potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 trident (19, 1, D) a +1 flail of holy wrath (19, 16, D) the ring "Errir" {rF- rN+ Str+4 Int+8 Dex+4} [ring of dexterity] It affects your strength (+4). It affects your intelligence (+8). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from negative energy. the +2 helmet of the Saviour {+Blink +Inv rC+} It protects you from cold. It lets you turn invisible. It lets you blink. a +0 trident of protection (19, 32, D) an uncursed staff of cold (20, 0, D) a +4 ring mail of cold resistance (20, 1, D) a phial of floods (20, 16, D) the +9 short sword of Saltpetre {freeze, rF- Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It makes you vulnerable to fire. (20, 17, D) a +1 dagger of draining (20, 20, D) a large rock (unseen) (20, 35, D) Himy's Volume of Stones Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Statue Form Transmutation/Earth 6 (21, 16, D) a +0 flail of crushing (21, 17, D) a crystal ball of energy (21, 32, D) +1 swamp dragon scales (unseen) (22, 1, D) a +1 morningstar of protection (22, 16, D) the cursed +3 arbalest "Vofuh" {flame, MP-9 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It affects your magic capacity (-9). It has a curse placed upon it. (22, 23, D) a large rock (22, 32, D) the +3 scale mail "Tucramo" {*Drain rC+++ rN+} It renders you almost immune to cold. It protects you from negative energy. It causes draining when unequipped. (22, 34, D) the +2 pair of boots "Wanituso" {rPois} It protects you from poison. a +0 shortbow of freezing a +1 dire flail of holy wrath a book of the Sky (22, 39, D) the +8 dagger of the Extremely Mad {antimagic, rF+ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from negative energy. a cursed ring of loudness a +3 hand crossbow of velocity (23, 0, D) an uncursed staff of summoning (23, 1, D) an uncursed staff of death (23, 16, D) a lightning rod (4/4) (23, 17, D) the Papyrus of Twisted Bewitchment Spells Type Level a - Slow Hexes 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Dispel Undead Necromancy 5 d - Discord Hexes 8 (23, 18, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (23, 21, D) a +0 flail (23, 32, D) a phial of floods (23, 37, D) a +1 robe of positive energy (23, 39, D) a +2 plate armour of magic resistance the +1 robe of Pride {rPois rC- MR++ Int+2} It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (23, 40, D) a +0 giant spiked club (24, 0, D) a +5 arbalest (24, 1, D) a box of beasts (24, 16, D) a +2 robe of cold resistance (24, 18, D) a +4 glaive of venom (24, 20, D) an iron dragon skeleton (24, 25, D) 10 large rocks (24, 34, D) a book of Geomancy (24, 39, D) a +2 scythe of slicing (25, 0, D) a lightning rod (4/4) (25, 1, D) a +5 blowgun (25, 5, D) a +0 robe (25, 8, D) +0 ice dragon scales (25, 16, D) a fan of gales (25, 17, D) the +11 dagger of Abonip {chaos, Int+3} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+3). (25, 18, D) the ring of the Skies Above {rN++ Int+4} [ring of intelligence] It affects your intelligence (+4). It greatly protects you from negative energy. (25, 21, D) quicksilver dragon scales (unseen) (25, 24, D) a large rock (25, 32, D) a book of Party Tricks (25, 34, D) Ufivofih's Catalogue of Helpful Malediction Spells Type Level a - Song of Slaying Charms 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Cause Fear Hexes 4 d - Deflect Missiles Charms/Air 6 (25, 39, D) a +6 scythe of freezing (26, 1, D) a +3 leather armour of fire resistance (26, 19, D) 3 large rocks (unseen) (26, 22, D) 2 large rocks (unseen) (26, 32, D) a box of beasts (26, 34, D) a +0 scale mail of poison resistance (27, 0, D) a crystal ball of energy (27, 1, D) the +8 lajatang of Dami {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). (27, 8, D) a +4 trident of freezing (27, 16, D) a book of Fire (27, 17, D) a +1 dagger of venom (27, 19, D) 5 large rocks (unseen) (27, 22, D) a stone giant skeleton (27, 33, D) the +3 warlock's mirror {reflect} (27, 34, D) the +3 quarterstaff of Accidental Termination {flame, rElec rPois Int+3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (28, 0, D) the Almanac of Ignition and Evil Spells Type Level a - Corpse Rot Necromancy 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Animate Dead Necromancy 4 d - Dispel Undead Necromancy 5 e - Death Channel Necromancy 6 (28, 1, D) a +1 scale mail of poison resistance (28, 17, D) the +0 rapier "Buquog" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (28, 33, D) a book of Burglary (29, 0, D) an uncursed staff of summoning (29, 1, D) a lamp of fire (29, 16, D) the +4 whip of Welofuc {holy, rPois Str+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your intelligence (+5). It protects you from poison. (29, 33, D) an uncursed staff of death (30, 33, D) the ring "Nehoro" {+Blink rC+ rN++ Str+4 Dex-2} [ring of protection from cold] It affects your strength (+4). It affects your dexterity (-2). It protects you from cold. It greatly protects you from negative energy. It lets you blink. (34, 28, D) a book of Misfortune (35, 0, D) an uncursed staff of cold (35, 14, D) an uncursed staff of wizardry (35, 15, D) a sack of spiders (35, 28, D) Ehuputut's Disquisition on Weightlessness and Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Airstrike Air 4 d - Fulminant Prism Conjuration/Hexes 4 e - Summon Lightning Spire Summoning/Air 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (35, 29, D) the +8 hand crossbow of the Owl {velocity, rF+ rN+ Dex+2} Any bolt fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. (36, 0, D) a +4 war axe of chopping (36, 14, D) a +2 fustibalus of flaming (36, 19, D) a +0 trident (36, 29, D) a book of Burglary (37, 0, D) an uncursed ring of positive energy (37, 1, D) a box of beasts (37, 2, D) a +0 robe of cold resistance (unseen) (37, 14, D) a +2 flail of protection (37, 15, D) a book of Ice (37, 20, D) a +4 ring of dexterity (37, 28, D) the Grimoire of Shape Shifting and Blows and Bruises Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Frost Conjuration/Ice 2 c - Petrify Transmutation/Earth 4 d - Fireball Conjuration/Fire 5 (37, 29, D) a book of Necromancy (38, 0, D) an uncursed staff of fire (38, 1, D) the +6 glaive of Awkwardness {flame, +Fly rElec rPois Int+5 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It lets you fly. It makes you less stealthy. (38, 14, D) a book of the Sky (38, 15, D) a +0 robe (38, 19, D) a cursed +0 hand axe a +2 plate armour of cold resistance (38, 28, D) a +2 war axe of chopping (38, 29, D) a book of Changes (39, 0, D) the +2 chain mail "Vuaturr" {rF++ Stlth-} It greatly protects you from fire. It makes you less stealthy. (39, 1, D) the cursed +0 scale mail "Iwuuczor" {Str+4} It affects your strength (+4). It has a curse placed upon it. (39, 14, D) a phial of floods (39, 18, D) a +0 demon whip of distortion (unseen) (39, 22, D) a +2 battleaxe a +0 plate armour (39, 28, D) an uncursed staff of earth (39, 29, D) a Grand Grimoire (40, 0, D) a +4 halberd of chopping (40, 1, D) a sack of spiders (40, 14, D) the +5 longbow of Offence {venom, rElec Int+5 Dex-5} It poisons the ammo it fires. It affects your intelligence (+5). It affects your dexterity (-5). It insulates you from electricity. (40, 28, D) a +1 falchion of protection (40, 29, D) the +8 chain mail of the Harp {rN+} It protects you from negative energy. (41, 0, D) the +6 hand axe "Gish" {pain, rPois rC+ rN++ Int-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. (41, 1, D) the +5 scythe "Hesugyuj" {flame, rElec Str+9 Dex-4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+9). It affects your dexterity (-4). It insulates you from electricity. It makes you more stealthy. (41, 15, D) an uncursed amulet of regeneration (41, 18, D) a cursed +1 battleaxe of freezing (unseen) (41, 29, D) a crystal ball of energy (42, 0, D) a +2 scale mail of magic resistance (42, 1, D) a box of beasts (42, 14, D) a +3 hunting sling of flaming (42, 28, D) a lightning rod (4/4) (42, 29, D) a +0 spear of pain (43, 14, D) the cursed +2 morningstar "Ceusetuss" {distort, Str+3 Dex+3 Stlth-} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It affects your dexterity (+3). It makes you less stealthy. It has a curse placed upon it. (43, 15, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (43, 28, D) a book of Enchantments (43, 29, D) the cursed +1 mace "Nazecwen" {crush, +Fly rElec rN+ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. It lets you fly. It has a curse placed upon it. (44, 28, D) an uncursed ring of flight (49, 0, D) the amulet of the Komodo Dragon {Faith rC+ Str+3 Int-3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). It affects your intelligence (-3). It protects you from cold. (49, 1, D) a sack of spiders (49, 12, D) the ring "Dikinkir" {Dex+3 SInv Stlth+} [ring of stealth] It affects your dexterity (+3). It lets you see invisible. It makes you more stealthy. (49, 24, D) the +4 ring mail "Feimmis" {+Fly Str+3} It affects your strength (+3). It lets you fly. (49, 36, D) a book of Power (49, 37, D) a crystal ball of energy (50, 12, D) a +6 hand crossbow (50, 13, D) a +1 trident of protection (50, 24, D) the +1 robe of the Dungeon {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. (50, 25, D) a +2 glaive of protection (50, 36, D) a book of the Tempests (50, 37, D) a +2 ring of dexterity a wand of enslavement (12/24) the ring "Keanuf" {rC+ Int+2} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. (51, 0, D) a +2 demon whip of draining (51, 1, D) a +1 spear of piercing (51, 12, D) a phial of floods (51, 13, D) the cursed +0 scale mail of Nenoma Hay {rElec} It insulates you from electricity. It has a curse placed upon it. (51, 24, D) a +2 hand axe of electrocution (51, 25, D) a sack of spiders (51, 36, D) a lamp of fire (51, 38, D) the Reference Book on Floating Ice Spells Type Level a - Shock Conjuration/Air 1 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Summon Lightning Spire Summoning/Air 4 e - Simulacrum Ice/Necromancy 6 (51, 42, D) a +2 vampiric rapier (52, 0, D) a +4 plate armour of cold resistance (52, 1, D) an uncursed amulet of harm (52, 12, D) a book of Burglary (52, 13, D) a book of Ice (52, 24, D) the +2 robe of Vehumet's Benevolence {Str+5 Dex+4} It affects your strength (+5). It affects your dexterity (+4). (52, 25, D) a +1 fustibalus of flaming (52, 37, D) a +5 hand axe of distortion (52, 42, D) an uncursed staff of summoning (53, 0, D) a +6 long sword of slicing (53, 1, D) the +8 trident of Stickiness {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (53, 12, D) an uncursed staff of power (53, 13, D) an uncursed staff of poison (53, 24, D) the amulet "Cunif" {Harm *Drain rN+ Int+6} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+6). It protects you from negative energy. It causes draining when unequipped. (53, 25, D) a box of beasts (53, 37, D) an uncursed ring of positive energy (54, 0, D) the ring "Hacwog" {rElec rN+ EV+2} [ring of evasion] It affects your evasion (+2). It insulates you from electricity. It protects you from negative energy. (54, 1, D) a +3 antimagic battleaxe (54, 12, D) the cursed +2 hand crossbow "Kifaturr" {flame, +Inv rN+ Int+3 Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (-3). It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (54, 13, D) an uncursed staff of conjuration (54, 24, D) a scarf of resistance (54, 25, D) a book of Frost (54, 36, D) an uncursed staff of poison (55, 0, D) an uncursed staff of summoning (55, 1, D) a +1 long sword of protection (55, 12, D) a +1 rapier of speed (55, 13, D) a phantom mirror (55, 24, D) the +1 scale mail "Katutete" {rF+} It protects you from fire. (58, 35, D) a +6 dagger of venom (58, 36, D) a +1 trident of flaming (59, 38, D) a +0 robe (unseen) (60, 38, D) a crystal ball of energy a +0 animal skin (60, 39, D) a +1 halberd of protection a +2 robe of magic resistance a +1 shortbow of velocity (61, 0, D) a cursed -6 ring of evasion (61, 8, D) a book of Spatial Translocations (61, 16, D) a phial of floods (61, 26, D) a lamp of fire (61, 30, D) the +7 mace of the Warrior-Mage {freeze, Str+5 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (+3). (61, 35, D) a book of the Earth (61, 40, D) a +1 flail of protection a cursed +0 scale mail a cursed +0 giant spiked club a +0 robe 5 gold pieces (61, 42, D) a curare-tipped needle (61, 44, D) a curare-tipped needle (62, 1, D) a cursed amulet of inaccuracy (62, 8, D) an uncursed staff of earth (62, 9, D) a fan of gales (62, 16, D) a +1 double sword of freezing (62, 17, D) a +2 shortbow of flaming (62, 26, D) an uncursed ring of fire (62, 27, D) a +0 trident (62, 30, D) a +0 trident (unseen) (62, 36, D) a +2 scythe of venom (62, 37, D) a +0 robe (still there?) a book of Air (still there?) (62, 38, D) a +0 halberd a +0 cloak (62, 40, D) a +0 blowgun (unseen) (63, 0, D) a phial of floods (63, 8, D) a phantom mirror (63, 16, D) a +2 war axe of distortion (63, 17, D) a +0 scythe of venom (63, 26, D) an uncursed staff of power (63, 27, D) a phantom mirror (63, 29, D) a +0 shortbow a +0 shortbow 39 arrows (63, 32, D) 3 tomahawks 8 arrows (63, 37, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (64, 16, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (64, 17, D) an uncursed staff of death (64, 26, D) a lightning rod (4/4) (64, 27, D) a +2 dagger of holy wrath (64, 29, D) a +0 trident 2 tomahawks (65, 26, D) the cursed +0 fire dragon scales of Qonearou {rPois rF++ rC- MR+ Dex-5} It affects your dexterity (-5). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (65, 29, D) a +0 shortbow 18 arrows (65, 30, D) a +0 trident (67, 0, D) the +4 leather armour "Mimmekho" {-Cast Int+3 Dex+7 Stlth+} It affects your intelligence (+3). It affects your dexterity (+7). It prevents spellcasting. It makes you more stealthy. (68, 0, D) an uncursed amulet of magic regeneration (69, 0, D) a book of the Warp (70, 8, D) a +0 dagger (70, 9, D) the +2 scale mail of Minor Irritation {Str+3} It affects your strength (+3). (70, 12, D) a +0 falchion of holy wrath (70, 36, D) a +6 flail of holy wrath (70, 37, D) the +6 longbow of Dried Tears {freeze, rC+ rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. (71, 12, D) a +4 hunting sling (71, 16, D) a +2 buckler of positive energy (71, 26, D) a phantom mirror (71, 27, D) an uncursed ring of magical power (71, 36, D) the +4 hand axe of Mayhem {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (71, 37, D) a book of Battle (72, 8, D) an uncursed ring of fire (72, 12, D) a +0 dire flail (72, 16, D) the ring of Foolhardiness {Fire rPois rN+ Int+4 Dex-2} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It affects your dexterity (-2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (72, 17, D) the Grimoire of Stones and the Escort (still there?) Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Lightning Spire Summoning/Air 4 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 a book of the Warp (still there?) (72, 26, D) a +1 hunting sling of flaming (72, 27, D) an uncursed ring of poison resistance (72, 36, D) a +3 whip of pain (72, 37, D) a lamp of fire (73, 1, D) a phantom mirror (73, 17, D) a lamp of fire (73, 27, D) a +2 ring mail of fire resistance (73, 36, D) an uncursed amulet of the gourmand (73, 37, D) an uncursed staff of wizardry (75, 1, D) an uncursed staff of power