potatolord5000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 6, D) a +0 robe (6, 8, D) a +0 falchion (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 2 scrolls of fear 5 scrolls of identify a scroll of holy word 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a lamp of fire (61, 8, D) a +7 blowgun (61, 10, D) a +0 leather armour a +0 club an orc corpse (61, 11, D) a +3 dagger (unseen) (62, 0, D) a +4 scale mail of positive energy (62, 1, D) an uncursed staff of fire (62, 4, D) a +0 giant club a +0 giant club a cursed -1 giant club a two-headed ogre corpse (skeletalised by now) (62, 5, D) a +0 giant club (unseen) (62, 8, D) the ring of Fiqion {rC+ Dex+5 Slay-3} [ring of protection from cold] It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. (62, 9, D) a +4 scale mail of fire resistance (62, 12, D) a +0 dagger a +0 robe an orc corpse (63, 0, D) a +3 leather armour of cold resistance (63, 4, D) a +0 giant club (unseen) (63, 8, D) an uncursed ring of resist corrosion (63, 10, D) a +0 robe a +0 dagger an orc corpse (68, 0, D) an uncursed amulet of harm (69, 0, D) the +6 glaive of Arbitration {freeze, +Inv rElec rF- rN+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. It lets you turn invisible. (70, 8, D) a phantom mirror (70, 9, D) a sack of spiders (70, 11, D) a scorpion corpse (71, 11, D) a scorpion corpse (71, 16, D) the +5 chain mail of the Duke {-Cast rC+ MP+9 SInv} It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. It prevents spellcasting. (71, 26, D) the +5 hunting sling "Orb Guardian's Curse" {freeze, rElec rPois SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It lets you see invisible. (71, 27, D) a manual of Maces & Flails (72, 8, D) a +0 battleaxe of electrocution (72, 9, D) an uncursed staff of fire (72, 11, D) a jumping spider corpse (72, 12, D) a jumping spider corpse (72, 16, D) a book of the Dragon (72, 17, D) the amulet of Linearity {Spirit rF+ rN++ Int+3 Dex-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from fire. It greatly protects you from negative energy. (72, 26, D) a +1 troll leather armour (72, 27, D) a +0 hand crossbow of freezing (72, 31, D) a +0 morningstar (unseen) (72, 32, D) a +3 short sword of freezing (unseen) (73, 1, D) a +4 antimagic quarterstaff (73, 16, D) a phial of floods (73, 17, D) a +2 great sword of protection (73, 26, D) an uncursed staff of energy (73, 27, D) the +4 flail "Ongabb" {pain, *Contam +Inv rElec rC+++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It renders you almost immune to cold. It insulates you from electricity. It lets you turn invisible. It causes magical contamination when unequipped. (75, 1, D) a +5 hand crossbow