potatolord5000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 7, D) 30 stones (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a book of Geomancy (still there?) a book of Geomancy (still there?) the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +12 mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +0 dagger (49, 37, D) a book of Clouds (49, 43, D) a cursed -2 great sword a +0 chain mail (50, 36, D) a book of Frost (50, 37, D) the +2 ring mail of the Crown {+Fly Dex+4} It affects your dexterity (+4). It lets you fly. (50, 42, D) an uncursed staff of wizardry (unseen) (51, 36, D) an uncursed ring of ice (51, 37, D) a +2 falchion of holy wrath (51, 42, D) a +0 dagger (unseen) (52, 36, D) a crystal ball of energy (52, 37, D) an uncursed staff of conjuration (53, 36, D) the +9 spear "Ucveixt" {freeze, rPois rN++ Str+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. (53, 37, D) the +4 pair of boots "Yqauc" {*Drain Int+4 Stlth+} It affects your intelligence (+4). It causes draining when unequipped. It makes you more stealthy. (54, 36, D) a fan of gales (59, 36, D) the cursed +0 scythe of the Silent Majority {slice, Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (59, 37, D) a phantom mirror (60, 36, D) an uncursed staff of air (60, 37, D) a cursed staff of power (61, 0, D) an uncursed staff of death (61, 8, D) the +9 long sword of Weboceic {speed, Fragile rPois rC+ Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It protects you from cold. It protects you from poison. It will be destroyed if unequipped. (61, 16, D) an uncursed staff of fire (61, 26, D) an uncursed staff of energy (61, 36, D) the +4 battleaxe of Punishment {drain, rF+ MR+ SInv Stlth-} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. (61, 37, D) a box of beasts (62, 0, D) the ring "Jenynugg" {rF+ Str+4 Int+4 Stlth+} [ring of stealth] It affects your strength (+4). It affects your intelligence (+4). It protects you from fire. It makes you more stealthy. (62, 1, D) the +10 glaive "Ewoes" {drain, -Tele Str+3 Int+4 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+2). It prevents most forms of teleportation. (62, 8, D) a +1 fustibalus of freezing (62, 9, D) a phial of floods (62, 16, D) a +2 great mace of holy wrath (62, 17, D) the +10 plate armour "Kihab" {rElec} It insulates you from electricity. (62, 27, D) a phantom mirror (62, 36, D) the +7 mace "Qownazog" {antimagic, rN+ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from negative energy. (62, 37, D) the +7 hand axe of Sebiyj {drain, Str+4 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+3). (63, 0, D) a +2 rapier of freezing (63, 8, D) an uncursed staff of power (63, 16, D) an uncursed staff of poison (63, 17, D) an uncursed staff of earth (63, 26, D) a phantom mirror (63, 27, D) the Grimoire of Blistering Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Fulminant Prism Conjuration/Hexes 4 d - Ring of Flames Charms/Fire 7 e - Spellforged Servitor Conjuration/Summoning 7 (63, 36, D) a +1 robe (63, 37, D) a phantom mirror (64, 16, D) a +1 battleaxe of freezing (64, 17, D) a book of Transfigurations (64, 26, D) a book of the Earth (65, 26, D) a book of Enchantments (65, 30, D) a cursed -3 short sword (unseen) (65, 31, D) a +0 spear a +0 robe (66, 29, D) a +0 spear (66, 30, D) a +0 mace (67, 0, D) a +0 leather armour of positive energy (67, 3, D) a +0 spear of flaming a +0 robe (68, 0, D) a +0 dagger (68, 4, D) a +0 rapier a +0 robe (69, 0, D) a sack of spiders (69, 36, D) a lightning rod (4/4) (70, 8, D) a book of Power (70, 9, D) an uncursed amulet of rage (70, 36, D) a book of Battle (70, 37, D) an uncursed staff of death (70, 40, D) a cursed +0 short sword (unseen) (71, 16, D) an uncursed staff of poison (71, 17, D) a +2 hunting sling of freezing (71, 36, D) a phial of floods (71, 37, D) a cursed -2 ring of strength (72, 8, D) a +0 robe (72, 16, D) a +3 plate armour of magic resistance (72, 17, D) an uncursed staff of summoning (72, 20, D) a +2 short sword of freezing a +0 robe (72, 26, D) the +10 flail "Xawir" {crush, *Contam MR+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (72, 27, D) a +2 hand axe of venom (72, 36, D) an uncursed staff of conjuration (72, 37, D) the +6 flail of Reinforcement {pain, Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). (72, 42, D) a +3 mace a +0 robe (73, 1, D) a +3 falchion of protection (73, 16, D) an uncursed staff of energy (73, 17, D) a fan of gales (73, 26, D) a +2 war axe of flaming (73, 27, D) the cursed ring "Beyzuon" {+Inv rF+ rN+ Str-3 Dex-4} [ring of strength] It affects your strength (-3). It affects your dexterity (-4). It protects you from fire. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (73, 36, D) a +2 morningstar of protection (73, 37, D) a +6 blowgun (74, 1, D) a +6 ring of dexterity (75, 3, D) a cursed +0 morningstar a +0 robe