potatolord6000 the Dungeon [Shop] Ubiacukh's Jewellery Shop an uncursed ring of resist corrosion (320 gold) an uncursed ring of ice (400 gold) the ring of Beogh's Supremacy {rN+ SInv} (419 gold) [ring of see invisible] It protects you from negative energy. It lets you see invisible. an uncursed ring of see invisible (240 gold) an uncursed ring of protection from magic (400 gold) the ring of the Five Deaths {MR+ Stlth+} (481 gold) [ring of stealth] It affects your resistance to hostile enchantments. It makes you more stealthy. an uncursed amulet of faith (640 gold) a cursed -2 ring of strength (32 gold) a cursed ring of loudness (72 gold) the amulet "Ceinaa" {Spirit MP+9} (894 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your magic capacity (+9). the amulet of Xom's Recklessness {Reflect MR++ Int+5 SH+5 Stlth-} (1051 gold) [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your SH (+5). It makes you less stealthy. the ring of the Ego {+Fly rF+++ rN+ MR- Str+3} (1052 gold) [ring of flight] It affects your strength (+3). It renders you almost immune to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. [Shop] Reik's Armour Emporium a +1 ring mail of cold resistance (240 gold) a +2 chain mail of fire resistance (322 gold) a +2 leather armour of magic resistance (285 gold) the +10 plate armour of Impressiveness {-Cast +Inv Regen+ Str-3} (1105 gold) It affects your strength (-3). It lets you turn invisible. It prevents spellcasting. It increases your rate of regeneration. a +0 ring mail of cold resistance (165 gold) the +27 Lear's hauberk (1951 gold) a +0 leather armour of magic resistance (135 gold) a +2 scale mail of fire resistance (315 gold) the +5 ring mail of the Realm of Zot {+Fly} (571 gold) It lets you fly. [Shop] Piyvarun's Magic Scroll Emporium a scroll of blinking (127 gold) a scroll of identify (34 gold) a scroll of identify (34 gold) a scroll of holy word (127 gold) a scroll of identify (34 gold) a scroll of remove curse (51 gold) a scroll of enchant weapon (127 gold) a scroll of blinking (127 gold) a scroll of recharging (161 gold) [Shop] Pausoob's Armour Shop a +3 scale mail of fire resistance (338 gold) a +2 scale mail of poison resistance (234 gold) the +1 leather armour "Hagohaj" {rF- rC+ rCorr Str+3} (336 gold) It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from acid and corrosion. a +0 crystal plate armour (1040 gold) the +1 ring mail of Starshine {+Blink rN+ Int+2} (408 gold) It affects your intelligence (+2). It protects you from negative energy. It lets you blink. the cursed +0 pair of boots of Focus {Dex+2} (165 gold) It affects your dexterity (+2). It has a curse placed upon it. the +4 plate armour of the Other World {+Blink rN+} (795 gold) It protects you from negative energy. It lets you blink. a +3 scale mail of magic resistance (338 gold) a +2 robe of positive energy (191 gold) [Shop] Pesh's Antique Armour Shoppe a +1 chain mail of poison resistance (405 gold) the +2 robe of Objectivity {+Blink SInv} (867 gold) It lets you see invisible. It lets you blink. the +0 mask of the Dragon {MR+ Slay+3 SInv} (1002 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. the cursed +1 scale mail "Zafaoc" {Str+6} (768 gold) It affects your strength (+6). It has a curse placed upon it. a +1 buckler of positive energy (405 gold) [Shop] Saziun's Magic Scroll Emporium a scroll of identify (26 gold) a scroll of fog (26 gold) a scroll of torment (97 gold) a scroll of vulnerability (97 gold) a scroll of identify (26 gold) a scroll of recharging (123 gold) a scroll of fog (26 gold) a scroll of identify (26 gold) a scroll of random uselessness (13 gold) [Shop] Egamumuypp's Magic Scroll Shop a scroll of fear (45 gold) a scroll of identify (26 gold) a scroll of magic mapping (45 gold) a scroll of magic mapping (45 gold) a scroll of remove curse (39 gold) a scroll of remove curse (39 gold) a scroll of enchant weapon (97 gold) a scroll of identify (26 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +3 large shield a +0 shield a +0 scale mail (10, 1, D) a +0 trident (still there?) a +0 trident (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) an uncursed staff of cold (19, 1, D) a sack of spiders (20, 0, D) a +1 broad axe of holy wrath (20, 1, D) a sack of spiders (21, 0, D) a book of Flames (21, 1, D) a crystal ball of energy (22, 0, D) a +2 scale mail of poison resistance (22, 1, D) an uncursed staff of summoning (23, 0, D) the +4 ring mail of Maxe {-Tele rElec Int+6 Stlth+} It affects your intelligence (+6). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (23, 1, D) 3 scrolls of fog (24, 0, D) a +0 fustibalus of flaming (24, 1, D) the +5 shortbow "Tos Fecw" {velocity, rPois} Any arrow fired from it inflicts extra damage. It protects you from poison. (24, 5, D) 72 gold pieces (25, 0, D) an uncursed amulet of magic regeneration (25, 1, D) an uncursed staff of earth (25, 5, D) 54 gold pieces (25, 6, D) 171 gold pieces (25, 7, D) 36 gold pieces (26, 0, D) a +2 chain mail of cold resistance (26, 1, D) the cursed +1 falchion "Impslayer" {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. It has a curse placed upon it. (26, 7, D) 45 gold pieces (26, 8, D) 54 gold pieces (27, 0, D) a manual of Long Blades (27, 1, D) a cursed ring of loudness (27, 6, D) 45 gold pieces (27, 7, D) 36 gold pieces (27, 8, D) 63 gold pieces (28, 0, D) the +9 scimitar "Qecrai" {slice, Fragile rPois rN+ MR++} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (28, 1, D) the +8 rapier of Nejaegh {pierce, +Blink +Rage Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It lets you blink. It lets you go berserk. (29, 0, D) a phial of floods (29, 1, D) an uncursed staff of summoning (34, 28, D) the +8 chain mail of Creativity {Str+3} It affects your strength (+3). (35, 0, D) a +0 chain mail of cold resistance (35, 14, D) an uncursed staff of wizardry (35, 28, D) an uncursed staff of power (35, 29, D) a book of Minor Magic (36, 0, D) a +2 ring mail of magic resistance (36, 1, D) an uncursed ring of see invisible (36, 14, D) a +4 battleaxe of pain (36, 15, D) a +2 robe of magic resistance (36, 28, D) an uncursed amulet of regeneration (36, 29, D) a book of Frost (37, 0, D) a book of Alchemy (37, 14, D) a +0 hand crossbow of freezing (37, 15, D) a +1 plate armour of poison resistance (37, 28, D) the Papyrus of Companions and Necromancy Spells Type Level a - Pain Necromancy 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Simulacrum Ice/Necromancy 6 e - Malign Gateway Summoning/Translocation 7 (37, 29, D) a book of Fire (38, 0, D) a +1 quarterstaff of crushing (38, 1, D) an uncursed staff of conjuration (38, 14, D) a +0 falchion of slicing (38, 15, D) a phial of floods (38, 28, D) an uncursed staff of death (38, 29, D) the +6 ring mail "Pylolem" {rN+ MR+ Regen+ Str+2} It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (39, 0, D) a +0 glaive of flaming (39, 14, D) an uncursed staff of fire (39, 15, D) a +2 morningstar of protection (39, 23, D) a +0 robe a +0 hunting sling 25 stones the +5 glaive of the Valley of Death {flame, rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. (39, 24, D) a +0 robe a +2 whip of holy wrath (39, 28, D) a +2 vampiric trident (39, 29, D) the ring "Anag" {MP+9 Stlth+} [ring of magical power] It affects your magic capacity (+9). It makes you more stealthy. an uncursed ring of fire an uncursed ring of magical power (40, 0, D) a +3 scale mail of fire resistance (40, 1, D) an uncursed staff of power (40, 14, D) a +2 buckler of reflection a +0 falchion of flaming (40, 15, D) an uncursed ring of protection from magic (40, 24, D) a +0 robe a +1 longbow of freezing 14 arrows a +0 scimitar of flaming (40, 28, D) an uncursed staff of wizardry (40, 31, D) a +4 blowgun (41, 0, D) an uncursed staff of air (41, 1, D) a +1 shortbow of velocity (41, 15, D) an uncursed staff of power (41, 28, D) an uncursed staff of energy (41, 29, D) the Disquisition on Flamy Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Inner Flame Hexes/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Venom Bolt Conjuration/Poison 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (42, 0, D) a book of Maledictions (42, 1, D) an uncursed ring of magical power (42, 14, D) a sack of spiders (42, 15, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (42, 28, D) an uncursed staff of death (42, 29, D) an uncursed staff of summoning (43, 14, D) Vojeh's Grimoire of Cobwebs Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Searing Ray Conjuration 2 c - Throw Icicle Conjuration/Ice 4 d - Venom Bolt Conjuration/Poison 5 e - Orb of Destruction Conjuration 7 (43, 15, D) a sack of spiders (43, 28, D) an uncursed amulet of faith (43, 29, D) an uncursed ring of see invisible (44, 28, D) a fan of gales (49, 0, D) a cursed amulet of inaccuracy (49, 24, D) an uncursed staff of summoning (49, 36, D) a book of Alchemy (49, 37, D) a +1 falchion of electrocution (49, 40, D) a +0 halberd (50, 0, D) an uncursed ring of stealth (50, 1, D) the Papyrus of the Ghastly Compass Spells Type Level a - Animate Skeleton Necromancy 1 b - Apportation Translocation 1 c - Regeneration Charms/Necromancy 3 (50, 13, D) an uncursed staff of death (50, 24, D) Ygargh's Collected Works on the Blaze and Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Fulminant Prism Conjuration/Hexes 4 d - Sticky Flame Conjuration/Fire 4 e - Lightning Bolt Conjuration/Air 5 (50, 25, D) a book of the Sky (50, 36, D) an uncursed amulet of rage (50, 37, D) a phial of floods (51, 0, D) a +2 flail of holy wrath (51, 1, D) a phial of floods (51, 4, D) a cursed -1 trident (51, 13, D) a phantom mirror (51, 18, D) a +0 arbalest 18 bolts a +0 dire flail a +4 chain mail of magic resistance a +0 great sword a +0 chain mail (51, 19, D) a +0 arbalest 17 bolts a +3 long sword a cursed +0 plate armour (51, 24, D) a lamp of fire (51, 25, D) a +2 plate armour of fire resistance (51, 36, D) an uncursed amulet of harm (51, 37, D) a +2 halberd of chopping (52, 0, D) a +0 dagger (52, 1, D) an uncursed ring of flight (52, 12, D) a book of the Tempests (52, 13, D) an uncursed amulet of guardian spirit (52, 17, D) a +0 arbalest 17 bolts (52, 18, D) a bolt a +0 great sword a +3 shortbow of velocity a +0 chain mail a +0 great sword a +0 plate armour (52, 19, D) 5 bolts (52, 20, D) 2 bolts (52, 24, D) an uncursed ring of ice the amulet "Duvvuo" {Harm *Drain +Fly rPois rC++ Int-5} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (-5). It greatly protects you from cold. It protects you from poison. It lets you fly. It causes draining when unequipped. the +9 falchion "Kido" {flame, rElec Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It insulates you from electricity. (52, 36, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (52, 37, D) an uncursed staff of energy (52, 40, D) a cursed -1 trident (53, 0, D) an uncursed staff of earth (53, 1, D) a +1 whip of electrocution (53, 6, D) a +0 robe a +2 scythe of distortion (53, 12, D) the Tome of Talismans and Transformation Spells Type Level a - Infusion Charms 1 b - Beastly Appendage Transmutation 1 c - Song of Slaying Charms 2 d - Spider Form Transmutation/Poison 3 e - Statue Form Transmutation/Earth 6 f - Dragon Form Transmutation 7 (53, 17, D) a +0 arbalest 7 bolts (53, 18, D) a +0 great sword of freezing a +0 plate armour (53, 19, D) a +2 dire flail a +0 plate armour (53, 24, D) the +7 broad axe of Havoc {chop, rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. (53, 25, D) an uncursed staff of wizardry (53, 36, D) the Incunabulum of Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Hydra Summoning 7 d - Dragon's Call Summoning 9 (53, 37, D) an uncursed ring of flight (54, 0, D) an uncursed amulet of rage (54, 1, D) the Catalogue of Hurtful Calling Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Recall Summoning/Translocation 3 e - Fireball Conjuration/Fire 5 f - Summon Demon Summoning 5 (54, 12, D) a +0 hunting sling of freezing (54, 13, D) a +2 hand axe of freezing (54, 24, D) a crystal ball of energy (54, 25, D) a fan of gales (54, 27, D) a +0 cloak the +1 pair of boots of Serendipity {rF+ Int+10} It affects your intelligence (+10). It protects you from fire. (55, 0, D) +1 swamp dragon scales (55, 1, D) a lamp of fire (55, 5, D) a +0 trident (55, 12, D) a +3 hand crossbow of freezing (55, 24, D) a lamp of fire (59, 36, D) a +0 short sword a +1 glaive of distortion a +0 mace a +0 scale mail of fire resistance (59, 37, D) a +2 long sword of slicing (60, 36, D) an uncursed staff of wizardry (60, 37, D) a +0 halberd a +0 dire flail (61, 0, D) an uncursed staff of power (61, 8, D) a book of Burglary (61, 16, D) a book of Necromancy (61, 26, D) a +4 falchion of distortion (61, 36, D) a +0 scimitar a +0 broad axe a +6 blowgun (61, 37, D) a +0 long sword a book of Flames (62, 1, D) a +0 dagger (62, 3, D) a +0 mace a +0 leather armour a +0 dagger a +0 robe an uncursed staff of cold (62, 8, D) an uncursed amulet of magic regeneration (62, 16, D) an uncursed staff of air (62, 17, D) an uncursed ring of stealth (62, 26, D) a +2 fustibalus of flaming (62, 27, D) a box of beasts (62, 36, D) a +0 dire flail an uncursed staff of air (62, 37, D) the +1 robe of the Big Bang {*Drain Int+4 Dex+5} It affects your intelligence (+4). It affects your dexterity (+5). It causes draining when unequipped. (62, 38, D) a +0 long sword a +1 cloak (63, 0, D) an uncursed staff of conjuration (63, 3, D) a +0 falchion a +0 scale mail (63, 8, D) the +11 war axe of the Volcano {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (63, 17, D) a phial of floods (63, 20, D) a cursed +0 glaive (63, 26, D) the +7 quarterstaff of the Depths {crush, Fragile rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It will be destroyed if unequipped. (63, 27, D) a phantom mirror (63, 36, D) a +2 plate armour of cold resistance (63, 37, D) a cursed staff of death (64, 16, D) a +2 ring of evasion (64, 17, D) a sack of spiders (64, 26, D) a +3 hand axe of freezing (64, 27, D) a book of Unlife (65, 26, D) an uncursed staff of conjuration (67, 0, D) a +2 leather armour of positive energy (69, 0, D) a sack of spiders (69, 36, D) a +2 ring mail of magic resistance (70, 8, D) a +5 blowgun (70, 9, D) a lamp of fire (70, 36, D) a +1 broad axe of flaming (70, 37, D) a +3 scale mail of poison resistance (71, 8, D) a +2 rapier of protection (71, 16, D) the amulet "Toguock" {Harm *Drain MR+ Int+2} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It causes draining when unequipped. a +6 ring of strength a +3 ring mail of fire resistance (71, 20, D) a +0 spear (71, 22, D) a +0 short sword a +0 robe (71, 26, D) a book of Alchemy (71, 27, D) an uncursed staff of wizardry (71, 36, D) a +2 plate armour of magic resistance (71, 37, D) a +3 ring mail of fire resistance (72, 8, D) the +8 chain mail of Plasticity {rF- rC+ MR+} It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (72, 9, D) a box of beasts (72, 16, D) a book of Unlife (72, 17, D) a book of Flames (72, 21, D) a +0 rapier a +0 robe a +0 buckler (72, 26, D) a +5 ring of intelligence (72, 27, D) a +2 hand crossbow of velocity (72, 30, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 leather armour (72, 31, D) a +0 long sword a +0 leather armour (72, 36, D) the ring "Doanlunu" {rCorr Dex+3 Stlth+} [ring of resist corrosion] It affects your dexterity (+3). It makes you more stealthy. (72, 37, D) a +0 buckler of reflection (73, 1, D) the +1 chain mail of the Beginning {rElec MR+ Dex-2 SInv} It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (73, 26, D) a +0 long sword (73, 27, D) a +0 buckler (unseen) (73, 31, D) a +1 war axe of holy wrath a +0 leather armour (73, 36, D) a book of Burglary (73, 37, D) a +1 robe of resistance (75, 1, D) a phial of floods