potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) a +0 long sword (still there?) a +0 long sword (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +16 mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) the cursed ring "Kahupp" {rPois rN++ Str-4 Int-3 Stlth+} [ring of intelligence] It affects your strength (-4). It affects your intelligence (-3). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (35, 14, D) a +0 chain mail of fire resistance (35, 15, D) the +5 hunting sling "Grim" {velocity, -Tele rElec MR++ Int+4} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (36, 0, D) an uncursed ring of resist corrosion (36, 1, D) a phial of floods (36, 14, D) the +9 plate armour of Wyank {Int+5} It affects your intelligence (+5). (36, 15, D) a +0 chain mail of cold resistance (37, 0, D) a fan of gales (37, 1, D) the Compendium of Lightness and Protection Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Spectral Weapon Hexes/Charms 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ring of Flames Charms/Fire 7 (37, 2, D) a +0 flail (37, 4, D) 2 large rocks (37, 14, D) a cursed amulet of inaccuracy (38, 0, D) a sack of spiders (38, 1, D) a +2 mace of crushing (38, 5, D) 2 large rocks (38, 14, D) a +3 broad axe of draining (38, 15, D) a fan of gales (39, 0, D) an uncursed staff of fire (39, 1, D) an uncursed staff of earth (39, 6, D) a large rock (39, 8, D) a large rock (39, 14, D) a phantom mirror (39, 15, D) the cursed +0 whip "Pelaekk" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 0, D) an uncursed staff of fire (40, 1, D) an uncursed amulet of harm (40, 4, D) 4 large rocks (40, 5, D) a +0 short sword (40, 14, D) a +0 short sword (40, 15, D) 3 royal jellies (41, 0, D) a +8 giant spiked club (41, 1, D) a crystal ball of energy (41, 14, D) a +0 plate armour of cold resistance (41, 15, D) a book of Party Tricks (42, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (42, 1, D) an uncursed staff of energy (42, 14, D) a +2 plate armour of poison resistance (42, 15, D) a Necronomicon (43, 14, D) an uncursed staff of cold (43, 15, D) a box of beasts (49, 0, D) a +2 trident of venom (49, 12, D) a +1 great mace of crushing (49, 24, D) an uncursed staff of fire (49, 37, D) a book of Misfortune (49, 39, D) a +2 glaive of protection (unseen) (50, 0, D) a lamp of fire (50, 1, D) a book of the Tempests (50, 3, D) a +0 dagger (unseen) (50, 8, D) a +0 war axe (unseen) (50, 12, D) a +3 chain mail of poison resistance (50, 13, D) a +3 blowgun (50, 24, D) a +2 rapier of venom (50, 25, D) an uncursed amulet of regeneration (50, 29, D) 5 large rocks (50, 36, D) a +5 giant club (50, 37, D) 2 potions of might (50, 38, D) a +0 halberd (unseen) (50, 39, D) a +0 dagger (unseen) (50, 40, D) a +0 giant spiked club (unseen) (51, 0, D) an uncursed staff of death (51, 1, D) a +4 arbalest of velocity (51, 4, D) a +0 dagger (unseen) (51, 12, D) a +0 cloak of invisibility (51, 13, D) a +0 cloak of magic resistance (51, 16, D) +0 shadow dragon scales (unseen) (51, 24, D) an uncursed staff of air (51, 25, D) a +2 centaur barding of fire resistance (51, 29, D) a +0 battleaxe (unseen) (51, 31, D) a +0 long sword (51, 37, D) an uncursed staff of air (51, 38, D) the +5 morningstar of Imets {freeze, +Fly MR+ Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. a +0 chain mail an orc corpse (skeletalised by now) (52, 0, D) the Guide on Sinister Clay Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Draining Conjuration/Necromancy 5 (52, 1, D) a lamp of fire (52, 4, D) a necrophage corpse (52, 6, D) a +0 great sword a +0 robe (52, 12, D) the +9 flail of Xuzxajae {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (52, 25, D) a +0 broad axe (52, 27, D) a +1 battleaxe (unseen) (52, 28, D) a +2 long sword a +0 chain mail a +0 shield a scroll of brand weapon a +3 scimitar of slicing a +0 chain mail a +0 large shield a +2 great mace a +0 chain mail a human corpse (skeletalised by now) (52, 36, D) a +0 hand axe (52, 37, D) the +9 scimitar of Annoyance {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (52, 39, D) a +0 glaive (unseen) (52, 40, D) a +0 giant club (53, 0, D) a +1 flail of protection (53, 1, D) a +2 plate armour of magic resistance (53, 3, D) a cursed +0 falchion (unseen) (53, 4, D) a +0 long sword (53, 12, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (53, 13, D) an uncursed staff of wizardry (53, 24, D) the +6 spear of Blood {elec, rElec rF++ Str+4 Int-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (-4). It greatly protects you from fire. It insulates you from electricity. (53, 25, D) the Reference Book on Moulding and Arcane Weapons Spells Type Level a - Petrify Transmutation/Earth 4 b - Venom Bolt Conjuration/Poison 5 c - Dragon Form Transmutation 7 (53, 36, D) the +4 ring mail of Gifon {rC+++ Int-5 Slay+4 SInv} It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It renders you almost immune to cold. It lets you see invisible. (53, 37, D) a +2 robe of positive energy (53, 39, D) a +0 glaive (unseen) (54, 0, D) a lamp of fire (54, 1, D) an uncursed staff of energy (54, 12, D) a +4 ring of dexterity (54, 13, D) a scroll of holy word (54, 25, D) a +1 leather armour of magic resistance (54, 28, D) a +0 arbalest (unseen) (54, 36, D) a +0 chain mail (55, 0, D) a crystal ball of energy (55, 1, D) a sack of spiders (55, 12, D) a box of beasts (55, 13, D) an uncursed staff of fire (55, 21, D) a +0 battleaxe (unseen) (55, 24, D) a +2 scale mail of magic resistance (58, 39, D) a +0 giant club (unseen) (59, 36, D) a +2 chain mail of magic resistance (59, 37, D) a book of Ice (59, 39, D) a +0 war axe (unseen) (60, 37, D) an uncursed staff of power (60, 39, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (60, 43, D) a warg corpse (skeletalised by now) (61, 0, D) a +0 short sword of venom (61, 8, D) a sack of spiders (61, 16, D) the +4 ring mail of Past Mistakes {Dex+4 SInv} It affects your dexterity (+4). It lets you see invisible. (61, 26, D) a book of Cantrips (61, 37, D) a lightning rod (4/4) (61, 39, D) a +1 halberd of venom the cursed +0 hunting sling of Animal Spirits {freeze, *Corrode +Inv Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. a +0 chain mail (61, 40, D) a tomahawk (61, 41, D) a tomahawk (61, 44, D) 2 tomahawks (62, 0, D) an uncursed staff of cold (62, 8, D) a phantom mirror (62, 9, D) a +3 flail of holy wrath (62, 11, D) a +5 falchion a +0 robe a scroll of brand weapon (62, 16, D) the Incunabulum of Precision Catastrophes Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Airstrike Air 4 d - Summon Ice Beast Ice/Summoning 4 e - Summon Mana Viper Hexes/Summoning 5 f - Summon Demon Summoning 5 (62, 17, D) an uncursed ring of protection from cold (62, 26, D) a +3 ring mail of magic resistance (62, 27, D) a +2 scale mail of magic resistance (62, 29, D) an uncursed staff of summoning (unseen) (62, 30, D) a +0 mace (unseen) (62, 33, D) a +0 long sword of slicing (unseen) (62, 36, D) a cursed staff of energy (62, 37, D) a lamp of fire (62, 38, D) a +0 short sword (unseen) (62, 39, D) a +0 giant spiked club a +0 hand axe (62, 40, D) a tomahawk a +0 giant spiked club (62, 41, D) a tomahawk (63, 0, D) a +5 great mace of protection (63, 16, D) +2 steam dragon scales (63, 17, D) an uncursed staff of earth (63, 26, D) a +0 dagger (63, 27, D) the Papyrus of Moulding and Envenoming Spells Type Level a - Passwall Transmutation/Earth 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Petrify Transmutation/Earth 4 e - Irradiate Conjuration/Transmutation 5 (63, 29, D) a +4 war axe of flaming (63, 30, D) a +4 long sword a +0 robe (63, 36, D) a +0 morningstar of holy wrath (63, 37, D) an uncursed staff of power (63, 39, D) a +0 mace (unseen) (64, 16, D) a fan of gales (64, 17, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (64, 26, D) a phial of floods (64, 27, D) a +2 scale mail of poison resistance (64, 29, D) a +1 flail of draining (65, 26, D) an uncursed amulet of the gourmand (66, 27, D) a +0 long sword (unseen) (67, 0, D) a +2 robe of magic resistance (68, 0, D) the cursed ring of Lybo {rN+ Str-2} [ring of strength] It affects your strength (-2). It protects you from negative energy. It has a curse placed upon it. (69, 0, D) an uncursed staff of poison (69, 36, D) a +1 leather armour of cold resistance (70, 8, D) a +1 ring mail of poison resistance (70, 9, D) a lamp of fire (70, 36, D) a +6 ring of strength (70, 37, D) a +3 shortbow of flaming (71, 8, D) a +6 ring of strength an uncursed ring of flight (71, 10, D) a +0 hand axe a +0 robe (71, 16, D) a +0 mace of protection (71, 17, D) a +0 shortbow 15 arrows (71, 19, D) an arrow (71, 26, D) an uncursed ring of magical power (71, 27, D) a +1 ring of protection (71, 36, D) an uncursed staff of cold (71, 37, D) an uncursed ring of resist corrosion (71, 39, D) an uncursed staff of fire (72, 9, D) a book of the Warp (72, 16, D) a +3 ring of dexterity (72, 17, D) a +0 trident (still there?) a +1 chain mail of cold resistance (still there?) (72, 18, D) an uncursed staff of fire a +0 shortbow 22 arrows 2 tomahawks (72, 19, D) 2 arrows (still there?) an arrow (still there?) (72, 20, D) a tomahawk 2 arrows (72, 21, D) an arrow (72, 22, D) an arrow (72, 23, D) a tomahawk (72, 26, D) a +2 vampiric demon blade (72, 27, D) a +3 scimitar of flaming (72, 36, D) an uncursed ring of fire (73, 1, D) a lightning rod (4/4) (73, 16, D) an uncursed amulet of the gourmand (73, 17, D) a +0 trident (still there?) a +4 chain mail of fire resistance (still there?) (73, 18, D) a +0 trident (73, 19, D) an arrow (73, 26, D) an uncursed ring of magical power (73, 27, D) a +2 ring mail of fire resistance (73, 36, D) a +2 great sword of slicing (73, 37, D) the cursed +3 falchion of Circularity {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. It has a curse placed upon it. (75, 1, D) +1 ice dragon scales