potatolord6000 the Dungeon [Shop] Isibifaq's Weapon Shop the cursed +3 morningstar "Nyfehih" {elec, rF+ MR+} (540 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. 24 stones (31 gold) 5 stones (6 gold) a +1 falchion of freezing (161 gold) the +8 great sword "Uhigon" {flame, rC++ rN+ Stlth+} (1081 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It protects you from negative energy. It makes you more stealthy. a +5 dagger of holy wrath (397 gold) a +5 blowgun (383 gold) a +2 morningstar of pain (286 gold) a +2 long sword of electrocution (269 gold) [Shop] Qeyng's Antique Armour Boutique a +1 robe of resistance (850 gold) the +0 centaur barding of the Orb Guardian {+Fly rElec} (1016 gold) It insulates you from electricity. It lets you fly. the +5 leather armour "Geurch" {rPois Dex+5} (1266 gold) It affects your dexterity (+5). It protects you from poison. a +1 robe of cold resistance (330 gold) the cursed +0 leather armour of the Three of Cups {rElec Int+3} (501 gold) It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. a +3 scale mail of fire resistance (676 gold) a +0 leather armour of magic resistance (234 gold) the cursed -4 shield of Death's Door {rElec} (2 gold) It insulates you from electricity. It has a curse placed upon it. a +2 robe (330 gold) [Shop] Teinnuts's Antique Armour Shop a +4 scale mail of poison resistance (896 gold) a +0 scale mail of fire resistance (352 gold) the +5 ring mail "Taasagia" {rF+ rC- MR+++ Dex-4} (1241 gold) It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +0 ring mail of positive energy (256 gold) +1 fire dragon scales (2144 gold) a +1 shield of reflection (432 gold) a +4 chain mail of cold resistance (1008 gold) a +2 robe (406 gold) the +1 helmet of Ygaiq {rCorr Slay+2 SInv} (1110 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It protects you from acid and corrosion. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 triple crossbow "Owkipone" {penet, Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 32, D) an arrow (34, 28, D) a book of Burglary (35, 0, D) an uncursed staff of wizardry (35, 6, D) a +1 hand axe of venom (35, 14, D) a box of beasts (35, 15, D) a Grand Grimoire (35, 17, D) a +0 scale mail a +0 rapier (35, 29, D) a large rock (still there?) the Handbook of the Twelve Beggars (still there?) Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Summon Guardian Golem Hexes/Summoning 3 (36, 0, D) the +10 plate armour of the Blind Marksman {rPois} It protects you from poison. (36, 1, D) the Disquisition on Cankerous Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 (36, 7, D) a +0 spear (36, 15, D) a +4 scale mail of poison resistance (36, 21, D) an arrow (36, 28, D) a bolt (unseen) (36, 29, D) a silver javelin (unseen) (37, 0, D) the +4 shortbow of Aralaut {venom, rF+ Int+2 Dex+2} It poisons the ammo it fires. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from fire. (37, 1, D) an uncursed staff of wizardry (37, 6, D) a +0 robe a +0 spear (37, 14, D) a +0 long sword (37, 17, D) a +0 long sword a +0 war axe of electrocution a +0 scale mail (37, 28, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (37, 29, D) 4 scrolls of enchant armour (38, 0, D) an uncursed staff of earth (38, 1, D) the +9 staff of Olgreb {rPois} It protects you from poison. (38, 14, D) an uncursed ring of ice (38, 15, D) an uncursed amulet of harm (38, 16, D) a +0 rapier a -2 longbow 15 arrows a +0 leather armour a -2 dagger (38, 17, D) a cursed +0 leather armour a +2 broad axe of venom (38, 28, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (38, 29, D) the cursed ring "Eghuronk" {*Contam rElec rC- rN+++ Dex-3} [ring of dexterity] It affects your dexterity (-3). It makes you vulnerable to cold. It insulates you from electricity. It renders you almost immune to negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (38, 32, D) 45 gold pieces (still there?) 45 gold pieces (still there?) (39, 0, D) the ring of Nialliqi {+Fly rN+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from negative energy. It lets you fly. (39, 1, D) a +1 halberd of venom (39, 14, D) a +0 dagger (39, 15, D) a fan of gales (39, 16, D) a +0 leather armour a +0 shortbow 20 arrows an uncursed staff of earth (39, 18, D) a +0 short sword a +0 leather armour a +0 long sword (39, 28, D) an uncursed staff of fire (39, 29, D) a large rock (still there?) a +2 war axe of chopping (still there?) (39, 31, D) 180 gold pieces (unseen) (39, 32, D) 2 bolts 2 large rocks (39, 34, D) a bolt (39, 35, D) an arrow (39, 36, D) a large rock (40, 0, D) an uncursed staff of wizardry (40, 1, D) an uncursed amulet of magic regeneration (40, 7, D) the cursed -1 pair of gloves "Diroix" {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 14, D) a +0 scimitar (40, 15, D) a +3 ring mail of magic resistance (40, 16, D) a +0 leather armour a +3 short sword of speed (40, 18, D) a +0 leather armour a +0 longbow 24 arrows (40, 19, D) a +2 rapier of flaming a +0 leather armour a +0 scimitar a +2 rapier of flaming a +0 leather armour (40, 28, D) a crystal ball of energy (40, 29, D) a +0 ring mail of magic resistance (40, 30, D) a bolt (still there?) a large rock (still there?) (40, 31, D) 243 gold pieces (unseen) (41, 0, D) an uncursed staff of air (41, 1, D) a +4 antimagic quarterstaff (41, 14, D) a +0 long sword (41, 15, D) the cursed +0 lajatang of a Spat {flame, *Slow Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It may slow you when you take damage. It has a curse placed upon it. (41, 28, D) a book of Burglary (41, 29, D) an arrow (unseen) (41, 30, D) a bolt (41, 31, D) 180 gold pieces (unseen) (41, 32, D) a bolt (42, 0, D) an uncursed staff of conjuration (42, 1, D) a +2 hunting sling of freezing (42, 14, D) an uncursed staff of energy (42, 15, D) the Tome of Stones and Companions Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Summon Ice Beast Ice/Summoning 4 c - Summon Demon Summoning 5 d - Iron Shot Conjuration/Earth 6 (42, 28, D) a book of Power (42, 29, D) a +5 blowgun (42, 30, D) a bolt (43, 14, D) a sack of spiders (43, 15, D) an uncursed ring of stealth (43, 28, D) a box of beasts (43, 29, D) a +1 hunting sling of velocity (44, 28, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (48, 11, D) a large rock (49, 0, D) a +0 long sword (49, 1, D) an arrow (unseen) (49, 2, D) an uncursed staff of fire a +0 scale mail (49, 6, D) a +0 dagger (49, 12, D) a sack of spiders (49, 24, D) a Fen Folio (49, 37, D) a fan of gales (50, 0, D) the +1 robe of the Vestibule of Hell {rC- rN++} It makes you vulnerable to cold. It greatly protects you from negative energy. (50, 1, D) the Reference Book on Toxic Malediction Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Portal Projectile Hexes/Translocation 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 5 (50, 5, D) a +0 short sword (50, 7, D) the +8 scimitar of Somewhere Else {slice, rN+ MR- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 short sword a +0 shortbow 13 arrows a +0 chain mail (50, 11, D) an arrow (50, 12, D) a lightning rod (4/4) (50, 13, D) an uncursed ring of protection from magic (50, 16, D) an uncursed staff of death a +0 arbalest 27 bolts (50, 24, D) a book of Flames (50, 27, D) a +2 halberd of protection (50, 36, D) a crystal ball of energy (50, 37, D) the +2 plate armour of Limited Liability {Dex+5 Stlth+} It affects your dexterity (+5). It makes you more stealthy. (50, 41, D) a +0 hand axe a cursed +0 robe (51, 0, D) a +0 dagger (51, 1, D) a book of Necromancy (51, 4, D) a cursed +0 longbow a +0 leather armour 34 arrows (51, 6, D) a +0 long sword a +0 rapier (51, 7, D) a +2 vampiric executioner's axe a +0 shortbow a +0 ring mail 14 arrows (51, 13, D) an arrow (51, 16, D) a +0 longbow a +0 leather armour 16 arrows (51, 17, D) a +0 shortbow 22 arrows (51, 25, D) an uncursed staff of conjuration (51, 26, D) 4 scrolls of enchant weapon (51, 36, D) an uncursed staff of earth (51, 37, D) a fan of gales (52, 1, D) a book of Minor Magic (52, 5, D) an arrow (52, 6, D) a +0 bardiche of venom a +0 shortbow 31 arrows a +0 short sword a +0 short sword a +0 leather armour (52, 12, D) a book of Minor Magic (52, 13, D) the +3 chain mail of Ufeufo {rF+ MR+ Regen+} It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (52, 14, D) 2 steel javelins an arrow (52, 15, D) 6 large rocks a +0 shortbow 2 bolts a +0 shortbow an uncursed staff of fire 24 arrows a +0 spear 13 steel javelins a +0 leather armour (52, 16, D) a +0 arbalest an arrow a steel javelin 13 bolts (52, 17, D) a +0 arbalest 25 bolts (52, 18, D) an uncursed staff of air a +0 arbalest 12 bolts a steel javelin an arrow (52, 19, D) a large rock (52, 20, D) the +1 pair of boots of Fupa {rN+} It protects you from negative energy. (52, 36, D) a +2 dire flail of draining (52, 37, D) a fan of gales (53, 0, D) a +0 short sword (53, 1, D) the ring of Dawkoan {rElec rF+ Str+4 Dex-5} [ring of protection from fire] It affects your strength (+4). It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. a +1 helmet of intelligence (53, 5, D) an arrow (53, 13, D) a box of beasts (53, 14, D) a bolt (53, 15, D) a bolt (53, 16, D) 2 large rocks a +2 dire flail of protection a +0 shortbow 22 arrows (53, 25, D) an uncursed ring of poison resistance (53, 30, D) the +7 great sword "Beetlebane" {vamp, *Rage rPois Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It may make you go berserk in combat. It makes you more stealthy. (53, 36, D) an uncursed amulet of harm (53, 37, D) a +0 ring mail of fire resistance (54, 0, D) a book of Fire (54, 13, D) a bolt (unseen) (54, 14, D) 2 arrows (54, 16, D) a +0 arbalest 25 bolts (54, 24, D) a +3 vampiric morningstar (54, 25, D) a book of Spatial Translocations (54, 36, D) a scroll of brand weapon (55, 0, D) an uncursed staff of conjuration (55, 1, D) a +0 short sword (55, 13, D) a bolt (unseen) (56, 14, D) a bolt (59, 36, D) a +2 long sword of slicing (59, 37, D) a +2 scale mail of positive energy (60, 36, D) an uncursed staff of air (60, 37, D) a phantom mirror (61, 8, D) a +1 scale mail of magic resistance (61, 11, D) a +0 dagger a +0 robe (61, 16, D) a +4 plate armour of fire resistance (61, 26, D) a +4 morningstar of protection (61, 36, D) an uncursed amulet of the gourmand (61, 37, D) a fan of gales (62, 1, D) the cursed ring of Linearity {Str-2 Dex+4 SInv} [ring of strength] It affects your strength (-2). It affects your dexterity (+4). It lets you see invisible. It has a curse placed upon it. an uncursed staff of summoning (62, 8, D) a +4 blowgun (62, 9, D) a phantom mirror (62, 11, D) a +0 flail a +0 leather armour a +0 ring mail (62, 17, D) a +0 spear of venom (62, 26, D) a +7 great sword of holy wrath (62, 27, D) an uncursed ring of ice (62, 36, D) a +2 ring of intelligence (62, 37, D) a book of Dreams (63, 0, D) a sack of spiders (63, 8, D) the ring "Lifof" {rF+ rC- Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (63, 16, D) an uncursed staff of death (63, 26, D) a +4 plate armour of fire resistance (63, 27, D) a +2 dagger of venom (63, 36, D) a +3 scale mail of cold resistance (63, 37, D) a +2 ring mail of fire resistance (64, 16, D) a +2 short sword of holy wrath (64, 17, D) a +6 ring of strength a wand of polymorph (3/24) (64, 26, D) the +0 leather armour of Bumoefau {Dex+4} It affects your dexterity (+4). (64, 27, D) the +3 scimitar of the Pillar {slice, *Slow rPois rC+ Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It protects you from poison. It may slow you when you take damage. It makes you more stealthy. (65, 26, D) a phial of floods (67, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (68, 0, D) a sack of spiders (69, 0, D) the cursed +0 robe of Idealism {rC+ rN+ Int-4 Stlth+} It affects your intelligence (-4). It protects you from cold. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (69, 36, D) Iklir's Incunabulum of the Earthen Snowflakes Spells Type Level a - Sandblast Earth 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Stone Arrow Conjuration/Earth 3 d - Throw Icicle Conjuration/Ice 4 e - Ozocubu's Refrigeration Ice 6 (69, 38, D) the cursed +1 crystal plate armour of Zin's Righteous Anger {rC+++ rCorr MP-9 Dex+7} It affects your dexterity (+7). It renders you almost immune to cold. It affects your magic capacity (-9). It protects you from acid and corrosion. It has a curse placed upon it. (70, 9, D) a +1 spear of venom (70, 29, D) a +2 rapier of protection a +0 leather armour of poison resistance (70, 36, D) a phantom mirror (70, 37, D) a lamp of fire (70, 40, D) a +0 giant club a +0 giant club (71, 8, D) a +0 scimitar of slicing (71, 10, D) a +6 ring of strength (71, 16, D) a cursed staff of air (71, 17, D) a +2 bardiche of venom (71, 26, D) an uncursed staff of fire (71, 27, D) an uncursed ring of resist corrosion (71, 29, D) a +0 dagger a cursed +0 robe a cursed -1 scythe a +0 robe (71, 37, D) Kaapre's Incunabulum of Darkness Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Agony Necromancy 5 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 (71, 40, D) a +2 dire flail of crushing a +0 giant spiked club a cursed -3 giant club (71, 41, D) 2 large rocks (71, 43, D) a large rock (72, 8, D) a +1 quarterstaff of draining (72, 17, D) a +3 hunting sling of velocity (72, 27, D) +2 shadow dragon scales (72, 28, D) a +0 club a +0 robe (72, 29, D) a +2 quarterstaff of chaos a +0 cloak (72, 36, D) a book of Changes (72, 37, D) the Grimoire of Malediction and Stones Spells Type Level a - Cause Fear Hexes 4 b - Lee's Rapid Deconstruction Earth 5 c - Metabolic Englaciation Hexes/Ice 5 d - Invisibility Hexes 6 (72, 38, D) a large rock (72, 39, D) a +0 giant club a cursed +0 giant club (72, 40, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club (72, 41, D) 2 large rocks (73, 1, D) a book of Flames (73, 16, D) a +2 chain mail of cold resistance (73, 17, D) a sack of spiders (73, 27, D) a +0 short sword (73, 29, D) a cursed -3 halberd a +0 robe (73, 36, D) an uncursed ring of protection from magic (73, 37, D) the +4 ring mail of Mental Paralysis {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (73, 40, D) 2 large rocks