potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 5, D) a large rock (61, 0, D) the +6 whip "Woikog" {venom, MP-9 Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It affects your magic capacity (-9). (61, 1, D) a cyclops corpse (skeletalised by now) (61, 2, D) a +0 giant club (unseen) (61, 3, D) a +0 giant club (61, 8, D) a box of beasts (61, 10, D) an adder corpse (skeletalised by now) (62, 0, D) an uncursed ring of ice (62, 1, D) an uncursed ring of ice (62, 3, D) 3 large rocks (62, 4, D) 4 large rocks (62, 8, D) the +3 lajatang of Tyon Lis {slice, +Rage rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you go berserk. (62, 9, D) a sack of spiders (63, 0, D) a +2 hand crossbow of freezing (63, 8, D) a +6 dagger of protection (67, 0, D) an uncursed staff of power (67, 1, D) an adder corpse (skeletalised by now) (68, 0, D) a +1 ring mail of fire resistance (68, 1, D) a ball python corpse (skeletalised by now) (69, 0, D) a +2 plate armour of magic resistance (70, 8, D) a +4 trident of protection (70, 9, D) the +4 battleaxe of Tukkupt {chop, rPois Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. (71, 8, D) a book of Clouds (71, 10, D) a river rat corpse (skeletalised by now) (71, 11, D) a wolf corpse (skeletalised by now) (71, 16, D) a +1 lajatang of speed (71, 17, D) an uncursed staff of air (71, 22, D) a hell hound corpse (71, 26, D) a cursed ring of see invisible (71, 27, D) a book of Spatial Translocations (72, 9, D) an uncursed staff of wizardry (72, 16, D) a Fen Folio an uncursed staff of energy (72, 17, D) a +2 chain mail of fire resistance (72, 26, D) a +2 robe of positive energy (72, 27, D) a potion of agility (72, 32, D) a throwing net (unseen) (73, 1, D) a +3 vampiric falchion (73, 16, D) a book of Unlife (73, 17, D) a +2 mace of venom (73, 26, D) an uncursed ring of flight (73, 27, D) an uncursed ring of protection from magic (73, 31, D) a throwing net (75, 1, D) a fan of gales