potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 hand axe (still there?) a +0 hand axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 robe (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) an uncursed staff of cold (61, 2, D) an uncursed staff of conjuration (61, 8, D) a +3 chain mail of cold resistance (61, 11, D) an adder corpse (skeletalised by now) (61, 12, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (62, 1, D) an uncursed staff of conjuration (62, 8, D) a phantom mirror (62, 9, D) an uncursed staff of summoning (62, 11, D) an adder corpse (skeletalised by now) (63, 0, D) an uncursed amulet of rage (63, 8, D) a +3 leather armour of magic resistance (67, 0, D) a +3 spear of venom (68, 0, D) a book of Misfortune (69, 0, D) a +1 glaive of venom (69, 13, D) a +0 mace of protection (70, 8, D) the +7 hand crossbow "Aubergine" {flame, -Tele rC+ Str+3 Int+6 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+6). It affects your dexterity (+3). It protects you from cold. It prevents most forms of teleportation. (70, 9, D) a book of Misfortune (71, 12, D) a +0 mace a cursed +0 leather armour a +0 club (71, 16, D) an uncursed staff of cold (71, 17, D) a book of Transfigurations (71, 20, D) a +0 shortbow (unseen) (72, 9, D) a +1 leather armour of magic resistance (72, 11, D) an uncursed staff of cold (72, 16, D) a +3 scale mail of positive energy (72, 17, D) a crystal ball of energy (72, 20, D) an arrow (72, 22, D) 3 tomahawks (73, 1, D) an uncursed ring of stealth (73, 16, D) a cursed -3 ring of dexterity (73, 17, D) a cursed +0 giant club (73, 20, D) a +0 club (unseen) (73, 21, D) an arrow (76, 3, D) a +2 hunting sling of flaming