potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) a +0 long sword (still there?) a +0 long sword (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +12 mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a sack of spiders (61, 8, D) an uncursed staff of fire (61, 9, D) a shapeshifter corpse (62, -1, D) a +0 trident (62, 0, D) a book of Burglary (62, 1, D) an uncursed staff of wizardry (62, 8, D) a +2 shield of reflection (62, 12, D) an ugly thing corpse (63, 0, D) the ring "Eklam" {rPois rF+ Dex+4} [ring of poison resistance] It affects your dexterity (+4). It protects you from fire. It protects you from poison. (63, 8, D) an uncursed ring of see invisible (63, 9, D) a +1 vampiric falchion (67, 0, D) a +2 trident of venom (68, 0, D) a +4 hunting sling of freezing (68, 2, D) an ugly thing corpse (69, 0, D) a +0 shortbow of velocity (69, 2, D) an ugly thing corpse (70, 9, D) the ring "Aciomuqe" {rPois MR+ Int+8 Dex+2 Slay-2} [ring of protection from magic] It affects your intelligence (+8). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It affects your resistance to hostile enchantments. (70, 20, D) a +0 leather armour (71, 8, D) the Guide on Assistive Stones Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Leda's Liquefaction Hexes/Earth 4 f - Ring of Flames Charms/Fire 7 (71, 9, D) a +1 short sword of flaming (unseen) (71, 11, D) a +0 broad axe a +0 plate armour a +0 dagger (71, 13, D) 2 arrows (71, 16, D) an uncursed staff of earth (71, 17, D) a +0 dagger (72, 8, D) a +0 plate armour of magic resistance (72, 10, D) a +0 robe (72, 11, D) a +0 shortbow (unseen) (72, 16, D) a +4 shortbow (72, 17, D) a manual of Earth Magic (72, 21, D) a +0 shortbow (72, 23, D) an arrow (73, 1, D) a +1 double sword of holy wrath (73, 16, D) a +2 leather armour of positive energy (73, 19, D) a +3 flail of holy wrath (still there?) an elf corpse (still there?) (74, 17, D) a +0 dagger (unseen) (74, 19, D) 20 arrows (75, 1, D) a +3 long sword of draining