword (62, 31, D) 2 arrows (62, 36, D) a +1 helmet of see invisible (62, 37, D) a +4 hand axe of freezing (63, 0, D) an uncursed amulet of harm (63, 8, D) a +5 vampiric bardiche (63, 16, D) an uncursed staff of power a +0 leather armour a +0 dagger (63, 17, D) a +0 glaive of flaming (63, 21, D) a +0 flail (63, 26, D) a +2 scale mail of magic resistance (63, 27, D) the +10 shortbow of Aseomick {flame, Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (63, 28, D) a cursed +6 ring of intelligence (63, 29, D) a shapeshifter corpse (63, 31, D) a +3 flail of venom (63, 36, D) an uncursed staff of death (63, 37, D) a +0 great sword of holy wrath (64, 16, D) an uncursed staff of poison (still there?) a +0 war axe (still there?) (64, 26, D) a sack of spiders (64, 27, D) a +0 dagger a +0 shortbow a cursed +0 leather armour a +0 short sword (65, 26, D) a +2 spear of venom (65, 27, D) 2 arrows (66, 27, D) an arrow (67, 0, D) an uncursed staff of power (67, 26, D) an arrow (67, 27, D) a +0 rapier (unseen) (68, 0, D) a book of Battle (69, 0, D) a book of Enchantments (69, 36, D) a +1 great sword of protection (70, 8, D) a phial of floods (70, 9, D) an uncursed staff of air (70, 36, D) a +2 chain mail of cold resistance (70, 37, D) a +2 flail of protection (71, 8, D) a +3 ring of protection (71, 16, D) a lamp of fire (71, 17, D) Eskareari's Collected Works on Warped Transformation Spells Type Level a - Blink Translocation 2 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Dragon Form Transmutation 7 (71, 26, D) a +0 buckler of protection (71, 27, D) a +4 rapier (71, 37, D) a book of the Warp (71, 39, D) the +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. (72, 8, D) a +1 quarterstaff of speed (72, 9, D) a +3 quarterstaff of protection (72, 11, D) a +0 scimitar a +0 robe (72, 16, D) Sif Muna's Volume of Sinister Magic and the Snowflakes Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Bolt of Cold Conjuration/Ice 6 e - Death Channel Necromancy 6 (72, 17, D) a box of beasts (72, 21, D) a +0 spear (unseen) (72, 26, D) a +3 ring mail of cold resistance (72, 27, D) the cursed +0 dagger of the Dragonfly {pierce, rElec Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (72, 36, D) a fan of gales (72, 37, D) a sack of spiders (73, 1, D) a book of Summonings (73, 17, D) an uncursed ring of fire (73, 26, D) a +6 ring of intelligence (73, 27, D) the +7 dagger of Peace {freeze, *Noise MR+ Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It may make noises in combat. (73, 36, D) a +2 hunting sling of flaming (73, 37, D) a phial of floods (73, 38, D) a +0 dagger of draining (unseen) (73, 42, D) a +2 falchion of protection (unseen) (74, 1, D) +0 ice dragon scales (75, 2, D) a +0 morningstar a +0 chain mail