potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 30, D) a wind drake corpse (61, 0, D) a fan of gales (61, 8, D) a lightning rod (4/4) (61, 26, D) the Tome of Creative Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Cause Fear Hexes 4 c - Summon Ice Beast Ice/Summoning 4 d - Aura of Abjuration Summoning 5 e - Invisibility Hexes 6 (62, 0, D) a +0 war axe of chopping (62, 1, D) a lamp of fire (62, 8, D) an uncursed staff of fire (62, 9, D) a cursed ring of loudness (62, 16, D) a book of Debilitation (62, 19, D) the ring of Uleppeco {+Fly rC- Str+5 Int+3} [ring of strength] It affects your strength (+5). It affects your intelligence (+3). It makes you vulnerable to cold. It lets you fly. the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. the ring "Xanin" {+Fly rElec MR+ Stlth+} [ring of protection from magic] It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. the cursed ring of Ocewidug {+Inv rC++ rN+ EV-3} [ring of evasion] It affects your evasion (-3). It greatly protects you from cold. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (62, 21, D) an ugly thing corpse (skeletalised by now) (62, 26, D) 3 royal jellies (62, 27, D) an uncursed staff of air (63, 0, D) an uncursed staff of conjuration (63, 5, D) a +3 short sword of freezing (unseen) (63, 8, D) Hozymusk's Almanac of Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Searing Ray Conjuration 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Iskenderun's Mystic Blast Conjuration 4 f - Force Lance Conjuration/Translocation 4 g - Bolt of Magma Conjuration/Fire/Earth 5 (63, 9, D) a +0 short sword (63, 17, D) a box of beasts (63, 23, D) Sif Muna's Disquisition on Conjuration Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Venom Bolt Conjuration/Poison 5 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Fire Conjuration/Fire 6 e - Lehudib's Crystal Spear Conjuration/Earth 8 f - Chain Lightning Conjuration/Air 8 g - Fire Storm Conjuration/Fire 9 (63, 26, D) an uncursed ring of poison resistance (63, 27, D) a +2 great mace of protection (64, 16, D) a +6 shortbow (64, 26, D) a fan of gales (64, 27, D) an uncursed staff of death (65, 26, D) a phantom mirror (67, 0, D) Docafeydd's Collected Works on the Entourage and Changing Spells Type Level a - Summon Small Mammal Summoning 1 b - Passwall Transmutation/Earth 2 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Dragon Form Transmutation 7 (67, 3, D) a +0 arbalest (unseen) (67, 4, D) 4 arrows (67, 5, D) an arrow (still there?) 2 bolts (still there?) (68, 3, D) a +0 shortbow (still there?) an arrow (still there?) (68, 4, D) a bolt (unseen) (68, 5, D) an arrow a bolt (69, 0, D) an uncursed ring of resist corrosion (70, 8, D) an uncursed staff of poison (70, 20, D) a cursed staff of summoning (unseen) (70, 21, D) a +0 shortbow (unseen) (70, 23, D) a +2 scimitar of slicing (71, 8, D) the amulet "Kionton" {Inacc rC+ rN+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It protects you from negative energy. (71, 16, D) a book of Geomancy (71, 17, D) an uncursed staff of death (71, 21, D) a +0 rapier (71, 22, D) 2 arrows (71, 23, D) an uncursed staff of air a +0 shortbow a +0 leather armour (71, 26, D) a +4 long sword of holy wrath (72, 8, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (72, 16, D) a +0 ring mail of fire resistance (72, 17, D) a +0 dagger (72, 20, D) an arrow (72, 21, D) an arrow (72, 22, D) 2 arrows (72, 23, D) an arrow (72, 25, D) a +0 robe (72, 27, D) the cursed +1 spear of the Slime-mould {drain, rN+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from negative energy. It has a curse placed upon it. (73, 1, D) the ring "Ammeupt" {rElec rPois rN+ MR+} [ring of protection from magic] It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (73, 16, D) a +0 dagger (73, 17, D) a +0 dagger (73, 20, D) an arrow (73, 26, D) a +2 chain mail of fire resistance (73, 27, D) a book of Enchantments (75, 1, D) a +1 arbalest of freezing (75, 15, D) an arrow (75, 18, D) an arrow