potatolord6000 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 2, D) a +2 dagger (7, 5, D) 4 meat rations (7, 7, D) 2 potions of invisibility (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 2 curare-tipped needles 8 poisoned needles a +0 blowgun an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a fan of gales (49, 36, D) the cursed +2 whip of Outrage {flame, rF+ Int-3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (49, 37, D) an uncursed staff of wizardry (50, 24, D) a crystal ball of energy (50, 25, D) an uncursed staff of poison (50, 30, D) a steel javelin (50, 32, D) a large rock (50, 36, D) a +0 falchion of slicing (51, 24, D) a +1 hat of magic resistance (51, 25, D) an uncursed staff of cold (51, 32, D) 2 large rocks (51, 36, D) a Fen Folio (51, 37, D) a book of Beasts (52, 24, D) a lamp of fire (52, 25, D) a +2 quarterstaff of speed (52, 28, D) a large rock (52, 32, D) a large rock (52, 36, D) a +0 quarterstaff of crushing (52, 37, D) the +9 shortbow of Makhleb's Displeasure {velocity, rElec rF+} Any arrow fired from it inflicts extra damage. It protects you from fire. It insulates you from electricity. (52, 38, D) a cursed +0 dire flail a +0 robe (52, 39, D) a +0 scythe of slicing (53, 24, D) a +0 pair of gloves of archery (53, 25, D) an uncursed staff of summoning (53, 30, D) a large rock (53, 31, D) a large rock (53, 33, D) a large rock (53, 36, D) the cursed +0 ring mail "Sanokit" {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. It has a curse placed upon it. (53, 37, D) the +3 shortbow of Inference {venom, rN+ MR+ MP-9 Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (54, 24, D) a +0 leather armour (54, 25, D) an uncursed staff of air (54, 36, D) an uncursed staff of energy (55, 24, D) an uncursed ring of wizardry (59, 37, D) a lightning rod (4/4) (59, 39, D) a +0 glaive (60, 36, D) a book of the Warp (60, 37, D) a crystal ball of energy (60, 40, D) a +2 dagger of venom (unseen) (60, 41, D) a +3 bardiche of venom (unseen) (61, 0, D) a +0 robe (still there?) a +0 robe (still there?) a +0 scythe (still there?) an uncursed amulet of magic regeneration (still there?) (61, 1, D) a +0 robe (61, 8, D) a +0 robe of magic resistance (61, 16, D) a cursed ring of loudness (61, 26, D) an uncursed staff of wizardry (61, 37, D) a phantom mirror (61, 39, D) a +0 falchion a +0 robe (61, 42, D) a +0 falchion (unseen) (62, 0, D) an uncursed staff of summoning (62, 1, D) a +2 quarterstaff of chaos a +0 cloak a +1 quarterstaff of protection (62, 8, D) the +7 broad axe "Ritest" {venom, rPois rF- Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). It makes you vulnerable to fire. It protects you from poison. (62, 9, D) an uncursed staff of death (62, 16, D) the +4 shield "Odasusau" {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 17, D) the +8 arbalest of Gallantry {elec, rN++ Int-3 Dex+3 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-3). It affects your dexterity (+3). It greatly protects you from negative energy. It makes you more stealthy. (62, 19, D) a black bear corpse (skeletalised by now) (62, 20, D) a black bear corpse (skeletalised by now) (62, 26, D) an uncursed ring of resist corrosion (62, 27, D) an uncursed staff of poison (62, 29, D) a +0 war axe (unseen) (62, 30, D) a water moccasin corpse (skeletalised by now) (62, 36, D) a +2 flail of venom (62, 37, D) the +11 spear of Quarrel {vamp, *Drain Int+4 Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your dexterity (+4). It causes draining when unequipped. The Shining One disapproves of the use of such an item. (62, 40, D) a cursed +5 falchion (unseen) (62, 41, D) a +2 battleaxe of draining (unseen) (63, 0, D) a +6 ring of dexterity (63, 1, D) a +0 battleaxe a +0 robe (63, 8, D) a book of Party Tricks (63, 16, D) an uncursed staff of wizardry (63, 17, D) a +3 dire flail of crushing (63, 19, D) a +0 short sword (unseen) (63, 26, D) a +5 demon blade the ring of Accord {rElec Slay+2} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. (63, 27, D) a +2 glaive of flaming (63, 30, D) a black mamba corpse (skeletalised by now) (64, 16, D) an uncursed ring of fire (64, 17, D) a +2 short sword of venom (64, 19, D) a +0 dagger (unseen) (64, 20, D) a wolf corpse (skeletalised by now) (64, 26, D) the +3 leather armour "Orag" {-Tele Dex+8 Slay-2} It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It prevents most forms of teleportation. (64, 27, D) an uncursed ring of stealth (64, 29, D) a +2 battleaxe of chopping (unseen) (64, 30, D) a black mamba corpse (skeletalised by now) (65, 26, D) a lightning rod (4/4) (67, 0, D) a +2 falchion of holy wrath (68, 0, D) the Collected Works on Enthralling Calling Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Confuse Hexes 3 d - Cause Fear Hexes 4 e - Metabolic Englaciation Hexes/Ice 5 (69, 36, D) a box of beasts (70, 9, D) +2 acid dragon scales (70, 36, D) a book of Summonings (70, 37, D) a crystal ball of energy (70, 40, D) a +0 spear (unseen) (70, 41, D) a +0 halberd (71, 8, D) a +3 plate armour of poison resistance (71, 10, D) a +0 short sword the +5 hunting sling of Gozag's Approval {venom, rF+} It poisons the ammo it fires. It protects you from fire. a +0 robe (71, 16, D) a +1 flail of holy wrath (71, 17, D) a +0 short sword of flaming (71, 26, D) a crystal ball of energy (71, 27, D) a cursed ring of loudness (71, 36, D) a cursed ring of loudness (71, 37, D) the +1 quarterstaff "Unesho" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (71, 39, D) a +0 battleaxe (unseen) (71, 40, D) a +0 club (unseen) (71, 42, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 9, D) a cursed amulet of inaccuracy (72, 16, D) the cursed +0 scale mail "Adaadwuh" {rN+} It protects you from negative energy. It has a curse placed upon it. (72, 17, D) a phial of floods (72, 19, D) +0 steam dragon scales (72, 26, D) an uncursed staff of death (72, 27, D) a book of Fire (72, 36, D) a +0 mace of venom (72, 37, D) the +3 glaive of Karma {freeze, rN++ Int+6 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (-2). It greatly protects you from negative energy. (72, 40, D) a ball python corpse (skeletalised by now) (73, 1, D) the Catalogue of Icy Displacement Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Throw Icicle Conjuration/Ice 4 d - Dispersal Translocation 6 (73, 16, D) an uncursed staff of poison (73, 17, D) a +2 short sword of distortion (73, 27, D) a +2 plate armour of fire resistance (73, 36, D) an uncursed staff of death (73, 37, D) a book of Minor Magic (74, 19, D) +0 steam dragon scales (75, 1, D) a +3 dagger of electrocution