Dungeon Sprint DCSS version 0.25-a0-59-gf342c8b036 (webtiles) character file. Game seed: 1390458965370560165, levelgen mode: deterministic 8 ponchio the Thaumaturge (level 2, -8/15 HPs) Began as a Deep Elf Fire Elementalist on Oct 28, 2019. Mangled by a merfolk ... wielding a +0 trident (12 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:06 (129 turns). ponchio the Thaumaturge (Deep Elf Fire Elementalist) Turns: 129, Time: 00:02:08 Health: -8/15 AC: 2 Str: 5 XL: 2 Next: 0% Magic: 21/21 EV: 13 Int: 37 God: Gold: 0 SH: 0 Dex: 15 Spells: 20/21 levels left rFire . . . SeeInvis . E - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn x - +6 ring of intelligence MPRegen 0.17/turn y - +6 ring of intelligence @: hasted, very quick A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons E - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery u - an uncursed ring of flight v - a +6 ring of dexterity w - a +6 ring of dexterity x - a +6 ring of intelligence (left hand) y - a +6 ring of intelligence (right hand) z - a +6 ring of strength A - a +6 ring of strength Wands B - a wand of disintegration (6) C - a wand of iceblast (5) D - a wand of acid (7) Scrolls i - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - a scroll of holy word r - 5 scrolls of identify s - 5 scrolls of remove curse t - 2 scrolls of fear Potions b - 2 potions of brilliance d - 10 potions of curing e - 10 potions of heal wounds f - 5 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of agility n - 5 potions of might Comestibles c - 7 rations Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 10.1 Spellcasting + Level 1.1 Conjurations - Level 3.2 Fire Magic You had 20 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##### 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Flame Conj/Fire ###### 1% 2 None Conjure Flame Conj/Fire ######.. 2% 3 None Inner Flame Hex/Fire #####... 3% 3 None Sticky Flame Conj/Fire ######.. 9% 4 None Fireball Conj/Fire ######.... 24% 5 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History * * * LOW HITPOINT WARNING * * * Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) The mass of ice explodes! The iceblast engulfs the merfolk! The merfolk is severely wounded. The iceblast engulfs the merfolk! The merfolk is moderately wounded. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (severely wounded) The mass of ice explodes! The iceblast engulfs the merfolk! The merfolk is almost dead. The iceblast engulfs the merfolk! The merfolk is heavily wounded. The merfolk hits you from afar with a +0 trident! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.=.[.▓ ▓..mm.▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ponchio the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 21 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 21 | D | Found the +10 dark maul {crush} 21 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 21 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 21 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 73 | D | Reached skill level 10 in Spellcasting 73 | D | Reached XP level 2. HP: 15/15 MP: 13/15 125 | D | Entered arena 2. 125 | D | Noticed a merfolk 125 | D | Noticed a merfolk 125 | D | Found a transporter. 129 | D | Mangled by a merfolk Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Spellcasting | 10 | 10.1 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 1.1 Fire Magic | | 3.2 Action || total -------------------------++------- Evoke: Wand || 3 Use: Potion || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------