potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (5, 4, D) a +5 demon trident a +0 trident (6, 7, D) a +3 buckler (6, 8, D) 3 throwing nets (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) a +5 bardiche the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 18, D) a bolt (61, 0, D) an uncursed amulet of magic regeneration (61, 8, D) a +2 robe of resistance (62, 0, D) an uncursed staff of summoning (62, 8, D) a +2 spear of piercing (62, 9, D) a phial of floods (62, 18, D) a +0 shortbow (unseen) (63, 0, D) an uncursed staff of summoning (63, 8, D) a +3 war axe of chopping (63, 12, D) a +0 short sword (unseen) (63, 16, D) +2 shadow dragon scales (63, 17, D) a +0 shortbow (still there?) Esuys's Catalogue of Twisted Ice (still there?) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Excruciating Wounds Charms/Necromancy 5 (63, 19, D) a bolt (63, 23, D) 3 arrows (64, 17, D) a phial of floods (64, 23, D) 2 arrows (67, 0, D) a book of Unlife (68, 0, D) a crystal ball of energy (68, 1, D) a cursed +0 flail a +0 robe (69, 0, D) a cursed +4 spear of freezing a +0 robe an uncursed staff of wizardry (69, 31, D) a hell hound corpse (70, 8, D) a cursed amulet of inaccuracy (70, 9, D) a fan of gales (71, 8, D) a Necronomicon (71, 16, D) a +2 robe of positive energy (71, 17, D) a book of Ice (71, 27, D) an uncursed ring of stealth (72, 8, D) a fan of gales (72, 9, D) a +0 plate armour of cold resistance (72, 17, D) an uncursed ring of magical power (72, 26, D) the Guide on the Aerial Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Airstrike Air 4 d - Fireball Conjuration/Fire 5 e - Deflect Missiles Charms/Air 6 (72, 27, D) a box of beasts (73, 4, D) a +0 club (73, 16, D) an uncursed ring of resist corrosion (73, 17, D) a +0 flail of protection (73, 26, D) a box of beasts (73, 27, D) the amulet "Codoocs" {Faith rN+ MP+9} [amulet of faith] It allows you to gain divine favour quickly. It protects you from negative energy. It affects your magic capacity (+9). (74, 2, D) a +0 trident (unseen) (75, 1, D) a sack of spiders