potatolord6000 the Dungeon (3, 2, D) a +5 triple sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, 8, D) a +0 falchion (7, 7, D) 2 potions of invisibility (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) an uncursed staff of power (59, 37, D) an uncursed staff of summoning (59, 40, D) a +3 ring of evasion (60, 36, D) a lightning rod (4/4) (60, 37, D) a +3 chain mail of cold resistance (61, 0, D) a +0 trident of piercing (61, 8, D) the cursed +1 quarterstaff "Sarcophage" {freeze, rC+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (61, 26, D) a lamp of fire (61, 30, D) a large rock (unseen) (61, 36, D) a +3 plate armour of positive energy (61, 37, D) the +5 quarterstaff of Sakh {holy, *Rage Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It may make you go berserk in combat. (62, 0, D) a fan of gales (62, 1, D) the +5 eveningstar of Geseniz {pain, Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). The Shining One disapproves of the use of such an item. (62, 8, D) a fan of gales (62, 9, D) an uncursed staff of fire (62, 11, D) a +0 long sword of protection (62, 12, D) a +0 long sword of slicing (62, 13, D) an arrow (62, 16, D) a +0 club (62, 17, D) a lamp of fire (62, 19, D) the cursed +3 halberd of the Shore {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. a +0 robe a naga corpse (skeletalised by now) (62, 20, D) an uncursed staff of air (unseen) (62, 27, D) a +0 robe (62, 28, D) a +0 giant club (62, 29, D) a +0 giant club (unseen) (62, 30, D) a +0 dire flail a +0 giant club (62, 33, D) a large rock (62, 36, D) a lightning rod (4/4) (62, 37, D) an uncursed staff of cold (63, 0, D) a +2 rapier of speed (63, 8, D) an uncursed ring of wizardry (63, 11, D) a +0 shortbow (unseen) (63, 16, D) a book of Clouds (63, 17, D) a +4 longbow of flaming (63, 19, D) a +0 trident +2 ice dragon scales (63, 20, D) a black mamba corpse (skeletalised by now) (63, 21, D) a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (63, 26, D) an uncursed ring of magical power Wixkav's Disquisition on Boosting Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Song of Slaying Charms 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spectral Weapon Hexes/Charms 3 e - Sticky Flame Conjuration/Fire 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (63, 27, D) a +0 whip of holy wrath (63, 28, D) a +0 giant club (63, 29, D) a cursed -2 giant club a +0 giant spiked club (63, 30, D) a large rock (63, 33, D) a large rock (63, 37, D) a +2 glaive of venom (64, 16, D) a fan of gales (64, 17, D) a +0 club (64, 20, D) an adder corpse (skeletalised by now) (64, 27, D) the ring of Prescription {rC++ AC+4} [ring of protection] It affects your AC (+4). It greatly protects you from cold. a +2 arbalest of flaming (64, 28, D) 4 large rocks a cyclops corpse (65, 26, D) a +4 scimitar of holy wrath (65, 28, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (68, 0, D) a +0 trident (68, 1, D) a +0 trident a cursed ring of loudness (68, 5, D) a throwing net (69, 0, D) a +0 trident (unseen) (69, 36, D) a +2 hunting sling of velocity (70, 8, D) an uncursed ring of fire a +6 ring of dexterity (70, 9, D) a +2 mace of protection (70, 37, D) the +7 shortbow of the Pyrrhic Victory {venom, Int+2} It poisons the ammo it fires. It affects your intelligence (+2). a +2 scythe of protection (70, 40, D) a hell hound corpse (71, 10, D) a +5 great sword (71, 17, D) a box of beasts (71, 19, D) a +1 robe of fire resistance (71, 30, D) a +4 quarterstaff of draining (unseen) (71, 31, D) a +0 rapier (unseen) (71, 36, D) a +4 arbalest (71, 37, D) a +1 pair of boots of stealth (71, 38, D) a scroll of brand weapon (71, 41, D) a hell hound corpse (72, 8, D) a lightning rod (4/4) (72, 9, D) the +3 leather armour of the Griffon {Dex+4} It affects your dexterity (+4). (72, 16, D) a fan of gales (72, 19, D) the cursed +0 scale mail of Ticluij {rCorr Stlth+} It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (72, 29, D) a +0 spear the +0 scale mail of Midwinter {SInv} It lets you see invisible. (72, 30, D) a +0 dagger a +0 robe (72, 36, D) a +2 giant spiked club (73, 1, D) a +3 plate armour of fire resistance (73, 17, D) an uncursed ring of poison resistance (73, 26, D) a +0 rapier (73, 27, D) an uncursed ring of wizardry (73, 30, D) a +0 rapier (unseen) (73, 31, D) a +0 rapier (unseen) (73, 36, D) an uncursed ring of protection from magic (75, 1, D) a +4 trident of flaming (75, 19, D) a +1 trident of flaming