potatolord6000 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +0 quarterstaff (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) 3 throwing nets (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of cold (61, 8, D) a book of Party Tricks (62, 0, D) a +6 war axe of flaming (62, 8, D) a +2 trident of pain (62, 9, D) a fan of gales (62, 12, D) a cursed +2 falchion a +0 robe (63, 0, D) the +1 falchion of Conservatism {holy, rPois rC+ Str+3 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your dexterity (+4). It protects you from cold. It protects you from poison. (63, 8, D) an uncursed staff of power (67, 0, D) a +1 trident of venom (67, 2, D) a +0 war axe (68, 0, D) a +2 robe of magic resistance (68, 2, D) a +0 falchion of freezing (69, 2, D) a +0 chain mail (70, 8, D) a +7 short sword of draining (71, 8, D) an uncursed staff of death (71, 11, D) a +0 dire flail a +0 robe (71, 16, D) the +3 chain mail of Agoraphobia {Str+4 Int+2 Slay+3} It affects your strength (+4). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (71, 17, D) the Catalogue of the Arsonist and Slavery Spells Type Level a - Summon Small Mammal Summoning 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Summon Ice Beast Ice/Summoning 4 e - Aura of Abjuration Summoning 5 (71, 21, D) 63 gold pieces (72, 8, D) a +2 rapier of protection (72, 9, D) the ring "Wuottu Xann" {rF+ rC+} [ring of protection from cold] It protects you from fire. It protects you from cold. (72, 16, D) an uncursed staff of earth (72, 17, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (73, 1, D) a +6 ring of strength (73, 16, D) a +3 mace of crushing (73, 17, D) a +5 mace of crushing (73, 21, D) 36 gold pieces (75, 1, D) an uncursed ring of wizardry