potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 scale mail (8, 3, D) a +0 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +1 great mace of Prudence {drain, rC+ Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It protects you from cold. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 3, D) a +0 long sword (59, 37, D) a +0 dagger (60, 37, D) a +3 leather armour of magic resistance (61, 0, D) an uncursed staff of power (61, 8, D) a book of Misfortune (61, 16, D) a +5 great mace of draining (61, 26, D) a sack of spiders (61, 37, D) a +0 war axe (61, 40, D) a +0 mace (unseen) (62, 1, D) the +6 spear of Awoison {drain, Int+5 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your dexterity (+2). (62, 8, D) an uncursed ring of see invisible (62, 9, D) a book of the Warp (62, 16, D) a crystal ball of energy (62, 17, D) the Collected Works on Mutagenic Good Luck Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Dragon Form Transmutation 7 (62, 19, D) a +0 flail (62, 26, D) a book of Enchantments (62, 27, D) an uncursed staff of air (62, 37, D) the +1 robe of Resonance {+Blink Int+2} It affects your intelligence (+2). It lets you blink. (63, 0, D) the +10 fustibalus of Sulphur {flame, rC- rN++ Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It makes you vulnerable to cold. It greatly protects you from negative energy. (63, 16, D) a cursed staff of fire (63, 17, D) a +5 battleaxe of freezing (63, 20, D) a cursed -1 trident a +0 robe a ball python corpse (skeletalised by now) a naga corpse (skeletalised by now) (63, 27, D) an uncursed staff of earth (63, 37, D) a +1 large shield of protection (64, 16, D) the +8 glaive "Odemaug" {vamp, *Rage Str+6 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It affects your dexterity (+2). It may make you go berserk in combat. (64, 17, D) a phantom mirror (64, 21, D) a ball python corpse (skeletalised by now) (64, 26, D) an uncursed staff of summoning (64, 27, D) a book of Enchantments (64, 33, D) a jackal corpse (skeletalised by now) (65, 26, D) a +0 hunting sling of flaming (65, 32, D) a porcupine corpse (skeletalised by now) (67, 0, D) a book of Annihilations (68, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (69, 0, D) an uncursed staff of death (69, 36, D) a +1 battleaxe of electrocution (70, 8, D) an uncursed ring of poison resistance (70, 9, D) an uncursed staff of fire (70, 37, D) the ring "Ekedgh" {rCorr rF+ Str+5 Int-2} [ring of resist corrosion] It affects your strength (+5). It affects your intelligence (-2). It protects you from fire. (71, 8, D) a cursed staff of cold (71, 16, D) a +0 hand axe (71, 17, D) a +3 scale mail of cold resistance (71, 21, D) a +0 club (unseen) (71, 22, D) a +1 flail of draining (71, 26, D) an uncursed staff of cold (71, 27, D) a +6 ring of strength (71, 36, D) a lamp of fire (71, 37, D) a book of Geomancy (71, 39, D) an uncursed staff of poison (72, 8, D) an uncursed ring of ice (72, 9, D) an uncursed ring of resist corrosion (72, 18, D) a book of Enchantments (72, 21, D) a +3 vampiric morningstar (72, 26, D) a +1 plate armour of cold resistance (72, 36, D) an uncursed staff of summoning (72, 37, D) the amulet "Laff" {Harm *Drain rN+} [amulet of harm] It increases damage dealt and taken. It protects you from negative energy. It causes draining when unequipped. (73, 1, D) a +3 ring mail of cold resistance (73, 2, D) a +0 dagger of electrocution (unseen) (73, 16, D) a +0 halberd (73, 17, D) a +2 robe of magic resistance (73, 21, D) a +0 falchion (unseen) (73, 27, D) a +3 scale mail of poison resistance (73, 28, D) a book of Battle (73, 36, D) a cursed -2 ring of intelligence (73, 37, D) a +2 scale mail of magic resistance (74, 2, D) a +0 whip (75, 1, D) a +2 ring of strength