potatolord5000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 scale mail a +0 shield a +0 trident (7, 5, D) 2 scrolls of fear 5 scrolls of identify 7 scrolls of fog 3 scrolls of recharging 4 scrolls of amnesia (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a box of beasts (36, 0, D) the +2 cloak "Methuros" {MR+ MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (36, 1, D) the ring of Viumm {Ice *Corrode rPois rN+ Int+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. (37, 0, D) a +0 leather armour (37, 1, D) an uncursed staff of conjuration (37, 5, D) a +0 trident (38, 0, D) a +0 trident (38, 1, D) a book of Enchantments (38, 6, D) a +0 vampiric rapier (unseen) (38, 8, D) a +2 rapier of holy wrath (unseen) (39, 1, D) an uncursed staff of power (39, 6, D) a cursed -1 rapier (unseen) (39, 7, D) a +1 trident of flaming (still there?) an arrow (still there?) (40, 1, D) the +3 warlock's mirror {reflect} (41, 0, D) a book of Debilitation (41, 1, D) a lightning rod (4/4) (42, 0, D) a +3 vampiric battleaxe (42, 1, D) a +2 flail of holy wrath (49, 0, D) a box of beasts (49, 1, D) a +2 mace of protection (49, 4, D) a +0 mace (49, 12, D) a +2 halberd of venom (49, 24, D) an uncursed ring of resist corrosion (49, 36, D) the cursed +0 dagger of Saduafebich {freeze, +Blink rElec rC- Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (49, 37, D) a lightning rod (4/4) (50, 0, D) a lightning rod (4/4) (50, 1, D) a +1 hunting sling of freezing (50, 12, D) a box of beasts (50, 13, D) an uncursed ring of magical power (50, 24, D) a +2 broad axe of flaming (50, 36, D) an uncursed staff of conjuration (50, 37, D) an uncursed staff of summoning (50, 43, D) a +0 rapier (unseen) (51, 0, D) an uncursed staff of conjuration (51, 1, D) a +2 great mace of crushing (51, 12, D) a +4 hunting sling of freezing (51, 13, D) a book of Party Tricks (51, 24, D) an uncursed amulet of faith (51, 25, D) the +3 arbalest "Bafau" {speed, MP+9} Attacks with this weapon are significantly faster. It affects your magic capacity (+9). (51, 30, D) a +0 war axe (unseen) (51, 31, D) a necrophage corpse (skeletalised by now) (51, 36, D) a phial of floods (51, 37, D) a book of Party Tricks (51, 42, D) a +0 short sword (unseen) (51, 43, D) a +0 rapier (still there?) an arrow (still there?) (51, 44, D) an arrow (52, 0, D) an uncursed staff of summoning (52, 1, D) the +1 buckler of Nuacitta {MR++ Str-5} It affects your strength (-5). It affects your resistance to hostile enchantments. (52, 12, D) a lamp of fire (52, 13, D) a +3 ring of dexterity (52, 24, D) a +3 chain mail of fire resistance (52, 25, D) the ring "Anuol" {rElec rC+ Dex+2} [ring of protection from cold] It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. (52, 29, D) an ice dragon corpse (skeletalised by now) (52, 37, D) a crystal ball of energy (52, 42, D) a +2 scimitar of freezing (still there?) a +0 long sword (still there?) (52, 43, D) a +2 short sword of electrocution a +0 leather armour a +0 dagger an arrow (53, 0, D) an uncursed staff of air (53, 1, D) a +2 mace of protection (53, 12, D) an uncursed ring of wizardry (53, 13, D) a +3 eveningstar of protection (53, 20, D) an iron dragon corpse (53, 24, D) an uncursed staff of earth (53, 25, D) a +2 war axe of chopping (53, 36, D) a book of Alchemy (53, 37, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (54, 0, D) the +1 ring mail "Pesches" {Int+2} It affects your intelligence (+2). (54, 1, D) a +4 great sword of flaming (54, 12, D) a book of the Warp (54, 13, D) a +1 morningstar of crushing (54, 24, D) the cursed +0 quarterstaff "Fenojozoa" {distort, rC+ rN+ Dex+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (54, 25, D) an uncursed ring of ice (54, 36, D) a +0 dagger (54, 39, D) a +2 great sword of flaming an uncursed amulet of magic regeneration (55, 0, D) an uncursed amulet of magic regeneration (55, 1, D) a Fen Folio (55, 12, D) the +8 glaive "Dypitewk" {chaos, Str+6} Each time it hits an enemy it has a different, random effect. It affects your strength (+6). (55, 13, D) the ring "Itzentel" {Fire Int+2 Dex+4} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (58, 44, D) a +6 mace of holy wrath a +0 robe +0 storm dragon scales a wind drake corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) a titan corpse (skeletalised by now) (59, 36, D) an uncursed staff of energy (59, 37, D) an uncursed staff of energy (60, 36, D) a +5 falchion of holy wrath (61, 0, D) an uncursed staff of death (61, 8, D) a +3 amulet of reflection (61, 11, D) a +2 war axe of electrocution 4 tomahawks of returning (61, 16, D) a phial of floods (61, 26, D) the +2 robe of Caph {Str+3} It affects your strength (+3). (61, 36, D) a +1 arbalest of flaming (61, 37, D) a book of Transfigurations (61, 42, D) a +0 robe (62, 1, D) a +2 whip of flaming (62, 8, D) a +0 trident (62, 9, D) an uncursed ring of stealth (62, 10, D) a +0 trident (62, 11, D) a +0 trident (62, 13, D) a throwing net (62, 16, D) an uncursed staff of power (62, 17, D) a +0 long sword (62, 23, D) a +0 long sword (still there?) the cursed +0 long sword of Karma {vamp, rPois Str+3 SInv} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It protects you from poison. It lets you see invisible. It has a curse placed upon it. (62, 26, D) a +2 halberd of protection (62, 27, D) a +5 arbalest of freezing (62, 36, D) a box of beasts (62, 37, D) a lightning rod (4/4) (63, 0, D) a +1 hunting sling of freezing (63, 11, D) a +0 trident 3 throwing nets (63, 16, D) the Collected Works on Darkness and Arcane Weapons Spells Type Level a - Searing Ray Conjuration 2 b - Bolt of Cold Conjuration/Ice 6 c - Freezing Cloud Conjuration/Ice/Air 6 d - Simulacrum Ice/Necromancy 6 (63, 17, D) a box of beasts (63, 18, D) a +1 halberd of protection (63, 22, D) a +2 hand axe of chopping (63, 26, D) an uncursed staff of earth (63, 31, D) a +1 flail of crushing (63, 36, D) a +4 dire flail of protection (63, 37, D) a sack of spiders (64, 16, D) an uncursed staff of earth (64, 17, D) the cursed ring "Gytahosh" {rElec MR+++ Dex-2 Slay-3 Stlth-} [ring of dexterity] It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (64, 23, D) a +0 short sword (still there?) a +0 dagger of electrocution (still there?) (64, 27, D) the amulet "Werchaf Nua" {Faith rF+ MP+9 Dex+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+6). It protects you from fire. It affects your magic capacity (+9). (64, 31, D) a +1 quarterstaff of draining (65, 26, D) a book of Callings (67, 0, D) a +1 shield of protection (68, 0, D) the +7 flail of Honesty {vamp, +Blink MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. It lets you blink. (69, 0, D) a +3 blowgun (69, 36, D) an uncursed staff of conjuration (70, 8, D) a scroll of brand weapon (70, 9, D) an uncursed staff of cold (70, 36, D) the Papyrus of Execration and Creation Spells Type Level a - Tukima's Dance Hexes 3 b - Cause Fear Hexes 4 c - Darkness Hexes 6 d - Spellforged Servitor Conjuration/Summoning 7 (70, 37, D) a +3 scale mail of cold resistance (71, 8, D) the ring "Beger" {rN+ SInv} [ring of see invisible] It protects you from negative energy. It lets you see invisible. (71, 17, D) a phial of floods (71, 23, D) an uncursed staff of conjuration a +2 broad axe of electrocution (71, 26, D) a lamp of fire (71, 27, D) a Fen Folio (71, 36, D) the ring of the Messenger {+Inv rC+++ Str+3 Int-2 Dex+4} [ring of strength] It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (+4). It renders you almost immune to cold. It lets you turn invisible. (71, 37, D) an uncursed staff of wizardry (71, 42, D) a very ugly thing corpse (skeletalised by now) (72, 8, D) a +2 battleaxe of holy wrath (72, 9, D) an uncursed staff of cold (72, 16, D) a +5 long sword of freezing (72, 26, D) a +5 mace of protection (72, 27, D) an uncursed amulet of regeneration (72, 36, D) an uncursed staff of air (72, 37, D) an uncursed staff of power (73, 1, D) a +5 shortbow (73, 16, D) a book of the Sky (73, 17, D) a lightning rod (4/4) (73, 26, D) a +3 chain mail of poison resistance (73, 27, D) a +4 dire flail of protection (73, 36, D) a +0 scimitar of electrocution (73, 37, D) a +2 shortbow of freezing (75, 1, D) the +5 hand axe of Modesty {protect, +Rage} It protects the one who uses it against injury (+AC on strike). It lets you go berserk.