potatolord5000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 8, D) an uncursed staff of summoning (62, 0, D) an uncursed ring of stealth +0 ice dragon scales (62, 1, D) an uncursed staff of conjuration (62, 8, D) an uncursed staff of air (62, 9, D) an uncursed ring of see invisible (63, 0, D) a +6 shortbow (63, 8, D) a phantom mirror (67, 0, D) a +5 quick blade (67, 2, D) an orc corpse (67, 4, D) a yak corpse (68, 0, D) the +9 scimitar of Departure {drain, *Corrode +Rage Str+3 Int+9} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+9). It lets you go berserk. It may corrode you when you take damage. (68, 1, D) Kikubaaqudgha's Almanac of Evil Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Vampiric Draining Necromancy 3 e - Control Undead Necromancy 4 a worker ant corpse (68, 4, D) a jackal corpse (69, 1, D) a kobold corpse (70, 9, D) a fan of gales (71, 8, D) a Necronomicon (72, 8, D) a +4 long sword of slicing (72, 9, D) an uncursed staff of power (73, 1, D) a +1 quarterstaff of protection (75, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments.