potatolord5000 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 quarterstaff 3 throwing nets (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 2 scrolls of fear 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia 4 scrolls of blinking an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 16, D) an ugly thing corpse (59, 29, D) a +0 trident (unseen) (61, 0, D) a crystal ball of energy (61, 3, D) a +0 short sword (unseen) (61, 10, D) a +0 mace of crushing a +0 leather armour (61, 16, D) a +2 ring of strength (61, 19, D) a shapeshifter corpse (61, 26, D) an uncursed staff of power (61, 27, D) a hippogriff corpse (61, 33, D) a +0 trident (unseen) (62, 0, D) an uncursed amulet of faith (62, 1, D) a +2 rapier of protection (62, 4, D) a +0 war axe of freezing (62, 8, D) an uncursed staff of earth (62, 10, D) an uncursed staff of summoning a +0 flail a +0 leather armour an orc corpse an orc corpse (62, 17, D) a +2 amulet of reflection (62, 27, D) a lightning rod (4/4) (63, 3, D) a +0 dagger (unseen) (63, 8, D) a sack of spiders (63, 10, D) a +1 dagger of speed an orc corpse (63, 15, D) an uncursed staff of energy (63, 16, D) a book of Fire (63, 19, D) the +4 hand axe of Xevvatap {freeze, rF+++ rN+ MR+ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (63, 26, D) a book of Geomancy (63, 31, D) a +0 trident (unseen) (64, 16, D) a fan of gales (64, 17, D) a book of Conjurations (65, 26, D) a +0 trident (unseen) (65, 27, D) a +0 trident (unseen) (65, 28, D) 5 large rocks (67, 0, D) a book of Air (68, 0, D) an uncursed staff of summoning (68, 3, D) a cursed +0 dagger a +0 robe (69, 0, D) a +2 trident of piercing (69, 36, D) the +11 great sword of the Water Diviner {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (70, 8, D) a +1 mace of crushing (70, 9, D) a fan of gales (70, 36, D) a +0 scale mail of fire resistance (70, 37, D) a +3 ring mail of cold resistance (71, 8, D) a box of beasts (71, 15, D) a phial of floods (71, 17, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (71, 26, D) the +6 scimitar of Fatigue {speed, rC+ Stlth+} Attacks with this weapon are significantly faster. It protects you from cold. It makes you more stealthy. (71, 27, D) a +2 helmet of intelligence a necrophage corpse (71, 36, D) the ring of Poithroi {rN+ Str+6 Int+3 Stlth-} [ring of loudness] It affects your strength (+6). It affects your intelligence (+3). It protects you from negative energy. It makes you less stealthy. (71, 37, D) the +5 chain mail of Birdsong {Int+3 Slay+3} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (72, 8, D) a fan of gales (72, 9, D) an uncursed staff of summoning (72, 16, D) a +3 rapier of draining (72, 22, D) a cursed staff of power (72, 26, D) a book of Power (72, 27, D) an uncursed staff of earth (72, 36, D) a +1 falchion of protection (72, 37, D) the Volume of Virous Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Conjure Ball Lightning Conjuration/Air 6 (73, 1, D) Sif Muna's Guide on Flying Black Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Swiftness Charms/Air 2 c - Sublimation of Blood Necromancy 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Vampiric Draining Necromancy 3 f - Summon Lightning Spire Summoning/Air 4 g - Agony Necromancy 5 (73, 16, D) an uncursed amulet of harm (73, 17, D) an uncursed amulet of rage (73, 26, D) a +5 blowgun (73, 27, D) a +3 flail of freezing (unseen) (73, 36, D) 3 royal jellies (73, 37, D) the ring "Opome" {rPois MP+9 Str+4 Int+3} [ring of magical power] It affects your strength (+4). It affects your intelligence (+3). It protects you from poison. It affects your magic capacity (+9). (75, 1, D) a +1 plate armour of fire resistance