potatolord6000 the Dungeon [Shop] Jankuif's Jewellery Boutique a +3 ring of strength (219 gold) an uncursed ring of protection from magic (350 gold) the ring "Gitz" {rC++ rN+ Dex+4} (779 gold) [ring of dexterity] It affects your dexterity (+4). It greatly protects you from cold. It protects you from negative energy. the ring of the Evil One {Ice +Inv rPois} (604 gold) [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you turn invisible. an uncursed ring of fire (350 gold) an uncursed ring of stealth (245 gold) an uncursed ring of protection from cold (350 gold) the amulet of the Four Winds {rN+ MR+++ Clar} (614 gold) [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. an uncursed ring of resist corrosion (280 gold) the ring of the Unstoppable Eyes {rCorr rPois rN++} (583 gold) [ring of resist corrosion] It protects you from poison. It greatly protects you from negative energy. [Shop] Cedei's Jewellery Shop an uncursed ring of protection from cold (275 gold) an uncursed ring of resist corrosion (220 gold) a +4 ring of intelligence (297 gold) a cursed ring of loudness (49 gold) an uncursed ring of flight (192 gold) the ring of Qazlal's Approval {rC- MR++ EV+3 SInv} (369 gold) [ring of evasion] It affects your evasion (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. a ring of the Octopus King {rCorr AC+1 EV+1 Str+1 Int+1 Dex+1} (458 gold) [ring of resist corrosion] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). a +3 ring of evasion (231 gold) a +2 ring of intelligence (82 gold) an uncursed ring of magical power (220 gold) [Shop] Nosiysu's Armour Shoppe a +2 pair of gloves of dexterity (279 gold) the +1 leather armour of the Greedy {+Fly rF++ rCorr Stlth+} (546 gold) It greatly protects you from fire. It lets you fly. It protects you from acid and corrosion. It makes you more stealthy. a +2 ring mail of cold resistance (273 gold) a +1 large shield of cold resistance (214 gold) a +2 naga barding of flying (520 gold) a +0 pair of gloves of strength (149 gold) a +1 plate armour of cold resistance (455 gold) a +2 ring mail of fire resistance (273 gold) a +2 leather armour of poison resistance (208 gold) the cursed +1 scale mail of Eternity {Str+3 Dex+4} (360 gold) It affects your strength (+3). It affects your dexterity (+4). It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 robe (6, 8, D) a +0 shield (8, 3, D) a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 37, D) a Necronomicon (60, 37, D) a scroll of brand weapon (60, 44, D) 108 gold pieces (unseen) (61, 3, D) the ring "Ofiqi Qiza" {Ice MR+ Int+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (61, 9, D) the +7 bardiche "Tormentor" {chop, *Slow +Inv rElec rC+++} It inflicts extra damage upon your enemies. It renders you almost immune to cold. It insulates you from electricity. It lets you turn invisible. It may slow you when you take damage. a +0 leather armour (61, 16, D) a cursed amulet of inaccuracy (61, 26, D) a +6 hand axe of chopping (61, 37, D) a phial of floods (62, 0, D) the +8 great mace "Undertaker" {crush, rC+ Str+3 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+2). It protects you from cold. (62, 1, D) the +11 mace of Defenestration {speed, rPois Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from poison. (62, 8, D) a +0 dagger (62, 9, D) the +5 glaive "Koph" {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. a +0 robe (62, 10, D) a +0 club (62, 16, D) a book of Maledictions (62, 17, D) an uncursed staff of earth (62, 20, D) a +0 dagger a cursed +0 robe (62, 21, D) a +0 hand axe (62, 26, D) a book of Conjurations (62, 27, D) a +2 plate armour of cold resistance (62, 44, D) 54 gold pieces (unseen) (63, 0, D) an uncursed staff of poison (63, 8, D) an uncursed ring of see invisible (63, 9, D) a +0 trident a +0 leather armour (63, 16, D) a crystal ball of energy (63, 17, D) a book of Minor Magic (63, 20, D) a +0 flail a +0 scale mail a +0 dagger a +0 robe a +1 flail of crushing a +0 chain mail (63, 21, D) 2 tomahawks (63, 22, D) a tomahawk (63, 23, D) a tomahawk (63, 26, D) the +5 scimitar "Gasoul" {elec, *Corrode rElec Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It insulates you from electricity. It may corrode you when you take damage. (63, 27, D) 4 scrolls of enchant weapon (63, 37, D) an uncursed staff of summoning (64, 16, D) an uncursed amulet of harm (64, 17, D) a lightning rod (4/4) (64, 20, D) a +0 mace a tomahawk a +0 ring mail (64, 26, D) a +3 leather armour of poison resistance (64, 27, D) a book of Air (65, 26, D) an uncursed ring of poison resistance (67, 0, D) an uncursed ring of see invisible (67, 2, D) an uncursed staff of summoning (68, 0, D) a cursed amulet of inaccuracy (69, 36, D) Futh's Grimoire of Lethal Companions Spells Type Level a - Regeneration Charms/Necromancy 3 b - Call Canine Familiar Summoning 3 c - Simulacrum Ice/Necromancy 6 (70, 8, D) an uncursed staff of conjuration (70, 9, D) an uncursed staff of power (70, 36, D) the +12 morningstar of Forgiveness {flame, *Contam +Inv rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you turn invisible. It causes magical contamination when unequipped. (70, 37, D) a box of beasts (71, 16, D) a crystal ball of energy (71, 17, D) a +1 hunting sling of freezing (71, 26, D) the +3 hunting sling of Secvulom {speed, rElec rF- rN+ Dex+7} Attacks with this weapon are significantly faster. It affects your dexterity (+7). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. (71, 27, D) an uncursed staff of wizardry (71, 29, D) a cursed +0 trident (71, 36, D) the +2 leather armour of Polytheism {Regen+ MP-9 Str+2} It affects your strength (+2). It affects your magic capacity (-9). It increases your rate of regeneration. (71, 37, D) a +1 trident of piercing (72, 8, D) the +1 plate armour of Fortification {+Blink rPois Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). It protects you from poison. It lets you blink. (72, 17, D) a +0 morningstar of protection (72, 20, D) 4 scrolls of enchant weapon 3 scrolls of brand weapon (72, 26, D) the +3 rapier "Anwogox" {elec, rF+ Dex-3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-3). It protects you from fire. It makes you more stealthy. (72, 27, D) a book of Alchemy (72, 36, D) an uncursed amulet of harm (72, 37, D) the +0 war axe "Jiepuaso" {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (73, 1, D) +2 fire dragon scales (73, 16, D) a phantom mirror (73, 17, D) a cursed ring of loudness (73, 26, D) a +5 ring of intelligence a scroll of brand weapon (73, 36, D) an uncursed ring of positive energy (73, 37, D) a +1 bardiche of flaming (75, 1, D) the +7 triple crossbow of the Everdark {speed, MR+ Dex+3 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you more stealthy.