potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 3, D) a +5 great mace (9, 3, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) a +2 scale mail of cold resistance (35, 0, D) a lamp of fire (35, 14, D) the +6 long sword of Imbalance {antimagic, rElec MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It affects your resistance to hostile enchantments. (35, 29, D) a +5 dagger of speed (36, 0, D) a lightning rod (4/4) (36, 1, D) a +2 leather armour of magic resistance (36, 14, D) a lightning rod (4/4) (36, 15, D) a +3 quarterstaff of speed (36, 19, D) a blink frog corpse (36, 28, D) a +5 morningstar of crushing (36, 29, D) the +7 war axe of Annoyance {drain, +Blink rElec Str-3 Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your intelligence (+7). It insulates you from electricity. It lets you blink. The Shining One disapproves of the use of such an item. (37, 0, D) a +0 halberd of venom (37, 1, D) a +0 flail (37, 4, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +0 chain mail an orc corpse (37, 14, D) the +8 morningstar of Midsummer {flame, +Rage Dex-4 SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It lets you see invisible. It lets you go berserk. It makes you more stealthy. (37, 15, D) a sack of spiders (37, 18, D) a black mamba corpse (37, 19, D) a hydra corpse (37, 28, D) a +1 pair of boots of stealth (37, 29, D) a lamp of fire (38, 0, D) a +0 mace (38, 1, D) a book of Flames (38, 3, D) a +0 giant club (38, 4, D) a cursed -1 dire flail a +0 chain mail a +0 battleaxe a cursed +0 chain mail a +0 long sword a +0 plate armour a +0 flail a +0 chain mail an orc corpse an orc corpse (38, 5, D) a +0 long sword (unseen) (38, 14, D) +2 ice dragon scales (38, 15, D) a lamp of fire (38, 19, D) a crocodile corpse (38, 28, D) a +4 ring of intelligence (38, 29, D) a phantom mirror (39, 0, D) an uncursed staff of cold (39, 1, D) a +1 shortbow of freezing (39, 3, D) a +2 whip of pain (unseen) (39, 4, D) a +0 long sword a +0 chain mail (39, 14, D) a sack of spiders (39, 15, D) a +2 antimagic quarterstaff (39, 19, D) a crocodile corpse a crocodile corpse (39, 28, D) a phial of floods (39, 29, D) a +1 scale mail of fire resistance (40, 0, D) a lamp of fire (40, 1, D) an uncursed staff of energy (40, 2, D) a +0 short sword a +0 plate armour (40, 3, D) a +0 halberd a +1 hand crossbow of flaming a +0 plate armour (40, 4, D) a +0 giant spiked club a +0 giant club (40, 14, D) an uncursed staff of death (40, 15, D) a +0 leather armour of poison resistance (40, 19, D) a komodo dragon corpse (still there?) an elephant corpse (still there?) (40, 20, D) a komodo dragon corpse (still there?) a blink frog corpse (still there?) (40, 28, D) a +3 mace of holy wrath (40, 29, D) a book of Changes (41, 1, D) a book of Minor Magic (41, 4, D) a +0 great sword (unseen) (41, 14, D) a +2 broad axe of flaming (41, 15, D) a +2 morningstar of crushing (41, 23, D) a wolf corpse (41, 28, D) a book of Geomancy (41, 29, D) the +10 morningstar of Discretion {crush, rPois rF- rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (42, 0, D) a book of Air (42, 1, D) a +2 spear of piercing (42, 14, D) an uncursed staff of conjuration (42, 28, D) a cursed ring of loudness (42, 29, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (43, 14, D) the cursed +1 dagger "Uploh" {vamp, rPois rN+ MP+9 Int-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. The Shining One disapproves of the use of such an item. (43, 15, D) a +3 battleaxe of electrocution (43, 28, D) 4 potions of heal wounds (43, 29, D) a +6 hand crossbow of velocity (44, 28, D) a +0 war axe of draining (49, 0, D) an uncursed staff of summoning (49, 1, D) a +2 triple crossbow of flaming (49, 12, D) a +0 short sword (49, 24, D) an uncursed staff of wizardry (49, 36, D) an uncursed staff of fire (49, 37, D) an uncursed staff of air (50, 1, D) a wand of iceblast (8/15) a +0 pair of gloves of archery (50, 12, D) a sack of spiders (50, 13, D) an uncursed staff of cold (50, 24, D) the Grimoire of Orientation and the Arsonist Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Gell's Gravitas Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Malign Gateway Summoning/Translocation 7 (50, 25, D) a +3 hunting sling of freezing (50, 28, D) a +0 scythe (unseen) (50, 30, D) a +1 longbow of flaming (unseen) (50, 36, D) an uncursed staff of power (50, 37, D) a book of Cantrips (51, 0, D) a +0 robe of cold resistance (51, 1, D) an uncursed staff of poison (51, 7, D) the ring "Baocaaj" {rC+ MP+9 Int+2 Stlth+} [ring of magical power] It affects your intelligence (+2). It protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. (51, 12, D) an uncursed staff of cold (51, 13, D) an uncursed staff of cold (51, 15, D) a +0 mace (51, 16, D) a +0 battleaxe (unseen) (51, 25, D) a phantom mirror (51, 28, D) a +0 short sword a +0 cloak of invisibility (51, 30, D) a cursed -1 long sword (unseen) (51, 36, D) a +1 leather armour of poison resistance (51, 37, D) a +1 long sword of electrocution (52, 0, D) a book of Power (52, 1, D) an uncursed staff of power (52, 12, D) a +2 ring mail of fire resistance (52, 13, D) a book of Changes (52, 15, D) a +0 trident a white draconian corpse (skeletalised by now) (52, 24, D) a fan of gales (52, 25, D) a +3 plate armour of fire resistance (52, 28, D) a +0 giant club (unseen) (52, 29, D) 3 arrows a +0 troll leather armour {Purgy} a +1 lajatang of pain a +0 robe of magic resistance the troll corpse of Purgy (skeletalised by now) the spriggan corpse of Agnes (skeletalised by now) (52, 30, D) an arrow (52, 36, D) an uncursed staff of air (52, 37, D) a +3 broad axe of venom (53, 0, D) a +2 arbalest of velocity (53, 1, D) a +0 chain mail of positive energy (53, 12, D) an uncursed staff of fire (53, 13, D) the +6 chain mail of the Jolly Orbs {rF++ MP-9} It greatly protects you from fire. It affects your magic capacity (-9). (53, 15, D) a +0 glaive (53, 17, D) a +0 rapier (unseen) (53, 18, D) a +4 mace of crushing (53, 24, D) a +4 war axe (53, 25, D) a +3 great sword of electrocution (53, 28, D) 3 arrows a +1 morningstar of venom a +3 chain mail of magic resistance a +0 large shield the human corpse of Louise (skeletalised by now) (53, 29, D) an arrow (53, 36, D) a +0 antimagic halberd (53, 37, D) a +2 shield of protection (54, 0, D) a +4 war axe of chopping (54, 1, D) a +2 battleaxe of chopping (54, 12, D) an uncursed staff of conjuration (54, 13, D) an uncursed staff of wizardry (54, 17, D) a +0 scimitar (54, 24, D) a book of Death (54, 25, D) a +1 dagger of draining (54, 27, D) a +2 blowgun the +6 dagger "Ocerol" {freeze, rPois Str-3 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+2). It protects you from poison. 4 curare-tipped needles (54, 28, D) a -1 spear a +0 animal skin a wand of random effects (30/48) (54, 36, D) the +3 leather armour of the Lives {+Fly rCorr Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). It lets you fly. It protects you from acid and corrosion. (55, 0, D) a sack of spiders (55, 1, D) a +2 robe of magic resistance (55, 12, D) a +4 chain mail of fire resistance (55, 13, D) the Reference Book on Damaging Evil Secrets Spells Type Level a - Searing Ray Conjuration 2 b - Fulminant Prism Conjuration/Hexes 4 c - Throw Icicle Conjuration/Ice 4 d - Dispel Undead Necromancy 5 (55, 24, D) a book of Cantrips (57, 28, D) an arrow (59, 36, D) a phial of floods (59, 37, D) a +2 hand axe of draining (60, 36, D) an uncursed staff of fire (60, 37, D) a book of Burglary (61, 0, D) a crystal ball of energy (61, 8, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (61, 16, D) the Tome of Ashen Orientation Spells Type Level a - Passwall Transmutation/Earth 2 b - Passage of Golubria Translocation 4 c - Dispersal Translocation 6 d - Controlled Blink Translocation 8 (61, 20, D) a +1 scimitar of flaming (61, 26, D) an uncursed staff of summoning (61, 36, D) a +3 quarterstaff of draining (61, 37, D) an uncursed staff of conjuration (62, 0, D) a +2 shortbow of velocity (62, 1, D) a +1 buckler of reflection (62, 8, D) an uncursed staff of conjuration (62, 16, D) a crystal ball of energy (62, 17, D) a +6 blowgun (62, 26, D) a +2 plate armour of poison resistance (62, 27, D) a +2 chain mail of positive energy (62, 36, D) a book of Power (62, 37, D) an uncursed ring of protection from fire (63, 0, D) a fan of gales (63, 8, D) a book of Death (63, 17, D) a +4 mace of protection (63, 22, D) a +0 scimitar of flaming (63, 26, D) an uncursed staff of summoning (63, 27, D) a lamp of fire (63, 36, D) a +0 great mace of crushing (63, 37, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (64, 16, D) a +2 dire flail of venom (64, 17, D) a +4 scimitar of flaming (64, 22, D) a +1 triple sword of draining (unseen) (64, 23, D) a +2 scimitar of flaming (64, 26, D) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (65, 26, D) an uncursed staff of poison (67, 0, D) an uncursed staff of energy (68, 0, D) a lamp of fire (69, 0, D) a lamp of fire (69, 36, D) the +1 robe of the Sea {rPois Int-3 Dex+7} It affects your intelligence (-3). It affects your dexterity (+7). It protects you from poison. (70, 8, D) a +2 ring mail of magic resistance (70, 9, D) a +2 hand axe of freezing (70, 30, D) a +0 short sword (unseen) (70, 36, D) an uncursed amulet of magic regeneration (70, 37, D) a +3 plate armour of fire resistance (70, 39, D) a +0 mace (70, 40, D) a +6 ring of strength a +0 chain mail a +2 hand axe of freezing a +2 scale mail of cold resistance (71, 8, D) the cursed +3 long sword of Ucokaf {flame, *Rage rElec SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you see invisible. It may make you go berserk in combat. It has a curse placed upon it. (71, 9, D) a +0 flail of freezing (71, 17, D) a phial of floods (71, 26, D) an uncursed ring of see invisible (71, 27, D) a phial of floods (71, 31, D) a +0 long sword (71, 39, D) a +0 flail the +4 shortbow "Ezerecadd" {freeze, rElec Str+4 Int-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-5). It insulates you from electricity. a +3 long sword a +0 plate armour (71, 40, D) a +0 hand axe a cursed -3 dagger a +0 robe (72, 8, D) a +2 arbalest of velocity (72, 9, D) a phial of floods (72, 16, D) the cursed +3 mace of the Undead {protect, Fragile rN+ SInv} It protects the one who uses it against injury (+AC on strike). It protects you from negative energy. It lets you see invisible. It will be destroyed if unequipped. It has a curse placed upon it. (72, 26, D) a +1 dagger of speed (72, 27, D) an uncursed staff of death (72, 32, D) a +0 long sword a cursed +0 leather armour (72, 36, D) the Papyrus of the Shifting Volcanoes Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Dragon Form Transmutation 7 (72, 37, D) a lightning rod (4/4) (72, 39, D) a +0 club (72, 40, D) a +6 antimagic short sword (73, 1, D) an uncursed ring of fire (73, 16, D) a scroll of brand weapon (73, 17, D) a +3 scimitar of freezing (still there?) a phial of floods (still there?) (73, 18, D) a +2 trident of venom (73, 22, D) a +2 short sword of electrocution the +7 demon blade "Givoegh" {flame, Str+2 Int+4 Dex-3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-3). It lets you see invisible. The Shining One disapproves of the use of such an item. a +0 shortbow 18 arrows a +0 leather armour (73, 26, D) a cursed -3 ring of evasion (73, 27, D) the cursed +0 leather armour of Submission {*Drain +Inv rC+} It protects you from cold. It lets you turn invisible. It causes draining when unequipped. It has a curse placed upon it. (73, 30, D) a +0 long sword (73, 36, D) a +2 leather armour of magic resistance (73, 37, D) a +0 club (74, 23, D) a +0 long sword (unseen) (75, 1, D) a book of Dreams