potatolord5000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) a +0 shield a +0 scale mail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 double sword of freezing (61, 8, D) an uncursed staff of death (61, 12, D) a +1 war axe of flaming (unseen) (61, 16, D) a +4 giant club (61, 26, D) the cursed +1 morningstar "Hydraslayer" {drain, Fragile rPois Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It protects you from poison. It will be destroyed if unequipped. It has a curse placed upon it. (62, 0, D) a +2 chain mail of fire resistance (62, 1, D) a lightning rod (4/4) (62, 8, D) the +6 glaive of Exquisite Torment {chaos, Str+6 Int-5} Each time it hits an enemy it has a different, random effect. It affects your strength (+6). It affects your intelligence (-5). (62, 9, D) a +0 flail (62, 11, D) a +0 hand axe a cursed -2 hand axe a draconian corpse (skeletalised by now) (62, 16, D) a +0 mace of crushing (62, 21, D) a +0 dagger (unseen) (62, 26, D) a +0 hand crossbow of freezing (62, 27, D) Jawuh's Papyrus of the Frostbite and the Mountains Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Leda's Liquefaction Hexes/Earth 4 e - Shatter Earth 9 (62, 32, D) a hell hound corpse (63, 0, D) the +2 shortbow "Boelupt" {velocity, Dex+3} Any arrow fired from it inflicts extra damage. It affects your dexterity (+3). (63, 8, D) a crystal ball of energy (63, 16, D) a sack of spiders (63, 17, D) a +3 great mace (63, 20, D) a +0 arbalest (unseen) (63, 22, D) a +2 war axe a cursed +0 chain mail a bolt a human corpse (63, 23, D) a bolt (64, 16, D) a +2 helmet of intelligence (64, 17, D) an uncursed ring of stealth (64, 19, D) a +0 flail a cursed -2 scale mail a cursed +0 war axe a +0 chain mail (64, 20, D) a +0 arbalest (unseen) (64, 22, D) a +6 broad axe of electrocution (unseen) (64, 26, D) a +2 plate armour of fire resistance (64, 27, D) a +2 morningstar of venom (65, 18, D) a +0 long sword (unseen) (65, 19, D) a +0 rapier a +0 rapier a +0 leather armour (65, 20, D) a +0 dire flail (unseen) (65, 21, D) a +0 trident (65, 26, D) a lamp of fire (66, 19, D) a +0 morningstar (unseen) (66, 21, D) a +1 battleaxe of freezing (unseen) (66, 23, D) a +1 rapier of electrocution (unseen) (67, 0, D) a book of Party Tricks (67, 22, D) a +0 flail a +0 plate armour an orc corpse (68, 0, D) an uncursed staff of poison (69, 0, D) a +2 quarterstaff of crushing (69, 36, D) an uncursed staff of earth (70, 8, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (70, 11, D) a cursed -2 flail (unseen) (70, 36, D) a +1 short sword of electrocution (70, 37, D) 4 scrolls of enchant weapon (71, 8, D) a book of Fire (71, 11, D) a necrophage corpse (skeletalised by now) (71, 16, D) the +5 great sword of Libul {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. (71, 27, D) a +0 morningstar (71, 36, D) an uncursed staff of air (71, 42, D) an uncursed staff of air (72, 8, D) an uncursed staff of death (72, 11, D) a necrophage corpse (skeletalised by now) (72, 16, D) a +2 short sword of speed (72, 17, D) an uncursed ring of poison resistance (72, 19, D) a +0 long sword a +0 robe a +0 short sword a naga corpse (skeletalised by now) (72, 20, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (72, 27, D) a +6 arbalest of velocity (72, 29, D) a +0 trident an orc corpse (skeletalised by now) (72, 30, D) a +2 scimitar of freezing (unseen) (72, 36, D) a box of beasts (72, 37, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (73, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (73, 16, D) a +1 short sword of holy wrath (73, 17, D) an uncursed ring of magical power (73, 18, D) a +0 halberd a +0 robe (73, 26, D) a lamp of fire (73, 27, D) a +0 short sword (73, 31, D) a +0 dagger (unseen) (73, 36, D) a box of beasts (73, 37, D) a +7 short sword of freezing (74, 30, D) a +0 dagger (unseen) (75, 1, D) a +2 vampiric whip