potatolord6000 the Dungeon (0, 16, D) 2 stones (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones a cursed staff of energy (2, 17, D) a +0 dagger (3, 9, D) a +0 club (5, 4, D) a +2 quarterstaff a +2 trident (5, 8, D) a +0 hand axe (5, 13, D) a +0 hand axe (unseen) (5, 14, D) a +0 dagger a +0 ring mail (5, 15, D) a +2 dagger of speed (still there?) a +0 short sword (still there?) (6, 4, D) a +2 falchion a +2 dagger (7, 4, D) a +2 mace a +0 war axe (8, 8, D) a +3 chain mail (8, 9, D) a +0 trident of piercing (8, 10, D) a +1 mace of protection (8, 11, D) a +0 dagger of electrocution (8, 18, D) a +0 robe (unseen) (8, 22, D) a +0 rapier a +0 robe (9, 8, D) a +0 scale mail (9, 9, D) a +3 quarterstaff of protection (9, 10, D) a +2 hand axe (9, 11, D) a +1 long sword of holy wrath (9, 21, D) a +0 falchion 4 tomahawks (15, 23, D) a potion of mutation (17, 19, D) a +4 chain mail (17, 20, D) a +3 chain mail (17, 21, D) a +1 hand axe of freezing (17, 22, D) a +2 halberd of protection (17, 23, D) a +4 quarterstaff of speed (18, 21, D) a +2 rapier of venom (18, 22, D) the +2 morningstar "Ceiske Saah" {pain, +Inv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. (18, 23, D) a +2 scimitar of flaming (21, 9, D) a cursed +0 falchion a +0 robe a cursed +4 falchion a +0 robe (22, 9, D) a +0 robe a cursed +4 flail a +0 robe (22, 10, D) a +4 falchion a +0 robe (22, 12, D) a +1 mace (22, 14, D) a +0 robe (23, 11, D) a +0 short sword (unseen) (24, 16, D) a +0 hand axe (unseen) (24, 22, D) a +0 giant spiked club a +0 giant club (27, 17, D) a +2 flail of distortion a +0 leather armour (32, 7, D) a +0 flail (38, 19, D) an arrow (39, 16, D) a +0 shortbow 21 arrows (39, 18, D) a +0 long sword (42, 0, D) a hell hound corpse (skeletalised by now) (42, 5, D) a +0 whip a gnoll corpse (skeletalised by now) a catoblepas corpse (skeletalised by now) (43, -2, D) a curare-tipped needle (43, -1, D) a curare-tipped needle (43, 1, D) 2 bolts (43, 4, D) a bog body skeleton (43, 5, D) a +0 flail (unseen) (44, 18, D) a large rock (44, 23, D) an uncursed ring of protection from cold an uncursed ring of positive energy a Grand Grimoire (45, 16, D) a +0 flail (unseen) (45, 17, D) a cursed -2 spear (45, 18, D) a +0 dagger (unseen) (45, 23, D) a +0 ring mail (46, 15, D) a +0 war axe (46, 16, D) a +0 short sword a +0 robe 3 large rocks (46, 17, D) a cursed +0 club a +0 leather armour (46, 18, D) a +0 glaive a +0 dagger a +0 spear a +0 ring mail (46, 19, D) a +0 halberd (47, 17, D) a +0 long sword (unseen) (49, 23, D) a +0 dagger (50, -2, D) a +0 blowgun a +0 short sword of distortion 3 curare-tipped needles (50, 17, D) a +0 mace (unseen) (63, -3, D) a hound corpse (70, 13, D) a +0 short sword (unseen) (71, 11, D) a bolt (72, 11, D) a +0 robe (74, 0, D) a +0 trident (75, -1, D) a shapeshifter corpse (75, 0, D) a spiny frog corpse (75, 11, D) a +0 short sword (75, 13, D) the Guide on Feathery Enchantment Spells Type Level a - Shock Conjuration/Air 1 b - Corona Hexes 1 c - Spectral Weapon Hexes/Charms 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Invisibility Hexes 6 (75, 15, D) a manual of Conjurations (75, 16, D) a manual of Shields (75, 17, D) the Volume of Assistive Cold Spells Type Level a - Ice Form Ice/Transmutation 4 b - Summon Ice Beast Ice/Summoning 4 c - Deflect Missiles Charms/Air 6 d - Simulacrum Ice/Necromancy 6 (75, 18, D) a book of Debilitation (75, 19, D) a book of Geomancy