potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +2 arbalest of flaming (61, 8, D) the +1 hand axe "Eqorgh" {pain, rElec Str+2 Dex+2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+2). It insulates you from electricity. It makes you more stealthy. (61, 16, D) the ring of Tecekly {Wiz Int+6} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+6). (62, 0, D) a crystal ball of energy (62, 1, D) a +2 broad axe of flaming (62, 9, D) a +2 hunting sling (62, 16, D) a +1 leather armour of poison resistance (62, 17, D) the cursed +0 buckler "Aggijiud" {rCorr Str+5 Dex+2} It affects your strength (+5). It affects your dexterity (+2). It protects you from acid and corrosion. It has a curse placed upon it. (62, 20, D) a +0 trident (62, 21, D) 3 arrows (63, 0, D) a box of beasts (63, 8, D) the +2 robe of the Good {-Cast *Drain rF+++ Dex+4} It affects your dexterity (+4). It renders you almost immune to fire. It prevents spellcasting. It causes draining when unequipped. (63, 16, D) a Grand Grimoire (63, 17, D) a +2 trident of freezing (63, 20, D) a +0 shortbow (still there?) 3 large rocks (still there?) (64, 17, D) an uncursed staff of death (64, 19, D) an uncursed staff of death (unseen) (64, 20, D) 3 large rocks (65, 20, D) a large rock (67, 0, D) a cursed staff of power (67, 20, D) 2 arrows (68, 0, D) a +3 ring of evasion (69, 0, D) an uncursed staff of conjuration (70, 8, D) a book of Cantrips the Catalogue of Harmful Summoning Spells Type Level a - Shock Conjuration/Air 1 b - Force Lance Conjuration/Translocation 4 c - Summon Lightning Spire Summoning/Air 4 d - Summon Forest Summoning/Translocation 5 (70, 9, D) the ring of Summ {rCorr rPois} [ring of resist corrosion] It protects you from poison. (70, 30, D) a swamp drake corpse (71, 17, D) a lamp of fire (71, 19, D) a +0 shortbow the +0 battleaxe of Ruexex {flame, rF+ MR- MP+9 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). 4 arrows (71, 27, D) a Young Poisoner's Handbook (72, 8, D) a lamp of fire (72, 9, D) a box of beasts (72, 15, D) a book of Summonings Sif Muna's Volume of Execration and Orientation Spells Type Level a - Silence Hexes/Air 5 b - Summon Forest Summoning/Translocation 5 c - Malign Gateway Summoning/Translocation 7 d - Controlled Blink Translocation 8 (72, 17, D) a phial of floods (72, 20, D) a +0 shortbow (unseen) (72, 21, D) an arrow (72, 22, D) 3 arrows (72, 23, D) a bolt an arrow (72, 26, D) the +1 broad axe of Valiance {holy, *Noise rElec Int+4 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. It may make noises in combat. (72, 27, D) a +0 buckler of poison resistance (72, 30, D) +0 acid dragon scales an acid dragon corpse a steam dragon corpse (72, 33, D) Sif Muna's Catalogue of Beguiling and Sinister Secrets Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Excruciating Wounds Charms/Necromancy 5 e - Infestation Necromancy 8 (73, 1, D) a +1 whip of electrocution (73, 16, D) a lightning rod (4/4) (73, 17, D) a +3 ring of protection (73, 18, D) a +0 arbalest (unseen) (73, 19, D) a +0 arbalest (unseen) (73, 20, D) a +0 arbalest (unseen) (73, 21, D) an arrow (unseen) (73, 22, D) 4 arrows (73, 23, D) an arrow (73, 27, D) the +9 shortbow of Beyond {venom, Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). (74, 20, D) a large rock (74, 23, D) 4 arrows a large rock (74, 31, D) +0 steam dragon scales a steam dragon corpse (75, 1, D) an uncursed ring of protection from fire