potatolord5000 the Dungeon (0, 17, D) a cursed -2 giant club (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (2, 14, D) 3 stones (5, 4, D) a +2 quarterstaff a +2 trident (5, 11, D) a stone (6, 4, D) a +2 falchion a +2 dagger (6, 14, D) a +0 trident of piercing (6, 15, D) a +1 quarterstaff of speed (7, 4, D) a +0 flail a +2 hand axe (7, 14, D) a +0 dagger of electrocution (7, 15, D) a +2 long sword of flaming (8, 14, D) a +2 hand axe of chopping (8, 15, D) a +2 mace (8, 19, D) a +0 plate armour a +0 battleaxe 4 tomahawks (8, 21, D) a tomahawk a +0 trident a +0 ring mail (9, 14, D) a +0 scale mail (9, 15, D) a +3 chain mail (17, 20, D) a +4 scale mail (17, 21, D) a +2 dire flail of crushing (17, 22, D) a +2 scimitar of holy wrath (17, 23, D) a +4 quarterstaff of speed (18, -5, D) a book of Burglary (18, 19, D) a +3 chain mail (18, 20, D) a +4 scale mail (18, 21, D) a +2 rapier of venom (18, 22, D) a +2 halberd of protection (18, 23, D) a +2 war axe of chopping (19, -6, D) a +0 spear a +0 robe (20, -5, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (20, -3, D) a +0 dire flail a +0 giant club (21, -4, D) the +10 halberd "Aviy" {protect, Int+8} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+8). (21, 10, D) a +0 mace (21, 17, D) a +0 giant club a cursed -3 giant club (22, -7, D) a +2 hand axe of chopping (22, -5, D) a +0 whip (22, -3, D) a +1 trident of venom a cursed +0 robe the +2 robe of the Black Moon {rN++ SInv} It greatly protects you from negative energy. It lets you see invisible. (22, -1, D) a swamp dragon corpse (skeletalised by now) (23, -6, D) a crystal ball of energy (23, -2, D) a +1 morningstar of protection a +1 mace of protection a +4 scimitar of flaming a +3 dagger of venom a +0 spear a +0 giant spiked club an anaconda corpse (skeletalised by now) a death yak corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (24, -5, D) an uncursed staff of wizardry (24, -3, D) a +0 long sword a +0 leather armour (24, -1, D) a +0 giant club a +0 giant club (25, 19, D) a +0 club (26, -5, D) Tivul's Handbook of the Floating Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Lightning Bolt Conjuration/Air 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Silence Hexes/Air 5 a sea snake corpse (skeletalised by now) (28, 5, D) a dream sheep corpse (28, 6, D) a scarf of resistance (29, 6, D) a warg corpse (34, 17, D) a large rock (36, 15, D) an arrow (36, 16, D) a +0 quarterstaff a +0 robe (36, 18, D) a +2 whip of electrocution a +0 robe (37, 16, D) 7 javelins of penetration (37, 17, D) 3 large rocks (39, 17, D) an arrow (41, 17, D) a +0 rapier a +0 leather armour (41, 18, D) an arrow (42, -2, D) a wolf corpse (42, 17, D) 3 arrows (42, 18, D) a stone (42, 19, D) a +0 shortbow 6 arrows (43, 6, D) a +0 flail (46, -3, D) a cursed -3 trident a +0 robe (48, 18, D) a +0 troll leather armour (unseen) (50, 23, D) a lightning rod (4/4) (51, 22, D) a scroll of immolation (51, 23, D) 15 stones (52, 21, D) an uncursed ring of protection from cold (53, 20, D) a scroll of random uselessness (53, 21, D) 3 scrolls of random uselessness (54, 19, D) a scroll of immolation (54, 20, D) a +0 leather armour (54, 21, D) a +4 trident of venom (54, 23, D) an uncursed ring of protection from fire (59, -2, D) a bolt