potatolord5000 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +2 dagger 2 curare-tipped needles 8 poisoned needles a +0 blowgun (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the +9 glaive "Sytem" {chop, +Blink MR+ Int-3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you blink. (49, 37, D) a +0 ring mail of cold resistance (50, 36, D) an uncursed staff of energy (50, 37, D) an uncursed ring of positive energy (51, 36, D) an uncursed ring of positive energy (51, 37, D) the cursed +0 rapier "Killer Bee's Regret" {pierce, rElec rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (52, 36, D) the cursed +3 dagger "Nusoxkergh" {flame, *Corrode +Fly rF+ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from fire. It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. (52, 37, D) a box of beasts (53, 36, D) a +4 blowgun (53, 37, D) the cursed +0 scale mail of the Arcane {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 36, D) a fan of gales (59, 36, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (59, 40, D) a +0 robe (60, 36, D) a +2 ring mail of poison resistance (60, 37, D) an uncursed staff of earth (60, 40, D) a +2 demon trident of freezing 2 javelins a +0 scale mail the orc corpse of Urug (60, 41, D) a +0 whip of freezing a +0 robe the big kobold corpse of Pikel (61, 0, D) a book of Spatial Translocations (61, 8, D) a +2 chain mail of positive energy (61, 16, D) a lamp of fire (61, 26, D) a sack of spiders (61, 30, D) a +0 trident (unseen) (61, 36, D) a +0 scimitar of holy wrath (61, 37, D) a +2 antimagic war axe (61, 40, D) a +1 short sword of draining a +0 blowgun (61, 41, D) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (61, 42, D) a javelin (61, 43, D) a +1 great mace of protection a +0 ring mail a javelin (62, 0, D) a +3 hand axe of flaming (62, 1, D) a +3 falchion of holy wrath (62, 8, D) a +1 glaive of flaming (62, 9, D) the ring of Xiekulomm {Fire rN+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (62, 16, D) an uncursed ring of poison resistance (62, 17, D) a phantom mirror (62, 26, D) an uncursed staff of wizardry (62, 27, D) a +4 broad axe of electrocution (62, 29, D) a +0 trident (unseen) (62, 30, D) a +0 shortbow 10 arrows a +0 trident a merfolk corpse (skeletalised by now) (62, 37, D) the +8 spear "Eptewouf" {holy, rC++ MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from cold. It affects your resistance to hostile enchantments. (62, 41, D) a +0 short sword a +0 scale mail the human corpse of Terence (63, 0, D) the +6 hunting sling of Maxim {venom, rPois rF+++ MP-9 Str-2} It poisons the ammo it fires. It affects your strength (-2). It renders you almost immune to fire. It protects you from poison. It affects your magic capacity (-9). (63, 8, D) Higemeh's Collected Works on Helpful Conjuration Spells Type Level a - Infusion Charms 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Excruciating Wounds Charms/Necromancy 5 d - Irradiate Conjuration/Transmutation 5 e - Iron Shot Conjuration/Earth 6 (63, 16, D) a +2 bardiche of venom (63, 17, D) a fan of gales (63, 27, D) the Almanac of Protection and the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Song of Slaying Charms 2 c - Poisonous Vapours Poison/Air 2 d - Ozocubu's Armour Charms/Ice 3 e - Conjure Ball Lightning Conjuration/Air 6 f - Freezing Cloud Conjuration/Ice/Air 6 (63, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 30, D) a +0 trident (unseen) (63, 33, D) an arrow (63, 36, D) the amulet "Ummoe" {Harm *Drain rPois} [amulet of harm] It increases damage dealt and taken. It protects you from poison. It causes draining when unequipped. (63, 37, D) a box of beasts (64, 16, D) a +3 plate armour of cold resistance (64, 17, D) the ring "Ceony" {rF+ Dex+5 Slay-3 SInv} [ring of see invisible] It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It lets you see invisible. (64, 26, D) a box of beasts (64, 27, D) a +3 leather armour of positive energy (64, 29, D) a +0 trident (unseen) (64, 30, D) a +0 shortbow (unseen) (65, 26, D) a +5 blowgun (65, 33, D) 4 arrows (66, 33, D) a throwing net (67, 0, D) Myrhiwex's Collected Works on Snow and the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ozocubu's Refrigeration Ice 6 e - Ring of Flames Charms/Fire 7 (68, 0, D) a book of the Earth (69, 38, D) a +0 trident (69, 41, D) a large rock (69, 43, D) an arrow (70, 8, D) an uncursed staff of energy (70, 9, D) the +7 sceptre of Torment (70, 10, D) a +0 hand axe (unseen) (70, 36, D) a sack of spiders (70, 37, D) a +0 trident a +2 vampiric dagger (70, 38, D) a +0 trident (71, 10, D) a +0 dagger a +0 robe (71, 16, D) a book of Transfigurations (71, 17, D) the ring of Osasygha {Ice +Fly Int+3 Slay+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It lets you fly. a +3 halberd a +0 robe (71, 26, D) a book of Air (71, 27, D) a book of Changes (71, 36, D) the +11 hand axe "Itzucvih" {drain, rElec Str+7 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It insulates you from electricity. It makes you less stealthy. (71, 37, D) a book of Flames (71, 38, D) a +0 trident a cyclops corpse a merfolk corpse (71, 39, D) a large rock a hippogriff corpse (71, 40, D) an arrow (71, 43, D) a throwing net (72, 8, D) a Grand Grimoire (72, 9, D) an uncursed staff of air (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a +4 spear of venom (72, 17, D) the +3 mace "Sauruhu" {crush, Int+2 Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-5). It makes you more stealthy. (72, 26, D) a book of Callings (72, 27, D) a fan of gales (72, 36, D) a cursed staff of death (72, 37, D) the cursed +0 halberd of Intuition {flame, *Rage +Inv rPois Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It protects you from poison. It lets you turn invisible. It may make you go berserk in combat. It has a curse placed upon it. (72, 38, D) a +0 shortbow (unseen) (73, 1, D) a +1 hand crossbow of freezing (73, 16, D) an uncursed staff of air (73, 26, D) a +0 scythe of distortion (73, 36, D) the +8 falchion of Wejikk Xeru {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (73, 37, D) an uncursed staff of summoning (75, 1, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat.