potatolord5000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 short sword 2 throwing nets 5 large rocks (10, 1, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +3 leather armour of positive energy (61, 8, D) a +2 chain mail of poison resistance (61, 26, D) an uncursed staff of power (62, 0, D) a cursed ring of resist corrosion (62, 1, D) a +0 great mace of protection (62, 8, D) the +4 great sword "Wicy" {speed, *Slow +Blink rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. It lets you blink. It may slow you when you take damage. Cheibriados disapproves of the use of such an item. (62, 9, D) a +4 ring of dexterity (62, 16, D) a +1 leather armour of fire resistance (62, 17, D) a crystal ball of energy (62, 19, D) the cursed +1 scythe of Impatience {elec, rN+ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. a +0 shortbow 25 arrows (62, 26, D) the +0 pair of gloves "Lourolim" {rElec} It insulates you from electricity. (62, 27, D) a phial of floods (62, 32, D) a wolf skeleton (62, 33, D) a +1 rapier of venom a +0 robe a spriggan corpse (skeletalised by now) (63, 0, D) a crystal ball of energy (63, 8, D) a +7 shortbow of velocity (63, 16, D) an uncursed staff of fire (63, 17, D) a book of Clouds (63, 19, D) a +0 trident 4 tomahawks (63, 23, D) an arrow (63, 27, D) a +0 dagger (63, 32, D) a +0 rapier (still there?) a wolf corpse (skeletalised by now) (still there?) (64, 16, D) an uncursed staff of death (64, 17, D) an uncursed staff of summoning (64, 19, D) a +0 shortbow 19 arrows (64, 20, D) 3 arrows (64, 26, D) a phial of floods (64, 27, D) the Handbook of Dusty Evil Magic Spells Type Level a - Sandblast Earth 1 b - Pain Necromancy 1 c - Cigotuvi's Embrace Necromancy 5 d - Death Channel Necromancy 6 e - Statue Form Transmutation/Earth 6 (64, 33, D) a +0 short sword (unseen) (65, 19, D) a +0 trident (65, 26, D) the +3 broad axe of Vanity {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (66, 23, D) 2 arrows (67, 0, D) a +6 ring of strength (68, 0, D) the +6 dagger of Cruel Justice {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (69, 0, D) a +2 whip of freezing (69, 36, D) a +4 war axe of chopping (70, 8, D) a book of Cantrips (70, 9, D) a +2 plate armour of cold resistance (70, 36, D) a crystal ball of energy (70, 37, D) an uncursed staff of cold (71, 8, D) the ring of the Forsaken Deaths {rPois rC+ rN+ Int+4} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. It protects you from poison. It protects you from negative energy. (71, 16, D) a +2 glaive of venom an uncursed ring of positive energy a +2 battleaxe of electrocution (71, 17, D) a +3 demon trident of electrocution (71, 27, D) a book of Battle (71, 29, D) a +0 shortbow (unseen) (71, 30, D) a +0 shortbow (unseen) (71, 33, D) an arrow (71, 36, D) Sif Muna's Compendium of Mutagenic Toxins Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Passwall Transmutation/Earth 2 c - Blade Hands Transmutation 5 d - Hydra Form Transmutation 6 (71, 37, D) a sack of spiders (72, 8, D) a phial of floods (72, 9, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (72, 27, D) a book of Battle (72, 29, D) a +0 shortbow (72, 30, D) 5 arrows (72, 31, D) 4 arrows (72, 32, D) 6 arrows (72, 33, D) a large rock an arrow (72, 36, D) a book of Cantrips (72, 37, D) the +27 Lear's hauberk (73, 1, D) an uncursed ring of protection from fire (73, 2, D) a +0 trident (73, 17, D) a +3 lajatang of venom (73, 26, D) +2 storm dragon scales (73, 27, D) a +2 robe of magic resistance (73, 30, D) 5 large rocks 3 potions of berserk rage 5 potions of haste a +0 shortbow 16 arrows (73, 31, D) an uncursed staff of summoning (unseen) (73, 33, D) an arrow (73, 36, D) the cursed +1 halberd "Hydra's Funeral" {chop, Str-5 Int+9} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+9). It has a curse placed upon it. (73, 37, D) The Arcane Arts Continued Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Confuse Hexes 3 e - Portal Projectile Hexes/Translocation 3 (74, 3, D) a +0 morningstar (75, 1, D) an uncursed staff of conjuration