potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a Necronomicon (61, 3, D) a +0 dagger (61, 8, D) a book of Annihilations (61, 11, D) a +0 trident (unseen) (62, 0, D) a +0 dagger (62, 1, D) a book of Ice (62, 3, D) a +2 mace of draining a +0 robe an orc corpse (62, 4, D) a +0 mace an orc corpse (62, 8, D) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 9, D) the ring "Ockimuec" {Fire Int-3 Dex+4} [ring of fire] It enhances your fire magic. It affects your intelligence (-3). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (62, 11, D) a +0 trident a merfolk corpse (62, 12, D) 4 tomahawks (63, 0, D) an uncursed ring of magical power (63, 8, D) a crystal ball of energy (63, 11, D) a +0 trident (unseen) (63, 12, D) a tomahawk (67, 0, D) a +3 ring mail of cold resistance (67, 2, D) a cursed -3 trident (67, 3, D) a throwing net (68, 0, D) a crystal ball of energy (68, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 0, D) a +0 robe (69, 3, D) a +0 trident (unseen) (70, 8, D) a crystal ball of energy (70, 9, D) a +2 eveningstar of holy wrath (71, 8, D) a cursed staff of power (72, 8, D) an uncursed staff of earth (72, 9, D) a box of beasts (73, 1, D) a +1 scythe of venom a +0 robe an uncursed staff of cold (75, 1, D) a +0 dagger (still there?) an uncursed staff of power (still there?) (75, 9, D) a +0 flail (unseen)