potatolord6000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +0 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of summoning (61, 1, D) a +0 whip a +0 leather armour (61, 2, D) a +1 short sword of speed (61, 8, D) the cursed +1 hunting sling of Posiuschu {freeze, MR+ Str+2 Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 16, D) a +0 halberd of freezing (62, 0, D) a lightning rod (4/4) (62, 1, D) a cursed -1 leather armour a +0 trident a +0 leather armour the Catalogue of the Voyage and Execration Spells Type Level a - Blink Translocation 2 b - Darkness Hexes 6 (62, 8, D) a book of Changes (62, 9, D) an uncursed staff of summoning (62, 17, D) a +1 antimagic hand axe (62, 21, D) 54 gold pieces (63, 0, D) Sif Muna's Tome of Helpful Lightness Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Static Discharge Conjuration/Air 3 e - Airstrike Air 4 f - Freezing Cloud Conjuration/Ice/Air 6 (63, 16, D) a +4 trident of freezing (63, 17, D) an uncursed staff of air (63, 20, D) 54 gold pieces (unseen) (64, 16, D) a book of Conjurations (64, 17, D) an uncursed staff of fire (64, 20, D) 216 gold pieces (67, 0, D) the +8 rapier "Baresaf" {flame, rElec Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. (68, 0, D) the +2 battleaxe of the Big Bang {chop, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (69, 32, D) a bolt (70, 8, D) a +0 arbalest of velocity (70, 9, D) an uncursed staff of death (70, 29, D) a +1 rapier of venom a +0 arbalest 15 bolts (71, 8, D) a +6 ring of strength (71, 16, D) a book of the Sky (71, 17, D) the +4 eveningstar of a ziggurat {crush, *Noise +Rage rElec MR-} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. It may make noises in combat. (71, 26, D) a lamp of fire (71, 27, D) an uncursed staff of wizardry (71, 29, D) 3 large rocks (71, 30, D) an uncursed staff of wizardry a +0 arbalest 7 bolts (72, 8, D) a lamp of fire (72, 9, D) the +12 dagger "Sahyzxem" {drain, rN+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 17, D) a +1 long sword of holy wrath (72, 27, D) the Volume of Lucky Attacks Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Venom Bolt Conjuration/Poison 5 c - Spellforged Servitor Conjuration/Summoning 7 (72, 30, D) a +0 shortbow 4 arrows 2 bolts 4 large rocks (72, 31, D) 2 large rocks 4 bolts 4 arrows (72, 32, D) a bolt an arrow (72, 33, D) 2 large rocks (73, 1, D) the ring of Symmetry {rC+ Str+3} [ring of strength] It affects your strength (+3). It protects you from cold. (73, 16, D) an uncursed staff of earth (73, 17, D) a book of Cantrips (73, 26, D) a book of Death (74, 3, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (74, 4, D) a +0 war axe (75, 1, D) a +3 plate armour of magic resistance