potatolord6000 the Dungeon [Shop] Esaguim's Assorted Antiques a wand of confusion (21/48) (584 gold) 2 potions of heal wounds (340 gold) a scroll of summoning (323 gold) a +0 arbalest of flaming (343 gold) a +3 scale mail of fire resistance (884 gold) a +2 leather armour of cold resistance (646 gold) a fan of gales (1360 gold) a scroll of identify (68 gold) a scroll of enchant armour (255 gold) a potion of flight (102 gold) a scroll of summoning (323 gold) [Shop] Ymygarph's Jewellery Shoppe a +3 ring of protection (357 gold) an uncursed amulet of regeneration (510 gold) a +2 ring of protection (170 gold) a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} (878 gold) [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). the ring "Rouzat" {rF- AC+2 Dex+4} (312 gold) [ring of protection] It affects your AC (+2). It affects your dexterity (+4). It makes you vulnerable to fire. an uncursed ring of see invisible (255 gold) a +5 ring of strength (700 gold) the ring "Hoegilan" {Wiz Stlth+} (676 gold) [ring of wizardry] It improves your spell success rate. It makes you more stealthy. a cursed -3 ring of slaying (34 gold) [Shop] Gaokkygu's Jewellery Emporium the amulet "Ciffesh" {Spirit rPois} (700 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. a cursed ring of loudness (76 gold) a +2 ring of strength (127 gold) an uncursed amulet of guardian spirit (510 gold) a +2 amulet of reflection (127 gold) the ring of Isexzi {Fire Str+4} (686 gold) [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. an uncursed ring of wizardry (510 gold) an uncursed ring of protection from cold (425 gold) an uncursed amulet of harm (510 gold) [Shop] Zuidghif's Antique Armour Emporium a +3 leather armour of magic resistance (720 gold) a +1 leather armour of cold resistance (420 gold) quicksilver dragon scales (1800 gold) a +2 robe of cold resistance (531 gold) the +4 scale mail of Happy Babbling {Int+4} (1182 gold) It affects your intelligence (+4). the +1 shield of Dasup {Dex+4 Slay+2} (999 gold) It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +2 scale mail of fire resistance (630 gold) a +3 leather armour of cold resistance (720 gold) a +2 ring mail of magic resistance (630 gold) a +2 robe of magic resistance (531 gold) [Shop] Pafioxeaw's Antique Weapon Shop a +6 hunting sling of freezing (971 gold) a +2 long sword of slicing (481 gold) the +8 Wrath of Trog {antimagic, *Rage} (2240 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +3 arbalest of freezing (702 gold) a +2 vampiric trident (630 gold) the cursed +3 spear of Subterfuge {pierce, *Noise rF+++ rC+ Stlth+} (1814 gold) It inflicts extra damage upon your enemies. It renders you almost immune to fire. It protects you from cold. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. the +10 war axe "Koat" {speed, SInv} (2007 gold) Attacks with this weapon are significantly faster. It lets you see invisible. a +7 arbalest of velocity (1223 gold) a +0 quarterstaff of protection (190 gold) a +3 halberd of venom (610 gold) a +5 quarterstaff of draining (957 gold) a +6 scimitar of slicing (1064 gold) [Shop] Nerosm's Armour Boutique the cursed +0 hat "Pexaom" {Dex+3} (214 gold) It affects your dexterity (+3). It has a curse placed upon it. a +1 buckler of protection (247 gold) +0 shadow dragon scales (1200 gold) the +2 leather armour of Darkness {rPois Str+2} (411 gold) It affects your strength (+2). It protects you from poison. the +10 large shield of Ignorance {rN+ Int-4} (859 gold) It affects your intelligence (-4). It protects you from negative energy. the cursed +0 ring mail "Tusor" {rElec rC+} (330 gold) It protects you from cold. It insulates you from electricity. It has a curse placed upon it. a +3 leather armour of cold resistance (360 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (7, 5, D) a +0 flail (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) a potion of berserk rage a potion of haste a scroll of blinking a +0 shield a +0 scale mail the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 19, D) 21 gold pieces (18, 1, D) a large rock (18, 7, D) 12 gold pieces (19, 0, D) the amulet of Idigoabust {Inacc *Corrode rElec rN+++ Str-2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-2). It insulates you from electricity. It renders you almost immune to negative energy. It may corrode you when you take damage. (19, 1, D) a phial of floods (19, 16, D) an uncursed staff of power (19, 17, D) a sack of spiders (20, 0, D) a +2 hand axe of chopping (20, 1, D) a +3 chain mail of cold resistance (20, 16, D) the ring of Xom's Malicious Joy {rF+ MR+} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. (20, 17, D) the Catalogue of Mutagenic Ice Spells Type Level a - Beastly Appendage Transmutation 1 b - Summon Ice Beast Ice/Summoning 4 c - Metabolic Englaciation Hexes/Ice 5 (21, 0, D) the Grimoire of Unstable Poison Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Blade Hands Transmutation 5 e - Dragon Form Transmutation 7 (21, 1, D) the ring "Omyif" {rCorr MR++ SInv Stlth-} [ring of resist corrosion] It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. (21, 16, D) a book of Geomancy (21, 17, D) a +1 broad axe of flaming (22, 0, D) an uncursed staff of summoning (22, 1, D) a lightning rod (4/4) (22, 16, D) the ring "Uttuon" {rPois rN+ Int+4 Dex-3 Stlth+} [ring of positive energy] It affects your intelligence (+4). It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (22, 17, D) a lamp of fire (23, 0, D) a +0 great sword (23, 1, D) 54 gold pieces (still there?) 54 gold pieces (still there?) (23, 2, D) 135 gold pieces (unseen) (23, 3, D) 54 gold pieces (unseen) (23, 6, D) 12 gold pieces (23, 16, D) a lamp of fire (23, 17, D) a +4 vampiric rapier (23, 18, D) a phantom mirror (24, 0, D) a large rock 4 potions of heal wounds (24, 1, D) 225 gold pieces a +0 long sword (24, 2, D) a +2 great sword of protection the +7 ring mail of Dadeegicw {Int+5 Dex-3} It affects your intelligence (+5). It affects your dexterity (-3). (24, 3, D) 234 gold pieces (still there?) 153 gold pieces (still there?) a large rock (still there?) (24, 4, D) a +2 great mace a +0 chain mail (24, 16, D) a crystal ball of energy (24, 17, D) an uncursed staff of wizardry (24, 18, D) a box of beasts (24, 22, D) 72 gold pieces (24, 23, D) 63 gold pieces (24, 28, D) 72 gold pieces (25, 0, D) 18 gold pieces (still there?) 18 gold pieces (still there?) (25, 1, D) 54 gold pieces (still there?) 54 gold pieces (still there?) (25, 2, D) 63 gold pieces (unseen) (25, 3, D) 45 gold pieces (unseen) (25, 4, D) 45 gold pieces (unseen) (25, 16, D) an uncursed amulet of harm (25, 17, D) a +2 antimagic spear (25, 18, D) a manual of Fire Magic (25, 20, D) 90 gold pieces (25, 21, D) 45 gold pieces (25, 22, D) 54 gold pieces (26, 0, D) a book of Annihilations (26, 1, D) a +0 chain mail of cold resistance (26, 16, D) a +1 halberd of venom (26, 17, D) the cursed +1 leather armour "Pybras" {rC++ Dex-3} It affects your dexterity (-3). It greatly protects you from cold. It has a curse placed upon it. (27, 1, D) a large rock (still there?) a +0 chain mail of fire resistance (still there?) (27, 16, D) a +1 hand crossbow of flaming (27, 17, D) the Compendium of the Destructive Snowflakes Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ice Form Ice/Transmutation 4 d - Bolt of Draining Conjuration/Necromancy 5 (28, 1, D) an uncursed staff of fire (28, 16, D) an uncursed staff of cold (28, 17, D) a +2 scale mail of cold resistance (29, 0, D) 18 gold pieces (29, 1, D) the Almanac of Assistive Ignition Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Inner Flame Hexes/Fire 3 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 (29, 8, D) 12 gold pieces (29, 16, D) an uncursed staff of death (29, 17, D) +2 shadow dragon scales (30, 18, D) 21 gold pieces (30, 25, D) 45 gold pieces (31, 26, D) 48 gold pieces (33, 0, D) 72 gold pieces (33, 5, D) 72 gold pieces (33, 31, D) 23 gold pieces (33, 32, D) 85 gold pieces (33, 36, D) 86 gold pieces (34, 20, D) 67 gold pieces (34, 28, D) a book of Necromancy (34, 31, D) 22 gold pieces (35, 0, D) a manual of Stealth (35, 14, D) a +4 halberd of chopping (35, 15, D) a +2 battleaxe of chopping (35, 29, D) the Almanac of Virous Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Airstrike Air 4 f - Silence Hexes/Air 5 (36, 0, D) a +4 vampiric trident (36, 1, D) a book of Misfortune (36, 14, D) +2 ice dragon scales (36, 15, D) a +0 chain mail of fire resistance (36, 28, D) a +2 rapier of holy wrath (36, 29, D) an uncursed ring of fire (37, 1, D) a cursed staff of poison (37, 14, D) a +0 quarterstaff of distortion (37, 15, D) the ring of Tuqari {rElec rC- rN++ Dex+3 Stlth+} [ring of stealth] It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It makes you more stealthy. (37, 28, D) a +3 plate armour of cold resistance (37, 29, D) a box of beasts (38, 0, D) a +4 chain mail of fire resistance (38, 1, D) the Collected Works on the Compass and Clay Spells Type Level a - Sandblast Earth 1 b - Blink Translocation 2 c - Passwall Transmutation/Earth 2 d - Lesser Beckoning Translocation 3 e - Iron Shot Conjuration/Earth 6 (38, 5, D) 27 gold pieces (38, 6, D) 45 gold pieces (38, 14, D) 4 potions of heal wounds (38, 15, D) an uncursed staff of energy (38, 18, D) 270 gold pieces (38, 19, D) 144 gold pieces (38, 28, D) the ring of Pyromania {MR+ MP+9 Str-5 Stlth+} [ring of stealth] It affects your strength (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (38, 29, D) a Necronomicon (38, 30, D) 58 gold pieces (38, 31, D) 63 gold pieces (38, 32, D) 135 gold pieces (38, 34, D) 117 gold pieces (39, 0, D) a phantom mirror (39, 1, D) a +2 scale mail of poison resistance (39, 3, D) a +0 short sword of freezing a +4 ring of evasion (39, 4, D) 144 gold pieces (39, 5, D) 171 gold pieces a +0 long sword a +0 robe (39, 14, D) an uncursed ring of stealth (39, 15, D) a +2 leather armour of cold resistance (39, 16, D) 108 gold pieces (39, 17, D) 54 gold pieces (39, 18, D) 216 gold pieces (39, 28, D) the +3 plate armour of Oblivion {rC- rN+ Str+3} It affects your strength (+3). It makes you vulnerable to cold. It protects you from negative energy. (39, 29, D) a cursed staff of summoning (39, 30, D) a +0 robe (39, 31, D) 252 gold pieces a +0 spear (39, 33, D) 162 gold pieces (40, 0, D) a +5 hand crossbow (40, 1, D) a sack of spiders (40, 4, D) 117 gold pieces (unseen) (40, 5, D) 90 gold pieces (40, 6, D) 135 gold pieces (unseen) (40, 11, D) 36 gold pieces (40, 14, D) a +0 helmet of intelligence (40, 15, D) the Guide on Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Agony Necromancy 5 (40, 18, D) 117 gold pieces (40, 19, D) 36 gold pieces (40, 28, D) a lamp of fire (40, 29, D) 59 gold pieces (still there?) 59 gold pieces (still there?) (40, 30, D) 63 gold pieces (41, 0, D) the cursed +0 pair of gloves of Apathy {rC+ Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (41, 1, D) a +4 amulet of reflection (41, 6, D) 108 gold pieces (unseen) (41, 14, D) the +1 spear of Purpose {pierce, Fragile +Inv rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you turn invisible. It will be destroyed if unequipped. It makes you more stealthy. (41, 15, D) a +1 hand axe of electrocution (41, 28, D) an uncursed ring of wizardry (41, 29, D) a +0 hunting sling of freezing (41, 35, D) 22 gold pieces (42, 1, D) a +3 blowgun (42, 14, D) a book of the Sky (42, 15, D) a cursed -3 ring of intelligence (42, 28, D) a book of Alchemy (42, 29, D) the +7 halberd of a treasure trove {elec, -Tele rC+ rN++ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It greatly protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. (43, 14, D) the +3 morningstar of the Enchanted Forest {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (43, 15, D) a +1 scythe of venom (43, 27, D) 22 gold pieces (43, 28, D) a book of Changes (43, 29, D) a +1 vampiric short sword (44, 2, D) 36 gold pieces (44, 28, D) a cursed staff of poison (45, 20, D) 68 gold pieces (49, 0, D) the Compendium of Summoning Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 (49, 1, D) an uncursed ring of see invisible (49, 9, D) the +0 scale mail of Midwinter {+Fly rPois rF- MP+9} It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). It lets you fly. (49, 12, D) a book of Changes (49, 24, D) a book of Callings (49, 36, D) a book of the Earth (49, 37, D) an uncursed ring of protection from magic (50, 0, D) a scroll of brand weapon (50, 1, D) the Grimoire of Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Orb of Destruction Conjuration 7 (50, 12, D) a book of Burglary (50, 24, D) a cursed ring of loudness (50, 25, D) the +1 scale mail "Jaffeure" {*Corrode rF+ rC+++ SInv} It protects you from fire. It renders you almost immune to cold. It lets you see invisible. It may corrode you when you take damage. (50, 36, D) a +2 shortbow of freezing (50, 37, D) a +1 ring mail of magic resistance (50, 38, D) a cursed +4 halberd a +0 robe (51, 0, D) a phial of floods (51, 1, D) an uncursed ring of wizardry (51, 12, D) a +0 helmet of see invisible (51, 13, D) a +3 falchion a cursed +0 robe (51, 14, D) a +3 halberd a +0 robe (51, 24, D) a +1 great sword of holy wrath (51, 25, D) a phantom mirror (51, 31, D) a +4 scimitar of flaming (51, 36, D) an uncursed staff of fire (51, 37, D) a +0 scythe of venom the cursed +1 great sword of Karma {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It has a curse placed upon it. (52, 0, D) a +1 chain mail of magic resistance (52, 13, D) the cursed ring "Rynoiqam" {AC-2 Str+5 Dex-3} [ring of protection] It affects your AC (-2). It affects your strength (+5). It affects your dexterity (-3). It has a curse placed upon it. (52, 14, D) a +1 scythe of venom a cursed +0 plate armour (52, 15, D) a +1 dagger of venom a +0 robe (52, 18, D) a +0 short sword a +2 antimagic lajatang (52, 19, D) a cursed +4 scimitar a +0 robe a +1 long sword a +0 chain mail (52, 24, D) a book of Battle (52, 25, D) the +4 rapier "Toeho" {vamp, rN+ MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It affects your magic capacity (+9). (52, 29, D) an uncursed ring of magical power (52, 30, D) a +3 scimitar of flaming (52, 36, D) an uncursed staff of death (52, 37, D) a Young Poisoner's Handbook (53, 0, D) an uncursed staff of fire (53, 1, D) a +3 ring of strength (53, 13, D) the +9 hand axe "Desycean" {flame, rF+ Int+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. a +0 robe an uncursed staff of conjuration (53, 14, D) a cursed +0 trident (53, 24, D) a Young Poisoner's Handbook (53, 25, D) a +4 mace of holy wrath (53, 29, D) a +2 great sword of flaming (53, 30, D) a +1 great sword of flaming (53, 37, D) a book of Summonings (54, 0, D) a +2 buckler of fire resistance (54, 1, D) an uncursed ring of magical power (54, 12, D) an uncursed staff of summoning (54, 13, D) a book of Spatial Translocations (54, 24, D) an uncursed staff of conjuration (54, 36, D) the cursed +0 plate armour "Koag" {Dex+2 Slay+6 Stlth+} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you more stealthy. It has a curse placed upon it. (55, 0, D) a book of Geomancy (55, 1, D) the Tome of Feathers and the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Call Canine Familiar Summoning 3 e - Airstrike Air 4 f - Spellforged Servitor Conjuration/Summoning 7 (55, 12, D) a book of Summonings (55, 13, D) the Collected Works on Freezing Translocation Spells Type Level a - Apportation Translocation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Forest Summoning/Translocation 5 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 (55, 24, D) a Necronomicon (59, 36, D) a +3 plate armour of poison resistance (59, 37, D) the ring "Surheda" {+Blink rF+ rC+ Str+3} [ring of protection from cold] It affects your strength (+3). It protects you from fire. It protects you from cold. It lets you blink. a +3 ring of evasion (60, 36, D) a +0 dagger (60, 37, D) a +0 spear of freezing (60, 41, D) a +0 ring mail 2 throwing nets a +3 flail of protection a +2 mace of draining a +0 robe (61, 0, D) an uncursed ring of fire (61, 8, D) a +2 leather armour of poison resistance (61, 16, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (61, 26, D) a book of Fire (61, 37, D) a +3 plate armour of cold resistance (61, 40, D) a +0 robe an uncursed staff of conjuration (61, 41, D) a +1 hat of magic resistance (62, 0, D) the +3 steam dragon scales "Xinysu Poaka" {rC+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. (62, 8, D) a book of Beasts (62, 9, D) an uncursed staff of energy (62, 16, D) a lightning rod (4/4) (62, 17, D) a +2 battleaxe of freezing (62, 26, D) a +2 great sword of freezing (62, 27, D) a box of beasts (62, 30, D) a +0 robe a +0 dagger (62, 31, D) a +0 robe a cursed -3 rapier (62, 36, D) a +0 trident of protection (62, 37, D) an uncursed staff of wizardry (62, 40, D) a +0 robe a +1 scythe of protection (62, 41, D) a +0 leather armour of poison resistance a +1 great mace of distortion (62, 42, D) a +2 robe of positive energy a +3 dagger of chaos (63, 0, D) a +6 ring of strength (63, 8, D) a +1 leather armour of poison resistance (63, 16, D) a book of Minor Magic (63, 17, D) an uncursed ring of protection from fire (63, 20, D) a +0 spear (63, 21, D) a +0 rapier a +0 robe (63, 26, D) a +2 ring mail of fire resistance (63, 29, D) a +0 spear (63, 30, D) a +0 spear (63, 36, D) an uncursed staff of air (63, 37, D) an uncursed staff of energy (64, 16, D) a +1 rapier of venom (64, 17, D) a book of Alchemy (64, 21, D) a +0 dagger a +0 robe (64, 27, D) a +2 plate armour of magic resistance (64, 30, D) a +0 robe a +0 rapier (64, 31, D) a +0 buckler a cursed -2 spear (65, 26, D) an uncursed staff of wizardry (65, 30, D) a cursed +0 spear (67, 0, D) a book of Unlife (68, 0, D) a +1 antimagic quarterstaff (70, 8, D) the cursed ring of Ytwoaheh {*Drain rF+++ EV-3 Dex+5} [ring of evasion] It affects your evasion (-3). It affects your dexterity (+5). It renders you almost immune to fire. It causes draining when unequipped. It has a curse placed upon it. (70, 9, D) a crystal ball of energy (70, 12, D) a cursed +0 robe a +4 flail (70, 37, D) +1 pearl dragon scales (71, 16, D) a book of Fire (71, 17, D) a Grand Grimoire (71, 19, D) a +0 antimagic trident (71, 26, D) a fan of gales (71, 31, D) an uncursed staff of death (71, 36, D) an uncursed staff of earth (71, 37, D) the +10 flail of Eternity {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (72, 8, D) a phial of floods (72, 16, D) a cursed -5 ring of intelligence (72, 18, D) 27 arrows a +0 shortbow a +2 great sword of protection (72, 19, D) a +0 trident (72, 26, D) an uncursed staff of death (72, 27, D) a +2 war axe of electrocution (72, 36, D) a book of Burglary (72, 37, D) the cursed +1 hand crossbow of Lagh {elec, *Slow rElec rPois Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. It protects you from poison. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (73, 1, D) a +1 dagger of venom (73, 16, D) a +8 plate armour of ponderousness (73, 17, D) an uncursed staff of poison (73, 19, D) a +0 trident (73, 26, D) a phial of floods (73, 27, D) the ring of Zaitokh {rElec Str+3 Int+4 Dex+4 Slay-4} [ring of dexterity] It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. (74, 37, D) a +4 ring of strength (75, 1, D) a lamp of fire