potatolord5000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 4, D) 3 throwing nets (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 plate armour of Words of Power {MR+ rCorr Int-3 Stlth+} It affects your intelligence (-3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you more stealthy. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) a +0 trident (still there?) a +0 trident (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +2 mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a fan of gales (61, 8, D) a +5 blowgun (61, 11, D) a +0 rapier an elf corpse (skeletalised by now) (62, 0, D) a +1 leather armour of cold resistance (62, 1, D) a +3 hand axe of flaming (62, 8, D) a +4 mace of holy wrath (62, 9, D) an uncursed ring of stealth (62, 10, D) a +2 glaive of protection (62, 11, D) a cursed +0 dagger a +0 chain mail an elf corpse (skeletalised by now) (62, 12, D) 4 javelins of penetration (63, 0, D) a +2 short sword of draining (63, 8, D) a sack of spiders (67, 0, D) an uncursed staff of cold (67, 3, D) a steam dragon corpse (skeletalised by now) (68, 0, D) a book of Minor Magic (68, 2, D) a swamp drake corpse (skeletalised by now) (68, 3, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a steam dragon corpse (skeletalised by now) (still there?) (69, 0, D) a box of beasts (70, 8, D) the +3 leather armour of the Lair of Beasts {Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). (70, 9, D) a +0 trident (70, 11, D) a +0 trident (71, 11, D) a +0 trident a merfolk corpse (71, 13, D) a throwing net (71, 16, D) an uncursed amulet of magic regeneration (71, 17, D) a +0 long sword (71, 23, D) an arrow (72, 9, D) a phial of floods (72, 11, D) a +0 trident 7 tomahawks a merfolk corpse (72, 12, D) the +4 mace of Exquisite Death {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). a merfolk corpse (72, 13, D) a +2 arbalest of velocity (72, 16, D) a +2 fustibalus of velocity (72, 17, D) a +0 long sword (73, 11, D) a +0 trident a +2 chain mail of cold resistance (73, 16, D) a +0 buckler (unseen) (73, 17, D) a cursed +0 buckler (unseen) (73, 23, D) an arrow (75, 1, D) a phantom mirror (75, 11, D) a throwing net