potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) a +0 long sword (still there?) a +0 long sword (still there?) a +0 shield (still there?) a +0 scale mail (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) an uncursed staff of fire (49, 37, D) a +2 ring of strength (50, 36, D) a fan of gales (50, 37, D) a +4 spear of distortion (51, 36, D) a scroll of brand weapon (51, 37, D) a cursed -2 ring of slaying (51, 42, D) a +0 trident (52, 36, D) a phantom mirror (52, 37, D) the +7 hand crossbow "Tagots" {venom, rElec Str+3} It poisons the ammo it fires. It affects your strength (+3). It insulates you from electricity. (53, 36, D) a +1 scimitar of flaming (53, 37, D) a +2 hand crossbow of velocity (54, 36, D) a +2 flail of protection (59, 36, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (59, 37, D) a lamp of fire (59, 39, D) a hornet corpse (59, 40, D) a dryad corpse (59, 42, D) a +0 spear (60, 36, D) a phial of floods (60, 37, D) a book of Misfortune (61, 0, D) a +3 ring mail of cold resistance (61, 8, D) a +0 hunting sling of flaming (61, 16, D) Unung's Grimoire of Ice and Curses Spells Type Level a - Corona Hexes 1 b - Throw Frost Conjuration/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Fulminant Prism Conjuration/Hexes 4 (61, 26, D) the Volume of Unholy Magic and the Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Vampiric Draining Necromancy 3 c - Teleport Other Translocation 3 d - Passage of Golubria Translocation 4 e - Disjunction Translocation 8 (61, 36, D) Yfoyb's Tome of Destructive Transmutation Spells Type Level a - Searing Ray Conjuration 2 b - Force Lance Conjuration/Translocation 4 c - Spellforged Servitor Conjuration/Summoning 7 d - Dragon Form Transmutation 7 (61, 41, D) a +1 whip (62, 0, D) a +0 quarterstaff of holy wrath (62, 1, D) a +2 long sword of pain (62, 8, D) a +1 short sword of draining (62, 9, D) an uncursed staff of conjuration (62, 16, D) 4 potions of heal wounds (62, 17, D) a +3 plate armour of positive energy (62, 26, D) a +1 ring mail of poison resistance (62, 27, D) an uncursed staff of conjuration (62, 36, D) a +0 crystal plate armour (62, 37, D) the Guide on the Supportive Oath Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Forest Summoning/Translocation 5 (62, 41, D) a +0 spear (unseen) (62, 42, D) a +0 broad axe (unseen) (63, 0, D) a cursed staff of cold (63, 8, D) a lamp of fire (63, 16, D) a +6 spear of flaming (63, 17, D) a +3 plate armour of positive energy (63, 19, D) a +0 halberd a +0 robe (63, 26, D) +2 swamp dragon scales (63, 27, D) the Incunabulum of Creation and Lightness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Silence Hexes/Air 5 c - Shadow Creatures Summoning 6 (63, 36, D) an uncursed staff of earth (63, 40, D) an uncursed staff of wizardry (unseen) (64, 16, D) the +4 quarterstaff of Jeokk {freeze, rC++ Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It greatly protects you from cold. It lets you see invisible. (64, 17, D) an uncursed ring of poison resistance (64, 26, D) an uncursed staff of energy (64, 27, D) an uncursed staff of poison (65, 26, D) a phial of floods (67, 0, D) a +1 hunting sling of freezing (68, 0, D) a book of Unlife (69, 0, D) a book of Maledictions (69, 36, D) a Grand Grimoire (70, 8, D) a +1 hunting sling of freezing (70, 9, D) a +1 leather armour of cold resistance (70, 36, D) a +3 ring mail of magic resistance (70, 37, D) an uncursed staff of air (71, 8, D) a +7 morningstar of protection (71, 11, D) an ugly thing corpse (skeletalised by now) (71, 16, D) an uncursed ring of protection from fire (71, 17, D) the Collected Works on the Hurtful Birds Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Static Discharge Conjuration/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Deflect Missiles Charms/Air 6 e - Bolt of Cold Conjuration/Ice 6 (71, 26, D) a lightning rod (4/4) (71, 27, D) a book of Flames (71, 36, D) a +2 plate armour of fire resistance (71, 37, D) a book of Changes (72, 8, D) a +3 hunting sling of flaming (72, 9, D) a +1 morningstar of holy wrath (72, 16, D) an uncursed staff of power (72, 17, D) a Grand Grimoire (72, 26, D) an uncursed staff of air (72, 27, D) a +0 plate armour of positive energy (72, 37, D) a book of Enchantments (73, 1, D) a +5 falchion of electrocution (73, 16, D) the amulet of Omukit {Harm *Drain rPois rN+} [amulet of harm] It increases damage dealt and taken. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. (73, 17, D) an uncursed staff of death (73, 26, D) a +0 rapier of draining (73, 27, D) a +3 long sword of slicing (73, 36, D) a sack of spiders (75, 1, D) a scroll of holy word