Dungeon Sprint DCSS version 0.20-a0-1116-gaa52201 (webtiles) character file. 98 potatolord5000 the Skirmisher (level 4, -1/38 HPs) Began as a Demonspawn Gladiator on May 8, 2017. Drowned by a water elemental (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:05 (210 turns). potatolord5000 the Skirmisher (Demonspawn Gladiator) Turns: 210, Time: 00:02:05 Health: -1/38 AC: 2 Str: 15 XL: 4 Next: 44% Magic: 4/4 EV: 14 Int: 10 God: Gold: 21 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 quarterstaff rCold + . . Gourm . (shield currently unavailable) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (no boots) Stlth ++........NoTele + (no amulet) Regen 0.2/turn (no ring) MPRegen 0.1/turn (no ring) @: engulfed (cannot breathe), flying A: claws 1, agile 1, berserk 1, cold resistance 1, deformed body, wild magic 1, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls d - 4 scrolls of remove curse h - 2 scrolls of immolation {unknown} j - 4 scrolls of identify k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds i - 2 potions of magic l - 2 potions of flight Comestibles f - 3 bread rations Skills: + Level 4.8 Fighting + Level 4.8 Staves - Level 1.7 Throwing + Level 4.8 Dodging + Level 4.0 Stealth You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are immune to rotting. You are agile. (Dex +2) You tend to lose your temper in combat. Your flesh is cold resistant. (rC+) Armour fits poorly on your strangely shaped body. Your spells are a little harder to cast, but a little more powerful. Message History A water elemental comes into view. You feel very buoyant. You fly up into the air. The water elemental hits you! There is an open door to the Ecumenical Temple, spattered with blood here. You hit the water elemental. The water elemental is lightly damaged. The water elemental hits you. You barely miss the water elemental. The water elemental is lightly damaged. The water elemental hits you! The water elemental engulfs you in water! You hit the water elemental. The water elemental is lightly damaged. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental completely misses you. You hit the water elemental. The water elemental is lightly damaged. You die... ▓▓▓▓▓▓▓ ▓▓▓ ..#...#### ##.# ..#......#####..# .##..[....#..#..# #.##.##...#..#..###+#+## #.##.###..##'#..#....... .####.##..###...@E⌠..... ###..##..####...#...#### .....##..###†...#.⌠.# ##†.##...##.....#...# #..##....#......#+### ..###..##.#.....# [.# #..#####....# ▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) Jessica (D) A human (D) An ooze (D) A rat (D) 5 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) A yaktaur (D) 6 hellions (D) 9 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | potatolord5000 the Demonspawn Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 11 | D | Reached skill level 1 in Stealth 34 | D | Noticed Jessica 45 | D | Killed Jessica 45 | D | Gained mutation: You are immune to rotting. [demonic ancestry] 45 | D | Reached XP level 2. HP: 22/24 MP: 2/2 45 | D | Gained mutation: You have sharp fingernails. [demonic ancestry] 45 | D | Reached XP level 3. HP: 27/29 MP: 3/3 81 | D | Noticed a scorpion 84 | D | Killed a yaktaur 85 | D | Killed a scorpion 85 | D | Reached XP level 4. HP: 38/38 MP: 4/4 98 | D | Killed a hellion 105 | D | Killed a hellion 105 | D | Killed a hellion 105 | D | Killed a hellion 112 | D | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 112 | D | Gained mutation: Your body sometimes deteriorates upon taking damage. [potion of mutation] 112 | D | Gained mutation: You have sharp toenails. [potion of mutation] 112 | D | Gained mutation: You are somewhat resistant to further mutation. [potion of mutation] 113 | D | Lost mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 113 | D | Lost mutation: Your body sometimes deteriorates upon taking damage. [potion of mutation] 113 | D | Lost mutation: You are somewhat resistant to further mutation. [potion of mutation] 113 | D | Lost mutation: You have sharp toenails. [potion of mutation] 113 | D | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 113 | D | Lost mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 114 | D | Gained mutation: You have very sharp fingernails. [potion of mutation] 114 | D | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 114 | D | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation] 115 | D | Lost mutation: You have very sharp fingernails. [potion of mutation] 115 | D | Lost mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 115 | D | Gained mutation: Armour fits poorly on your strangely shaped body. [potion of mutation] 115 | D | Gained mutation: Potions are less effective at restoring your health. [potion of mutation] 115 | D | Gained mutation: You are resistant to hostile enchantments. (MR+) [potion of mutation] 115 | D | Gained mutation: You are highly resistant to hostile enchantments. (MR++) [potion of mutation] 116 | D | Lost mutation: You possess an exceptional clarity of mind. [potion of mutation] 116 | D | Lost mutation: You are highly resistant to hostile enchantments. (MR++) [potion of mutation] 116 | D | Lost mutation: You are resistant to hostile enchantments. (MR+) [potion of mutation] 116 | D | Gained mutation: Your magical capacity is low. (-10% MP) [potion of mutation] 116 | D | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation] 116 | D | Gained mutation: Your flesh is cold resistant. (rC+) [potion of mutation] 117 | D | Lost mutation: Your magical capacity is low. (-10% MP) [potion of mutation] 117 | D | Lost mutation: Potions are less effective at restoring your health. [potion of mutation] 117 | D | Lost mutation: You possess an exceptional clarity of mind. [potion of mutation] 117 | D | Gained mutation: You tend to lose your temper in combat. [potion of mutation] 117 | D | Gained mutation: You are agile. (Dex +2) [potion of mutation] 117 | D | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 128 | D | Killed a hellion 142 | D | Killed a white draconian scorcher 173 | D | Killed a white draconian scorcher 189 | D | Killed a hellion 204 | D | Noticed a water elemental 210 | D | Drowned by a water elemental Vault maps used: D: dungeon_sprint_mu Skill XL: | 1 2 3 4 | ---------------+-------------+----- Staves | 3 4 | 4.8 Dodging | 3 4 | 4.8 Stealth | 2 3 4 | 4.0 Fighting | 3 4 | 4.8 Throwing | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Quarterstaff | 12 | 8 || 20 Use: Potion | 2 | 7 || 9 Armor: Leather armour | 2 | || 2 Dodge: Dodged | 3 | 4 || 7