potatolord5000 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +2 dagger 2 curare-tipped needles 8 poisoned needles a +0 blowgun (7, 5, D) 4 meat rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 2 scrolls of fear 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Fedhas disapproves of the use of such an item. the +7 Singing Sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a scroll of brand weapon (59, 37, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (60, 36, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (60, 37, D) a +0 shortbow of freezing (61, 0, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (61, 8, D) a crystal ball of energy (61, 16, D) a +2 plate armour of poison resistance (61, 26, D) a phial of floods (61, 36, D) a +5 quarterstaff of protection (61, 37, D) a lightning rod (4/4) (62, 0, D) a +7 falchion of electrocution (62, 1, D) a book of the Sky (62, 8, D) a +1 broad axe of flaming (62, 9, D) a phial of floods (62, 16, D) a +1 lajatang of electrocution (62, 17, D) a book of Burglary (62, 26, D) the +4 plate armour of Agoraphobia {*Drain +Inv Str+4} It affects your strength (+4). It lets you turn invisible. It causes draining when unequipped. (62, 27, D) Cailedwo's Reference Book on the Oath and Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 c - Throw Frost Conjuration/Ice 2 d - Portal Projectile Hexes/Translocation 3 e - Bolt of Fire Conjuration/Fire 6 (62, 29, D) a +0 trident a +0 shortbow of flaming a +0 plate armour (62, 30, D) a +0 club an uncursed staff of power a +0 robe (62, 31, D) a +0 dire flail a +0 plate armour (62, 36, D) a phial of floods (62, 37, D) an uncursed ring of magical power (63, 8, D) a book of Minor Magic (63, 16, D) the cursed +3 dagger "Asmagg Felo" {antimagic, rElec Str-4 Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-4). It affects your intelligence (+7). It insulates you from electricity. It has a curse placed upon it. (63, 17, D) a book of the Tempests (63, 18, D) a ball python corpse (63, 30, D) a cursed -3 dagger a +0 robe (63, 32, D) a +0 dagger a cursed -2 robe an orc corpse (63, 36, D) a phial of floods (63, 37, D) a +1 hunting sling of velocity (64, 16, D) an uncursed ring of fire 3 curare-tipped needles (64, 17, D) a +3 plate armour of fire resistance (64, 18, D) an adder corpse (64, 26, D) the +1 plate armour of the Ten Gods {rN+} It protects you from negative energy. (64, 27, D) a +0 dagger (64, 30, D) a +0 dagger a +0 robe the +2 buckler of the Nightingale {*Corrode Int+3 Stlth+} It affects your intelligence (+3). It may corrode you when you take damage. It makes you more stealthy. (64, 31, D) a +0 dagger a +0 robe an orc corpse (68, 0, D) a book of Misfortune (69, 36, D) a +3 great mace of crushing (69, 38, D) a shapeshifter corpse (69, 40, D) a shapeshifter corpse (70, 9, D) a +5 glaive of protection (70, 13, D) the +11 fustibalus "Letwynor" {speed, rF++ rN+ Int+4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It greatly protects you from fire. It protects you from negative energy. It makes you more stealthy. (70, 36, D) a +2 great sword of electrocution (70, 37, D) a +2 trident of venom (71, 8, D) an uncursed staff of earth (71, 16, D) a +2 morningstar of venom (71, 17, D) a book of Callings (71, 19, D) a +2 long sword of slicing a +0 robe a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (71, 20, D) a black bear corpse (skeletalised by now) (71, 26, D) a book of Power (71, 27, D) an uncursed staff of cold (71, 31, D) a +0 spear a +0 blowgun (71, 32, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) (71, 36, D) a +0 vampiric trident (71, 37, D) an uncursed staff of energy (71, 43, D) a shapeshifter corpse (72, 8, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (72, 9, D) a book of Ice (72, 16, D) a +0 rapier (72, 17, D) a +1 eveningstar of crushing (72, 19, D) a black bear corpse (skeletalised by now) (72, 26, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (72, 27, D) the +7 quarterstaff of Jelaxube {crush, +Rage rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. It lets you go berserk. (72, 36, D) a +4 dagger of venom (72, 37, D) a +6 ring of dexterity an uncursed ring of wizardry (72, 39, D) a shapeshifter corpse (73, 16, D) a phial of floods (73, 19, D) a wolf corpse (skeletalised by now) (73, 26, D) an uncursed staff of conjuration (73, 27, D) a fan of gales (73, 32, D) a +0 rapier a +0 robe a +0 buckler a black bear corpse (skeletalised by now) (73, 36, D) an uncursed staff of air (73, 37, D) a Fen Folio (73, 39, D) an ugly thing corpse (75, 1, D) an uncursed staff of power