potatolord6000 the Dungeon [Shop] Vealeeta's Armour Emporium the +2 robe of Vines {NoPotionHeal Regen+7} (1040 gold) It increases your rate of regeneration. a +4 ring mail of magic resistance (403 gold) a +1 leather armour of magic resistance (182 gold) a +0 robe of cold resistance (100 gold) a +1 leather armour of cold resistance (182 gold) +0 gold dragon scales (1040 gold) the +2 leather armour of the Flute {Int+3} (328 gold) It affects your intelligence (+3). [Shop] Ijaol's Jewellery Boutique an uncursed ring of fire (350 gold) an uncursed amulet of magic regeneration (420 gold) an uncursed ring of poison resistance (280 gold) the ring "Roarae" {rElec rC+ rN+ Stlth+} (644 gold) [ring of protection from cold] It protects you from cold. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. an uncursed ring of positive energy (280 gold) an uncursed ring of flight (245 gold) an uncursed ring of poison resistance (280 gold) an uncursed amulet of magic regeneration (420 gold) [Shop] Hoshej's Distillery a potion of ambrosia (96 gold) a potion of degeneration (12 gold) a potion of resistance (120 gold) a potion of mutation (96 gold) a potion of cancellation (96 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) a +0 shield 5 bread rations a +0 war axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 41, D) 126 gold pieces (49, 36, D) the ring "Caigh" {+Fly Stlth+} [ring of stealth] It lets you fly. It makes you more stealthy. (49, 37, D) an uncursed staff of death (50, 36, D) a +2 long sword of electrocution (50, 37, D) an uncursed amulet of magic regeneration (51, 36, D) a potion of might (51, 37, D) a phantom mirror (51, 41, D) 54 gold pieces (52, 36, D) an uncursed staff of poison (52, 37, D) an uncursed staff of poison (52, 41, D) 81 gold pieces (53, 36, D) a lightning rod (4/4) (53, 37, D) the +4 whip of the Sun {venom, +Inv rC+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. It lets you turn invisible. (54, 36, D) the Disquisition on Vitriolic Summoning Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Summon Guardian Golem Hexes/Summoning 3 (59, 36, D) a +0 large shield of protection (59, 37, D) a +2 dagger of holy wrath (60, 36, D) a +1 plate armour of cold resistance (60, 37, D) a +3 scimitar of slicing (61, 0, D) an uncursed staff of fire (61, 8, D) a cursed staff of air (61, 26, D) the +6 hunting sling of Annihilation {flame, +Blink rElec SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you see invisible. It lets you blink. (61, 36, D) a +1 mace of holy wrath (61, 37, D) a lamp of fire (62, 0, D) a phial of floods (62, 1, D) a sack of spiders (62, 8, D) a +3 battleaxe of freezing (62, 9, D) an uncursed staff of summoning (62, 16, D) a book of Beasts (62, 17, D) a +2 chain mail of magic resistance (62, 19, D) a +0 trident 5 tomahawks an uncursed staff of summoning a +0 shortbow 18 arrows (62, 26, D) a +3 antimagic war axe (62, 27, D) the +4 ring mail of Tender Moments {rC+} It protects you from cold. (62, 30, D) a +0 rapier a cursed -1 leather armour (62, 36, D) a book of Clouds (62, 37, D) a book of Party Tricks (63, 0, D) a book of Flames (63, 8, D) the +4 glaive of Piymueco {drain, rF++ rC- rN+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (63, 16, D) the +8 halberd of Disembowelment {chop, +Fly MR+ Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you fly. (63, 19, D) a +0 trident (63, 20, D) 2 arrows (63, 21, D) a tomahawk 2 arrows (63, 22, D) a tomahawk 3 arrows (63, 23, D) a throwing net (63, 26, D) a +0 mace (63, 27, D) the +10 dagger "Bial" {freeze, rElec Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. (63, 29, D) a +0 scythe a +0 robe of magic resistance a +0 long sword of protection a +0 robe a +4 scimitar of flaming a +0 robe (63, 30, D) a cursed -1 dagger a +0 robe (63, 36, D) a +3 short sword of venom (63, 37, D) an uncursed staff of air (64, 16, D) a +0 hand crossbow of flaming (64, 18, D) a +0 trident (64, 19, D) a +2 antimagic hand axe a +0 shortbow 18 arrows (64, 20, D) a +0 shortbow 31 arrows (64, 26, D) a +3 antimagic quarterstaff (64, 27, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (64, 29, D) a +4 quarterstaff of chaos a +0 cloak (64, 30, D) a +3 long sword of holy wrath a +0 robe a +0 flail of draining a +0 scale mail (65, 26, D) a +0 dagger (66, 4, D) a +0 long sword (67, 0, D) a crystal ball of energy (68, 0, D) a sack of spiders (69, 0, D) a +2 scale mail of cold resistance (69, 36, D) a +0 helmet of intelligence (69, 39, D) a +0 leather armour a +0 longbow 13 arrows a +0 short sword (70, 8, D) a +3 leather armour of fire resistance (70, 9, D) an uncursed staff of death (70, 36, D) a book of Party Tricks (70, 37, D) a book of Frost (70, 39, D) a +0 leather armour a +0 shortbow a +0 dagger 6 arrows (71, 8, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (71, 17, D) an uncursed staff of summoning (71, 26, D) an uncursed staff of wizardry (71, 27, D) an uncursed staff of earth (71, 37, D) a +1 hand crossbow of flaming (71, 38, D) a +5 short sword of holy wrath (71, 39, D) a +0 leather armour a +0 rapier (71, 40, D) a +0 scale mail a +0 scimitar 5 arrows (71, 42, D) an arrow (72, 8, D) the +6 scale mail of Leaves {*Slow Int+3} It affects your intelligence (+3). It may slow you when you take damage. (72, 17, D) a +0 leather armour of cold resistance (72, 18, D) the ring "Buvaumpi" {Ice +Inv Int+6} [ring of ice] It enhances your ice magic. It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. (72, 26, D) a book of the Tempests (72, 27, D) a +3 mace of protection (72, 36, D) a phantom mirror (72, 41, D) an uncursed ring of protection from magic a +6 ring of strength (73, 1, D) the Almanac of the Blaze and Sinister Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Vampiric Draining Necromancy 3 d - Sticky Flame Conjuration/Fire 4 e - Animate Dead Necromancy 4 f - Dispel Undead Necromancy 5 (73, 3, D) a +0 arbalest 12 bolts (73, 16, D) a book of the Dragon (73, 17, D) a +1 vampiric scimitar (73, 26, D) a lamp of fire (73, 36, D) +2 steam dragon scales (73, 37, D) the Volume of Attacks and Malediction Spells Type Level a - Sting Conjuration/Poison 1 b - Slow Hexes 2 c - Static Discharge Conjuration/Air 3 d - Stone Arrow Conjuration/Earth 3 an arrow (74, 3, D) a +0 shortbow 13 arrows (74, 4, D) 2 arrows 2 bolts (74, 37, D) an arrow (75, 1, D) a sack of spiders (75, 39, D) a +0 leather armour a +0 short sword 6 arrows a -2 shortbow