potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 robe (61, 8, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 0, D) a book of Unlife (62, 1, D) a +2 scale mail of fire resistance (62, 3, D) a porcupine corpse (skeletalised by now) (62, 8, D) a book of the Dragon (62, 9, D) a crystal ball of energy (62, 12, D) a river rat corpse (63, 0, D) a phantom mirror (63, 2, D) a river rat corpse (skeletalised by now) (63, 8, D) a phantom mirror (67, 0, D) an uncursed ring of flight (68, 0, D) a sack of spiders (68, 1, D) a +0 trident a +0 trident a throwing net a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (68, 3, D) 2 tomahawks (69, 0, D) a cursed staff of conjuration (69, 3, D) a +0 trident (69, 5, D) 2 tomahawks (70, 5, D) a tomahawk (70, 8, D) the +11 dagger of Tenacity {pierce, rC+ Str-2 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from cold. It lets you see invisible. It makes you more stealthy. (70, 9, D) the +0 pair of fencer's gloves {+Riposte Dex+3} It affects your dexterity (+3). (71, 8, D) an uncursed ring of protection from fire (72, 0, D) a +0 short sword (unseen) (72, 8, D) a +3 whip of freezing (72, 9, D) a +2 demon whip of flaming (75, 1, D) a +2 ring of intelligence