polve Level 1 of the Dungeon (0, 0, D:1) a +0 whip 4 stones (9, -13, D:1) 15 bolts (11, -20, D:1) 18 sling bullets (11, -13, D:1) 14 stones (15, -9, D:1) a +0 hand axe (16, -9, D:1) a +0 dagger a stone (17, -13, D:1) a +0 dagger (18, -4, D:1) a +0 mace (20, -23, D:1) a -3 short sword (23, -8, D:1) 24 stones (30, -3, D:1) a +0 robe (38, -22, D:1) 27 arrows (40, -16, D:1) 14 stones (41, -10, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Eghazxif's Book Boutique a book of Spatial Translocations (780 gold) a book of Power (540 gold) a book of Alchemy (900 gold) a book of Necromancy (360 gold) a book of Conjurations (360 gold) a book of Flames (420 gold) a book of Minor Magic (240 gold) a book of Geomancy (420 gold) the Volume of Evil and Translocation (1068 gold) Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Lesser Beckoning Translocation 3 no c - Excruciating Wounds Necromancy 5 no d - Manifold Assault Translocation 5 no e - Dispersal Translocation 6 no a manual of Maces & Flails (1324 gold) a Young Poisoner's Handbook (480 gold) a book of Necromancy (360 gold) (0, 0, D:2) a +0 short sword a +0 ring mail (15, -1, D:2) a +0 ring mail (18, -7, D:2) a +0 whip (27, 15, D:2) a +0 quarterstaff (34, 4, D:2) 26 stones (42, -12, D:2) a +0 short sword (46, -34, D:2) a +0 dagger (51, -25, D:2) a +0 robe Level 3 of the Dungeon (2, 6, D:3) a +0 club (9, 36, D:3) a +0 spear (26, 26, D:3) a +0 falchion (41, 12, D:3) a +0 club (42, -5, D:3) 15 sling bullets (42, 35, D:3) a +3 quarterstaff of chaos (43, 12, D:3) a +0 dagger a stone (44, 34, D:3) a +0 mace (47, 12, D:3) a +0 leather armour (53, 22, D:3) a +0 short sword a stone (56, 18, D:3) a +0 club Level 4 of the Dungeon [Shop] Xikuing's Weapon Emporium 3 stones (3 gold) a +1 flail of protection (112 gold) 7 bolts (14 gold) a +1 battleaxe of flaming (187 gold) a +0 dagger (20 gold) 18 poisoned darts (72 gold) the +8 hand crossbow of Xakihaif {penet, Str-4 Int+5 Dex+4} (662 gold) Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-4). It affects your intelligence (+5). It affects your dexterity (+4). a +2 war axe of draining (183 gold) the +3 shortbow of the Destroying Augurer {venom, rElec} (326 gold) It poisons the ammo it fires. It insulates you from electricity. a +2 mace of protection (156 gold) a +0 dagger (20 gold) the +9 lajatang "Beetlebane" {elec, rC+ SInv} (1005 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It protects you from cold. It lets you see invisible. a +1 vorpal great sword (167 gold) a +0 dagger (20 gold) (0, 0, D:4) a +0 whip (2, 2, D:4) a +0 dagger (9, -1, D:4) a +0 falchion a +0 leather armour a +0 falchion a +4 ring mail of cold resistance (13, 15, D:4) 21 sling bullets (16, 26, D:4) a +0 dagger of venom a +0 leather armour (18, 7, D:4) a +0 hand axe (18, 17, D:4) a +0 short sword of electrocution (19, 36, D:4) a +0 dagger (22, 2, D:4) 28 stones (30, 2, D:4) 17 arrows (36, 3, D:4) 19 arrows (42, 7, D:4) a +0 spear (49, 21, D:4) a +0 dagger a +0 leather armour a potion of attraction (50, 7, D:4) a +0 ring mail (50, 22, D:4) a +0 club (57, 7, D:4) a +0 flail a +0 buckler a +0 ring mail a +0 spear a +0 flail (57, 13, D:4) a +0 whip (62, 4, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 15 bolts (5, -2, D:5) a +0 dagger a +0 robe a +0 dagger (5, -1, D:5) a +0 club a +0 leather armour a +0 short sword a +0 flail (13, -10, D:5) the +5 ring mail of Kevuut {rElec rC++ Will- Str+4} It affects your strength (+4). It greatly protects you from cold. It insulates you from electricity. It decreases your willpower. (13, 16, D:5) a +0 short sword a +0 whip (14, -18, D:5) a +0 spear (14, 16, D:5) a +0 dagger (17, -10, D:5) a +0 spear (20, -28, D:5) a +0 club (21, 0, D:5) 17 poisoned darts (22, 25, D:5) 24 stones (29, 8, D:5) 23 stones (32, -3, D:5) 15 arrows a +0 shortbow (42, -3, D:5) 23 bolts (48, -4, D:5) 21 stones (54, -6, D:5) 22 sling bullets Level 6 of the Dungeon (1, -6, D:6) a +0 trident (10, -7, D:6) a +0 dagger a +0 leather armour a +0 whip a +0 dagger a +0 robe (10, -6, D:6) a +0 club (10, 6, D:6) a +0 hand axe a +0 hunting sling 19 stones a +0 ring mail (12, 5, D:6) a +0 mace a +0 leather armour 2 potions of mutation (18, -33, D:6) a +0 shortbow 17 arrows (19, -31, D:6) a +0 quarterstaff (19, -26, D:6) a +0 ring mail (19, -25, D:6) a +0 war axe (25, 1, D:6) a +0 short sword (25, 4, D:6) a +0 mace a +0 chain mail (27, 0, D:6) a +0 shortbow 12 arrows (32, -32, D:6) 23 stones (34, -11, D:6) a +0 falchion (36, -17, D:6) the +6 quarterstaff "Qiarioge" {protect, Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It makes you more stealthy. (39, -6, D:6) a +0 whip (46, -23, D:6) 2 potions of attraction (51, 11, D:6) a +0 shortbow 20 arrows (53, 18, D:6) 30 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (3, 21, D:7) a staff of death (3, 34, D:7) a +0 long sword (9, 7, D:7) 19 stones (11, 14, D:7) a +0 robe (15, 20, D:7) a +0 hand axe a +0 hand axe a +0 hand axe a +0 club a +0 chain mail (15, 27, D:7) 15 stones (15, 30, D:7) a +0 long sword (17, 15, D:7) a +0 giant club (17, 34, D:7) 19 arrows (24, 6, D:7) a +0 hand axe (30, 33, D:7) 8 stones (35, 16, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) 10 stones (1, -4, D:8) a +0 quarterstaff a +0 hunting sling 17 sling bullets a +0 leather armour (3, -6, D:8) a +0 flail an orc corpse (3, -5, D:8) a +0 club a +0 ring mail a +0 mace a +0 chain mail an orc corpse (19, 3, D:8) 21 gold pieces (23, -11, D:8) a potion of attraction the Ecumenical Temple