ponchio the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 36, D) a large rock (49, 36, D) an uncursed staff of conjuration (49, 37, D) a +0 giant club (still there?) a +2 chain mail of poison resistance (still there?) (49, 39, D) a +0 giant club (unseen) (50, 13, D) an uncursed staff of wizardry (unseen) (50, 24, D) a box of beasts (50, 25, D) a +2 chain mail of poison resistance (50, 36, D) a fan of gales (50, 37, D) a +2 scythe of pain (50, 38, D) 2 large rocks (50, 41, D) 2 large rocks (unseen) (51, 13, D) a phantom mirror (51, 16, D) a +0 robe (unseen) (51, 24, D) a +3 arbalest of velocity (51, 25, D) a lamp of fire (still there?) a lamp of fire (still there?) (51, 26, D) a spiny frog skeleton (51, 29, D) a crocodile skeleton (51, 36, D) the cursed +2 fustibalus "Beastbane" {freeze, rPois rC- rN+++ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. It has a curse placed upon it. (51, 37, D) a +0 giant spiked club a +0 giant club (51, 38, D) a +0 dire flail a +0 giant club (51, 43, D) a +0 troll leather armour (unseen) (51, 44, D) 7 large rocks (52, 13, D) a sack of spiders (52, 24, D) a +2 robe of cold resistance (52, 25, D) a crystal ball of energy a yak corpse (skeletalised by now) (52, 26, D) a crocodile skeleton (52, 37, D) 2 large rocks the +5 battleaxe of Gusitel {freeze, rF+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your magic capacity (+9). (53, 13, D) the cursed +1 ring mail of the Pleiades {SInv Stlth+} It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (53, 24, D) a +0 antimagic falchion (53, 26, D) a blink frog skeleton (53, 29, D) a spiny frog skeleton (53, 36, D) a +0 mace of holy wrath (53, 37, D) a cursed ring of attention (54, 13, D) a lamp of fire (54, 36, D) the +10 spear of Bepsian {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). (55, 13, D) a fan of gales (60, 39, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. the +2 leather armour of Minukh {Int+3} It affects your intelligence (+3). (61, 0, D) a +1 mace of protection (61, 1, D) a +4 halberd of freezing (unseen) (61, 11, D) a +0 dagger of venom (61, 16, D) a +2 ring mail of fire resistance (61, 26, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 robe (61, 36, D) an uncursed staff of air (61, 41, D) a +0 glaive (unseen) (61, 43, D) a +0 robe (62, 1, D) the +8 flail "Nuvviav" {holy, *Corrode rPois rF++ Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It greatly protects you from fire. It protects you from poison. It may corrode you when you take damage. (62, 17, D) a +3 ring mail of poison resistance (unseen) (62, 26, D) the +8 shortbow of the Past {flame, Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (62, 27, D) 3 large rocks (62, 28, D) 4 large rocks (62, 29, D) an uncursed staff of energy (unseen) (62, 37, D) a lightning rod (4/4) (62, 40, D) a +0 scimitar (unseen) (63, 0, D) a sack of spiders (63, 8, D) a +2 large shield of reflection (63, 16, D) an uncursed staff of conjuration (63, 17, D) a cursed amulet of inaccuracy (63, 27, D) 5 large rocks (63, 28, D) 2 large rocks (63, 29, D) 4 large rocks (63, 33, D) 3 large rocks 3 bolts (64, 16, D) an uncursed staff of air (64, 17, D) the +8 rapier of the Gnat {protect, rElec rPois} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It protects you from poison. (64, 26, D) the +1 plate armour of Blue Skies {rC++ rCorr Stlth+} It greatly protects you from cold. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (64, 27, D) a +0 arbalest the +5 spear of Understanding {pierce, rPois Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. It lets you see invisible. 15 bolts a +2 mace of crushing (65, 26, D) a +0 arbalest 14 bolts (67, 0, D) a box of beasts (68, 0, D) a +0 falchion of distortion (70, 8, D) a cursed -3 ring of protection (70, 9, D) a cursed ring of positive energy (70, 10, D) a +0 trident (unseen) (70, 28, D) a +0 flail (unseen) (70, 37, D) an uncursed staff of energy (71, 8, D) a +0 broad axe of chopping (71, 9, D) a +0 trident (unseen) (71, 10, D) a +0 trident (unseen) (71, 16, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (71, 26, D) a manual of Shields (71, 27, D) a +0 ring mail (unseen) (71, 36, D) a cursed staff of cold (71, 37, D) the +6 halberd of Innocence {vamp, rC+ rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It protects you from negative energy. (72, 8, D) a lightning rod (4/4) (72, 9, D) a +0 trident a +0 quarterstaff of crushing (72, 10, D) a +0 trident (72, 26, D) a +0 dagger a +0 robe (72, 27, D) a +0 club (still there?) a crystal ball of energy (still there?) (72, 28, D) a +0 club (unseen) (72, 29, D) a +0 flail (unseen) (72, 36, D) a +5 giant club (73, 17, D) a +1 flail of protection (73, 27, D) the cursed +0 ring mail "Xocosch" {Str-4 Dex+8} It affects your strength (-4). It affects your dexterity (+8). It has a curse placed upon it. (73, 36, D) a +2 morningstar of holy wrath (73, 37, D) the cursed +1 quarterstaff of Prescription {chaos, *Contam +Fly rC+ Stlth+} Each time it hits an enemy it has a different, random effect. It protects you from cold. It lets you fly. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it.