potatolord5000 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +3 scythe of Weazxis {drain, MR+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It makes you more stealthy. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +11 rapier "Entuob" {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (61, 8, D) the cursed +1 whip of Uncomfortable Rashes {slash, rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. It has a curse placed upon it. (61, 16, D) an uncursed staff of death (61, 26, D) an uncursed staff of fire (61, 43, D) a hell hound corpse (62, 0, D) a book of Annihilations (62, 1, D) a +8 hand crossbow (62, 8, D) the ring "Atoics" {*Slow rElec MR+ Str+4 Int+3} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. (62, 9, D) a fan of gales (62, 16, D) a +0 dagger (62, 17, D) a box of beasts (62, 19, D) a +0 hand axe (62, 20, D) an uncursed staff of wizardry (still there?) a +0 whip (still there?) (62, 26, D) the ring of the Doge {Ice +Fly Str+5 Int-5 Dex-2} [ring of ice] It enhances your ice magic. It affects your strength (+5). It affects your intelligence (-5). It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from cold. It lets you fly. an uncursed ring of magical power a +3 plate armour of magic resistance (63, 8, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (63, 16, D) a fan of gales (63, 17, D) a +0 dagger (63, 19, D) a +0 long sword a +0 plate armour (63, 26, D) a +2 mace of holy wrath (63, 27, D) a +4 shortbow of flaming (63, 30, D) a +0 arbalest 3 bolts a yaktaur corpse (63, 31, D) a +0 war axe a +0 scale mail a +3 battleaxe a +0 plate armour a human corpse (63, 33, D) 3 bolts (64, 16, D) a +0 dagger (64, 17, D) a +3 war axe of distortion (64, 18, D) a +4 glaive a +0 chain mail an orc corpse (skeletalised by now) (64, 19, D) a +2 mace of protection (unseen) (64, 27, D) the cursed +1 ring mail "Pilugimu" {rElec rC++ rN+ Dex-5} It affects your dexterity (-5). It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (64, 31, D) a +0 war axe a +0 scale mail a +0 dagger a +0 robe a +0 great mace a +0 ring mail a human corpse a human corpse (65, 26, D) a book of Battle (65, 31, D) a +0 battleaxe a +0 plate armour (66, 30, D) a +0 whip (unseen) (67, 0, D) the +3 whip "Hydra's Undoing" {slash, Fragile rPois Int+8 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It affects your dexterity (+3). It protects you from poison. It will be destroyed if unequipped. (67, 2, D) a +0 dagger a +0 robe (68, 1, D) a +0 club a +0 dagger a +0 robe (69, 0, D) a +3 plate armour of magic resistance (69, 36, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (70, 8, D) an uncursed staff of air (70, 9, D) a book of Power (70, 36, D) an uncursed staff of earth (70, 37, D) an uncursed staff of wizardry (71, 8, D) a +1 spear of pain (71, 10, D) a cursed +5 trident a cursed +0 robe (71, 16, D) a crystal ball of energy (71, 17, D) an uncursed ring of resist corrosion (71, 21, D) a bullfrog corpse (skeletalised by now) (71, 26, D) a book of Geomancy (71, 27, D) a +2 ring mail of poison resistance (71, 30, D) a water moccasin corpse (skeletalised by now) (71, 36, D) a +1 hand axe of chopping (71, 37, D) a +0 dagger of venom (72, 8, D) a lamp of fire (72, 9, D) a +3 spear of piercing (72, 11, D) a +0 dire flail (unseen) (72, 16, D) a book of Maledictions (72, 17, D) a +2 ring of evasion (72, 21, D) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (72, 26, D) an uncursed staff of air (72, 27, D) an uncursed ring of ice (72, 36, D) a book of Necromancy (72, 37, D) the cursed +1 morningstar of Recklessness {vamp, rElec rPois Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (73, 1, D) an uncursed staff of cold (73, 16, D) the +4 spear "Killer Klown's Regret" {freeze, rElec Int-4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It insulates you from electricity. It makes you more stealthy. (73, 17, D) a +2 rapier of protection (73, 21, D) a water moccasin corpse (skeletalised by now) (73, 26, D) a crystal ball of energy (73, 27, D) a cursed staff of conjuration (73, 30, D) a +0 mace a +0 robe (73, 36, D) a phantom mirror a shapeshifter corpse (73, 37, D) a +1 hand crossbow of flaming a shapeshifter corpse an ugly thing corpse (74, 38, D) an ugly thing corpse (75, 1, D) a phial of floods