potatolord5000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 trident 3 throwing nets (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (59, 37, D) an uncursed ring of protection from magic (60, 36, D) a fan of gales (60, 37, D) a +3 great sword (61, 0, D) a phantom mirror (61, 2, D) a +0 club (61, 8, D) a +0 war axe of freezing (61, 10, D) a +0 dagger a +0 robe (61, 16, D) the Compendium of Boosts Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Deflect Missiles Charms/Air 6 (61, 36, D) a +0 robe (61, 37, D) a cursed +2 scimitar (still there?) the amulet "Wufoleil" {Inacc -Tele rElec MR+ Dex+4} (still there?) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (62, 1, D) a fan of gales (62, 2, D) a +0 flail (62, 8, D) a +3 quarterstaff of holy wrath (62, 9, D) a +1 chain mail of fire resistance (62, 10, D) a +0 dagger a +0 robe a +0 flail (62, 17, D) the Grimoire of the Lumpy Stories Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 (62, 26, D) an uncursed staff of death (62, 29, D) a +0 trident 5 tomahawks a merfolk corpse (62, 30, D) an uncursed staff of air a +0 shortbow 9 arrows (62, 36, D) a crystal ball of energy (62, 37, D) a +4 shortbow (63, 0, D) the ring "Koneskis" {*Corrode rPois MR- Str+4 Int+4} [ring of poison resistance] It affects your strength (+4). It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (63, 2, D) a +0 club (63, 8, D) a sack of spiders (63, 10, D) a +0 dagger a +0 robe (63, 16, D) a phial of floods (63, 17, D) the +7 shortbow "Ogre's Death Toll" {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (63, 26, D) an uncursed staff of earth (63, 27, D) a +0 trident (63, 29, D) an uncursed staff of air a +0 shortbow 14 arrows 4 large rocks a cyclops corpse (63, 30, D) 5 arrows a +0 trident a merfolk corpse (63, 31, D) a large rock (63, 33, D) a throwing net (still there?) an arrow (still there?) a tomahawk (still there?) (63, 36, D) a lamp of fire (63, 37, D) a +2 great mace of protection (64, 16, D) a +2 great sword of holy wrath (64, 17, D) a +4 hand axe of freezing (64, 26, D) the +1 chain mail of the Harvest Moon {rN+ Str+5} It affects your strength (+5). It protects you from negative energy. (64, 27, D) a book of Flames (64, 29, D) a +0 trident a merfolk corpse (64, 30, D) a +1 dire flail of draining (64, 33, D) a tomahawk (65, 26, D) a lamp of fire (65, 33, D) an arrow (67, 0, D) a sack of spiders (67, 32, D) an arrow (69, 0, D) the ring of Icaoh {rPois rC+ rN+} [ring of protection from cold] It protects you from cold. It protects you from poison. It protects you from negative energy. the ring "Xumuropp" {+Fly Str+5 Dex-2} [ring of flight] It affects your strength (+5). It affects your dexterity (-2). It lets you fly. (69, 36, D) an uncursed staff of death (70, 8, D) a book of the Tempests (70, 9, D) the ring "Ryanwuj" {+Fly rPois MP+9 Str-3 Dex+3} [ring of magical power] It affects your strength (-3). It affects your dexterity (+3). It protects you from poison. It affects your magic capacity (+9). It lets you fly. (70, 10, D) a +0 leather armour (70, 36, D) a scroll of brand weapon (70, 37, D) a book of Callings (70, 39, D) a +0 scimitar a +0 robe a naga corpse (70, 40, D) a ball python corpse (71, 10, D) the +11 glaive "Vepp" {flame, *Rage *Noise +Fly rF++ Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+8). It greatly protects you from fire. It lets you fly. It may make noises in combat. It may make you go berserk in combat. a +0 leather armour a +0 trident (71, 11, D) an uncursed staff of summoning (71, 16, D) the +4 war axe of Responsibility {chop, rF+ MR++} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. (71, 17, D) the Incunabulum of the Blaze and Shape Shifting Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Spider Form Transmutation/Poison 3 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (71, 26, D) the +1 leather armour of Jesun {rPois} It protects you from poison. (71, 36, D) an uncursed staff of power (71, 37, D) a +2 glaive of flaming (71, 39, D) a +0 war axe a +0 robe a water moccasin corpse an adder corpse a naga corpse (72, 11, D) a cursed +0 mace (72, 16, D) a +4 scimitar of protection (72, 17, D) Soplyf's Reference Book on Stones Spells Type Level a - Petrify Transmutation/Earth 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 (72, 26, D) an uncursed staff of air (72, 27, D) a cursed staff of poison (72, 36, D) a book of Spatial Translocations (72, 37, D) a +0 scale mail of cold resistance (72, 38, D) a cursed -3 trident a naga corpse (72, 39, D) a ball python corpse (72, 40, D) a ball python corpse (73, 1, D) a +0 dagger of venom (73, 16, D) a book of Flames (73, 17, D) the +5 plate armour of Liwah {MR+ Dex+5} It affects your dexterity (+5). It affects your resistance to hostile enchantments. (73, 26, D) a +1 robe of positive energy (73, 27, D) an uncursed staff of cold (73, 37, D) an uncursed staff of fire (75, 1, D) a +2 chain mail of poison resistance