potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) 3 throwing nets (9, 2, D) a +0 leather armour a +0 war axe the +6 shillelagh "Devastator" {shatter} (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 33, D) 2 javelins (49, 0, D) an uncursed staff of poison (49, 1, D) a +4 hunting sling of flaming (49, 12, D) a book of Spatial Translocations (49, 24, D) a +2 chain mail of fire resistance (49, 36, D) a +0 hand axe (49, 37, D) a +2 scale mail of magic resistance (50, 1, D) a +0 glaive (50, 12, D) an uncursed ring of positive energy (50, 13, D) a cursed staff of air (50, 25, D) an uncursed staff of death (50, 29, D) a javelin (50, 36, D) the ring "Boiras" {rC++ MR- MP+9 Int+5 SInv} [ring of intelligence] It affects your intelligence (+5). It greatly protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. (50, 37, D) a book of Battle (50, 42, D) a +2 falchion of holy wrath a +0 robe (51, 0, D) a book of the Earth (51, 1, D) a potion of might (51, 12, D) a +3 plate armour of cold resistance (51, 13, D) a sack of spiders (51, 25, D) an uncursed staff of cold (51, 28, D) a sea snake corpse (skeletalised by now) (51, 29, D) a +4 rapier (unseen) (51, 33, D) a javelin (51, 36, D) a +0 buckler of protection (51, 37, D) an uncursed staff of conjuration (51, 42, D) the +1 scimitar "Feac" {flame, rC+ MR+ Int-5 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It affects your dexterity (+5). It protects you from cold. It affects your resistance to hostile enchantments. (51, 43, D) a +0 dire flail (unseen) (52, 0, D) a phial of floods (52, 1, D) an uncursed staff of energy (52, 12, D) a +3 ring of strength (52, 13, D) +1 shadow dragon scales (52, 24, D) a book of Unlife (52, 25, D) an uncursed staff of earth (52, 28, D) a cursed +0 trident a +0 leather armour a +0 shortbow an uncursed staff of conjuration 24 arrows a +2 rapier of venom a +0 robe 3 javelins a merfolk corpse (skeletalised by now) (52, 29, D) a +0 trident a javelin (52, 36, D) a sack of spiders (52, 37, D) a +4 ring of dexterity (52, 43, D) a +0 club (52, 44, D) a +0 flail (unseen) (53, 0, D) a +2 ring of protection (53, 1, D) a crystal ball of energy (53, 12, D) Fiutset's Handbook of Supportive Flight Spells Type Level a - Summon Butterflies Summoning 1 b - Poisonous Vapours Poison/Air 2 c - Static Discharge Conjuration/Air 3 d - Summon Forest Summoning/Translocation 5 e - Dragon's Call Summoning 9 (53, 13, D) an uncursed staff of energy (53, 24, D) a lamp of fire (53, 25, D) Basa's First Steps in the Arcane Arts Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Sandblast Earth 1 d - Pain Necromancy 1 e - Beastly Appendage Transmutation 1 (53, 27, D) a javelin (53, 28, D) a +0 vampiric rapier a +0 leather armour an arrow a snapping turtle corpse (skeletalised by now) (53, 36, D) an uncursed ring of stealth 2 potions of brilliance (53, 37, D) the cursed +3 longbow of Ruohaod {flame, +Blink rN++ SInv Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It lets you see invisible. It lets you blink. It makes you less stealthy. It has a curse placed upon it. (54, 0, D) a fan of gales (54, 1, D) an uncursed staff of wizardry (54, 12, D) a scroll of brand weapon (54, 13, D) a +2 mace of draining (54, 24, D) a +4 whip of pain (54, 25, D) a box of beasts (54, 27, D) a javelin (54, 28, D) a javelin (54, 33, D) an arrow (54, 36, D) a +0 whip (55, 0, D) an uncursed ring of protection from magic (55, 1, D) the +1 hunting sling of the Vaults {flame, rElec rF- rC+ Str+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (55, 12, D) a +4 ring mail of fire resistance (55, 13, D) a +0 scythe of venom (55, 24, D) a +0 spear (59, 36, D) an uncursed staff of wizardry (59, 37, D) a +2 scale mail of positive energy (60, 36, D) the ring of a Billion Beggars {rF+ MP+9} [ring of magical power] It protects you from fire. It affects your magic capacity (+9). (60, 37, D) the +3 leather armour of Compression {Int+3 Dex-3} It affects your intelligence (+3). It affects your dexterity (-3). (61, 0, D) the ring of Trog's Supremacy {rElec Str+4 SInv} [ring of see invisible] It affects your strength (+4). It insulates you from electricity. It lets you see invisible. (61, 8, D) a lamp of fire (61, 15, D) a +5 trident of freezing (61, 16, D) a cursed ring of loudness (61, 26, D) a +2 hand crossbow of velocity (61, 36, D) a Fen Folio (61, 37, D) a fan of gales (62, 0, D) a +0 dagger (62, 2, D) a +0 leather armour a +0 hand axe a +2 hunting sling of flaming (62, 8, D) a +0 dagger of venom (62, 9, D) a lightning rod (4/4) (62, 10, D) a +0 trident a +0 leather armour (62, 11, D) a +0 hand axe a +0 leather armour a +0 hand axe a +0 flail (62, 16, D) a +2 robe of resistance (62, 26, D) a +3 plate armour of fire resistance (62, 27, D) an uncursed staff of wizardry (62, 29, D) 4 large rocks a +0 shortbow 10 arrows (62, 33, D) an arrow (62, 36, D) +0 ice dragon scales (62, 37, D) a box of beasts (63, 0, D) a +1 mace of protection (63, 1, D) a +0 trident (63, 2, D) an uncursed staff of poison (unseen) (63, 8, D) a +1 plate armour of fire resistance (63, 16, D) a cursed ring of loudness (63, 17, D) an uncursed amulet of rage (63, 26, D) the cursed +0 chain mail of the Beekeeper {MP+9 Str+2} It affects your strength (+2). It affects your magic capacity (+9). It has a curse placed upon it. (63, 29, D) a +2 trident of piercing (63, 31, D) an arrow (63, 36, D) a +0 centaur barding of flying (63, 37, D) a +0 chain mail of cold resistance (64, 16, D) a +3 quarterstaff of crushing (64, 17, D) a +1 hand axe of venom (64, 26, D) a +2 robe of the Archmagi (64, 29, D) the +4 halberd "Rekh" {venom, Fragile rPois Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from poison. It will be destroyed if unequipped. (64, 30, D) a +2 whip of pain (unseen) (64, 31, D) an uncursed staff of wizardry (unseen) (65, 26, D) a +0 trident (67, 0, D) a +3 great sword of distortion (68, 0, D) an uncursed staff of fire (69, 0, D) the Catalogue of the Dark Rocks Spells Type Level a - Sublimation of Blood Necromancy 2 b - Petrify Transmutation/Earth 4 c - Excruciating Wounds Charms/Necromancy 5 d - Statue Form Transmutation/Earth 6 (69, 36, D) a +0 short sword (69, 38, D) a +0 long sword a +0 scale mail (69, 40, D) a +0 short sword (unseen) (70, 8, D) the Grimoire of Malediction and Venom Spells Type Level a - Confusing Touch Hexes 1 b - Confuse Hexes 3 c - Spider Form Transmutation/Poison 3 d - Silence Hexes/Air 5 e - Summon Mana Viper Hexes/Summoning 5 (70, 9, D) the ring of Amelioration {*Contam +Inv rPois Dex+2 Stlth+} [ring of poison resistance] It affects your dexterity (+2). It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. It makes you more stealthy. (70, 12, D) the cursed +1 hand axe of the World {chop, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It has a curse placed upon it. a +0 robe (70, 36, D) the Handbook of the Doomed Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Animate Skeleton Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Control Undead Necromancy 4 e - Cigotuvi's Embrace Necromancy 5 f - Simulacrum Ice/Necromancy 6 (70, 37, D) a +0 dagger (70, 39, D) a +0 shortbow an uncursed staff of energy 22 arrows a +0 leather armour (70, 40, D) a cursed -3 long sword (70, 43, D) 2 arrows (71, 8, D) a +3 flail of protection (71, 12, D) a +0 rapier a +0 robe a +0 buckler (71, 16, D) a book of Enchantments (71, 19, D) a +0 flail a +0 leather armour (71, 20, D) a +0 trident (71, 26, D) an uncursed staff of air (71, 27, D) a +1 shield of protection (71, 37, D) a +0 short sword (71, 41, D) a +0 long sword a +0 buckler a +2 short sword of venom a +0 leather armour a +2 lajatang of venom a +0 leather armour (71, 42, D) an arrow (72, 8, D) a fan of gales (72, 9, D) a +0 dagger (72, 16, D) a +0 club (72, 17, D) a lamp of fire (72, 18, D) the +6 quick blade of Modesty {pierce, +Fly rN+ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from negative energy. It lets you fly. a cursed -1 robe (72, 19, D) a +0 dire flail a +0 chain mail (72, 26, D) a +4 flail of protection (72, 27, D) a scroll of brand weapon a +2 ring of dexterity (72, 36, D) an uncursed staff of power (72, 40, D) a +0 shortbow a +3 scimitar of slicing 19 arrows (73, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (73, 16, D) a +2 dagger of holy wrath (73, 17, D) a +2 robe of positive energy (73, 19, D) a +1 hand axe of chopping a +0 leather armour (73, 20, D) a cursed -1 mace (unseen) (73, 26, D) a Grand Grimoire (73, 36, D) an uncursed ring of flight (73, 37, D) an uncursed staff of power (73, 40, D) a +3 trident (75, 1, D) a +2 hand axe of distortion